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tdegames/libtdegames/kgame/kgamepropertylist.h

259 lines
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/*
This file is part of the TDE games library
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMEPROPERTYLIST_H_
#define __KGAMEPROPERTYLIST_H_
#include <tqvaluelist.h>
#include <kdebug.h>
#include "kgamemessage.h"
#include "kgameproperty.h"
#include "kgamepropertyhandler.h"
// AB: also see README.LIB!
template<class type>
class KGamePropertyList : public TQValueList<type>, public KGamePropertyBase
{
public:
/**
* Typedefs
*/
typedef TQValueListIterator<type> Iterator;
typedef TQValueListConstIterator<type> ConstIterator;
KGamePropertyList() :TQValueList<type>(), KGamePropertyBase()
{
}
KGamePropertyList( const KGamePropertyList<type> &a ) : TQValueList<type>(a)
{
}
uint findIterator(Iterator me)
{
Iterator it;
uint cnt=0;
for( it = this->begin(); it != this->end(); ++it )
{
if (me==it)
{
return cnt;
}
cnt++;
}
return this->count();
}
Iterator insert( Iterator it, const type& d )
{
it=TQValueList<type>::insert(it,d);
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdInsert);
int i=findIterator(it);
s << i;
s << d;
if (policy() == PolicyClean || policy() == PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy() == PolicyDirty || policy() == PolicyLocal)
{
extractProperty(b);
}
return it;
}
void prepend( const type& d) { insert(this->begin(),d); }
void append( const type& d )
{
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAppend);
s << d;
if (policy() == PolicyClean || policy() == PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy() == PolicyDirty || policy() == PolicyLocal)
{
extractProperty(b);
}
}
Iterator erase( Iterator it )
{
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdRemove);
int i=findIterator(it);
s << i;
if (policy() == PolicyClean || policy() == PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy() == PolicyDirty || policy() == PolicyLocal)
{
extractProperty(b);
}
//TODO: return value - is it correct for PolicyLocal|PolicyDirty?
// return TQValueList<type>::remove(it);
return it;
}
Iterator remove( Iterator it )
{
return erase(it);
}
void remove( const type& d )
{
Iterator it=find(d);
remove(it);
}
void clear()
{
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdClear);
if (policy() == PolicyClean || policy() == PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy() == PolicyDirty || policy() == PolicyLocal)
{
extractProperty(b);
}
}
void load(TQDataStream& s)
{
kdDebug(11001) << "KGamePropertyList load " << id() << endl;
TQValueList<type>::clear();
uint size;
type data;
s >> size;
for (unsigned int i=0;i<size;i++)
{
s >> data;
TQValueList<type>::append(data);
}
if (isEmittingSignal()) emitSignal();
}
void save(TQDataStream &s)
{
kdDebug(11001) << "KGamePropertyList save "<<id() << endl;
type data;
uint size=this->count();
s << size;
Iterator it;
for( it = this->begin(); it != this->end(); ++it )
{
data=*it;
s << data;
}
}
void command(TQDataStream &s,int cmd,bool)
{
KGamePropertyBase::command(s, cmd);
kdDebug(11001) << "---> LIST id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
Iterator it;
switch(cmd)
{
case CmdInsert:
{
uint i;
type data;
s >> i >> data;
it=this->at(i);
TQValueList<type>::insert(it,data);
// kdDebug(11001) << "CmdInsert:id="<<id()<<" i="<<i<<" data="<<data <<endl;
if (isEmittingSignal()) emitSignal();
break;
}
case CmdAppend:
{
type data;
s >> data;
TQValueList<type>::append(data);
// kdDebug(11001) << "CmdAppend:id=" << id() << " data=" << data << endl;
if (isEmittingSignal()) emitSignal();
break;
}
case CmdRemove:
{
uint i;
s >> i;
it=this->at(i);
TQValueList<type>::remove(it);
kdDebug(11001) << "CmdRemove:id="<<id()<<" i="<<i <<endl;
if (isEmittingSignal()) emitSignal();
break;
}
case CmdClear:
{
TQValueList<type>::clear();
kdDebug(11001) << "CmdClear:id="<<id()<<endl;
if (isEmittingSignal()) emitSignal();
break;
}
default:
kdDebug(11001) << "Error in KPropertyList::command: Unknown command " << cmd << endl;
}
}
protected:
void extractProperty(const TQByteArray& b)
// this is called for Policy[Dirty|Local] after putting the stuff into the
// stream
{
TQDataStream s(b, IO_ReadOnly);
int cmd;
int propId;
KGameMessage::extractPropertyHeader(s, propId);
KGameMessage::extractPropertyCommand(s, propId, cmd);
command(s, cmd, true);
}
};
#endif