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261 lines
8.8 KiB
261 lines
8.8 KiB
/*
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* Copyright (c) 1996-2004 Nicolas HADACEK (hadacek@kde.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "main.h"
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#include "main.moc"
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#include <tqptrvector.h>
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#include <tdeaccel.h>
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#include <tdeapplication.h>
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#include <tdelocale.h>
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#include <tdecmdlineargs.h>
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#include <tdeaboutdata.h>
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#include <kstdaction.h>
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#include <kkeydialog.h>
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#include <kstdgameaction.h>
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#include <tdeaction.h>
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#include <kdebug.h>
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#include <knotifyclient.h>
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#include <knotifydialog.h>
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#include <highscore/khighscore.h>
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#include <tdeconfigdialog.h>
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#include "settings.h"
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#include "status.h"
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#include "highscores.h"
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#include "version.h"
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#include "dialogs.h"
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const MainWidget::KeyData MainWidget::KEY_DATA[NB_KEYS] = {
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{I18N_NOOP("Move Up"), "keyboard_moveup", Key_Up, TQT_SLOT(moveUp())},
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{I18N_NOOP("Move Down"), "keyboard_movedown", Key_Down, TQT_SLOT(moveDown())},
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{I18N_NOOP("Move Right"), "keyboard_moveright", Key_Right, TQT_SLOT(moveRight())},
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{I18N_NOOP("Move Left"), "keyboard_moveleft", Key_Left, TQT_SLOT(moveLeft())},
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{I18N_NOOP("Move at Left Edge"), "keyboard_leftedge", Key_Home, TQT_SLOT(moveLeftEdge())},
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{I18N_NOOP("Move at Right Edge"), "keyboard_rightedge", Key_End, TQT_SLOT(moveRightEdge())},
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{I18N_NOOP("Move at Top Edge"), "keyboard_topedge", Key_PageUp, TQT_SLOT(moveTop())},
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{I18N_NOOP("Move at Bottom Edge"), "keyboard_bottomedge", Key_PageDown, TQT_SLOT(moveBottom())},
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{I18N_NOOP("Reveal Mine"), "keyboard_revealmine", Key_Space, TQT_SLOT(reveal())},
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{I18N_NOOP("Mark Mine"), "keyboard_markmine", Key_W, TQT_SLOT(mark())},
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{I18N_NOOP("Automatic Reveal"), "keyboard_autoreveal", Key_Return, TQT_SLOT(autoReveal())}
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};
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MainWidget::MainWidget()
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: KZoomMainWindow(4, 100, 1, "kmines")
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{
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KNotifyClient::startDaemon();
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_status = new Status(this);
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connect(_status, TQT_SIGNAL(gameStateChangedSignal(KMines::GameState)),
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TQT_SLOT(gameStateChanged(KMines::GameState)));
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connect(_status, TQT_SIGNAL(pause()), TQT_SLOT(pause()));
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// Game & Popup
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KStdGameAction::gameNew(TQT_TQOBJECT(_status), TQT_SLOT(restartGame()), actionCollection());
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_pause = KStdGameAction::pause(TQT_TQOBJECT(_status), TQT_SLOT(pauseGame()),
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actionCollection());
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KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()),
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actionCollection());
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KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection());
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// keyboard
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_keybCollection = new TDEActionCollection(this);
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for (uint i=0; i<NB_KEYS; i++) {
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const KeyData &d = KEY_DATA[i];
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(void)new TDEAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status),
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d.slot, _keybCollection, d.name);
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}
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// Settings
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KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configureSettings()),
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actionCollection());
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KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT(configureKeys()), actionCollection());
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KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()),
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actionCollection());
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KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),
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actionCollection());
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// Levels
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_levels = KStdGameAction::chooseGameType(0, 0, actionCollection());
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TQStringList list;
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for (uint i=0; i<=Level::NB_TYPES; i++)
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list += i18n(Level::LABELS[i]);
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_levels->setItems(list);
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connect(_levels, TQT_SIGNAL(activated(int)), TQT_TQOBJECT(_status), TQT_SLOT(newGame(int)));
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// Adviser
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_advise =
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KStdGameAction::hint(TQT_TQOBJECT(_status), TQT_SLOT(advise()), actionCollection());
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_solve = KStdGameAction::solve(TQT_TQOBJECT(_status), TQT_SLOT(solve()), actionCollection());
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(void)new TDEAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()),
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actionCollection(), "solve_rate");
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// Log
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(void)new TDEAction(KGuiItem(i18n("View Log"), "viewmag"), 0,
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TQT_TQOBJECT(_status), TQT_SLOT(viewLog()),
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actionCollection(), "log_view");
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(void)new TDEAction(KGuiItem(i18n("Replay Log"), "media-playback-start"),
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0, TQT_TQOBJECT(_status), TQT_SLOT(replayLog()),
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actionCollection(), "log_replay");
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(void)new TDEAction(KGuiItem(i18n("Save Log..."), "document-save"), 0,
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TQT_TQOBJECT(_status), TQT_SLOT(saveLog()),
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actionCollection(), "log_save");
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(void)new TDEAction(KGuiItem(i18n("Load Log..."), "document-open"), 0,
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TQT_TQOBJECT(_status), TQT_SLOT(loadLog()),
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actionCollection(), "log_load");
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setupGUI( TDEMainWindow::Save | Create );
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readSettings();
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setCentralWidget(_status);
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init("popup");
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addWidget(_status->field());
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}
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bool MainWidget::queryExit()
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{
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_status->checkBlackMark();
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return KZoomMainWindow::queryExit();
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}
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void MainWidget::readSettings()
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{
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settingsChanged();
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Level::Type type = (Level::Type) Settings::level();
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_levels->setCurrentItem(type);
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_status->newGame(type);
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}
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void MainWidget::showHighscores()
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{
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KExtHighscore::show(this);
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}
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void MainWidget::focusOutEvent(TQFocusEvent *e)
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{
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if ( Settings::pauseFocus() && e->reason()==TQFocusEvent::ActiveWindow
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&& _status->isPlaying() ) pause();
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TDEMainWindow::focusOutEvent(e);
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}
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void MainWidget::configureSettings()
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{
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if ( TDEConfigDialog::showDialog("settings") ) return;
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TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self());
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GameConfig *gc = new GameConfig;
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dialog->addPage(gc, i18n("Game"), "package_system");
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dialog->addPage(new AppearanceConfig, i18n("Appearance"), "style");
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CustomConfig *cc = new CustomConfig;
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dialog->addPage(cc, i18n("Custom Game"), "package_settings");
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connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_SLOT(settingsChanged()));
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dialog->show();
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cc->init();
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gc->init();
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}
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void MainWidget::configureHighscores()
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{
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KExtHighscore::configure(this);
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}
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void MainWidget::settingsChanged()
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{
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bool enabled = Settings::keyboardGame();
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TQValueList<TDEAction *> list = _keybCollection->actions();
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TQValueList<TDEAction *>::Iterator it;
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for (it = list.begin(); it!=list.end(); ++it)
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(*it)->setEnabled(enabled);
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_status->settingsChanged();
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}
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void MainWidget::configureKeys()
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{
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KKeyDialog d(true, this);
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d.insert(_keybCollection, i18n("Keyboard game"));
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d.insert(actionCollection(), i18n("General"));
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d.configure();
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}
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void MainWidget::configureNotifications()
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{
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KNotifyDialog::configure(this);
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}
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void MainWidget::gameStateChanged(KMines::GameState state)
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{
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stateChanged(KMines::STATES[state]);
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if ( state==Playing ) setFocus();
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}
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void MainWidget::pause()
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{
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_pause->activate();
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}
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void MainWidget::writeZoomSetting(uint zoom)
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{
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Settings::setCaseSize(zoom);
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Settings::writeConfig();
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}
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uint MainWidget::readZoomSetting() const
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{
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return Settings::caseSize();
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}
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void MainWidget::writeMenubarVisibleSetting(bool visible)
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{
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Settings::setMenubarVisible(visible);
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Settings::writeConfig();
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}
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bool MainWidget::menubarVisibleSetting() const
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{
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return Settings::menubarVisible();
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}
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//----------------------------------------------------------------------------
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static const char *DESCRIPTION
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= I18N_NOOP("KMines is a classic mine sweeper game");
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int main(int argc, char **argv)
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{
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KHighscore::init("kmines");
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TDEAboutData aboutData("kmines", I18N_NOOP("KMines"), LONG_VERSION,
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DESCRIPTION, TDEAboutData::License_GPL,
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COPYLEFT, 0, HOMEPAGE);
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aboutData.addAuthor("Nicolas Hadacek", 0, EMAIL);
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aboutData.addCredit("Andreas Zehender", I18N_NOOP("Smiley pixmaps"));
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aboutData.addCredit("Mikhail Kourinny", I18N_NOOP("Solver/Adviser"));
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aboutData.addCredit("Thomas Capricelli", I18N_NOOP("Magic reveal mode"));
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TDECmdLineArgs::init(argc, argv, &aboutData);
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TDEApplication a;
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TDEGlobal::locale()->insertCatalogue("libtdegames");
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KExtHighscore::ExtManager manager;
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if ( a.isRestored() ) RESTORE(MainWidget)
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else {
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MainWidget *mw = new MainWidget;
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mw->show();
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}
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return a.exec();
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}
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