You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
259 lines
6.1 KiB
259 lines
6.1 KiB
/*
|
|
This file is part of the TDE games library
|
|
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
|
|
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License version 2 as published by the Free Software Foundation.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __KGAMEPROPERTYLIST_H_
|
|
#define __KGAMEPROPERTYLIST_H_
|
|
|
|
#include <tqvaluelist.h>
|
|
|
|
#include <kdebug.h>
|
|
|
|
#include "kgamemessage.h"
|
|
#include "kgameproperty.h"
|
|
#include "kgamepropertyhandler.h"
|
|
|
|
// AB: also see README.LIB!
|
|
|
|
template<class type>
|
|
class KGamePropertyList : public TQValueList<type>, public KGamePropertyBase
|
|
{
|
|
public:
|
|
/**
|
|
* Typedefs
|
|
*/
|
|
typedef TQValueListIterator<type> Iterator;
|
|
typedef TQValueListConstIterator<type> ConstIterator;
|
|
|
|
KGamePropertyList() :TQValueList<type>(), KGamePropertyBase()
|
|
{
|
|
}
|
|
|
|
KGamePropertyList( const KGamePropertyList<type> &a ) : TQValueList<type>(a)
|
|
{
|
|
}
|
|
|
|
uint findIterator(Iterator me)
|
|
{
|
|
Iterator it;
|
|
uint cnt=0;
|
|
for( it = this->begin(); it != this->end(); ++it )
|
|
{
|
|
if (me==it)
|
|
{
|
|
return cnt;
|
|
}
|
|
cnt++;
|
|
}
|
|
return this->count();
|
|
}
|
|
|
|
Iterator insert( Iterator it, const type& d )
|
|
{
|
|
it=TQValueList<type>::insert(it,d);
|
|
|
|
TQByteArray b;
|
|
TQDataStream s(b, IO_WriteOnly);
|
|
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdInsert);
|
|
int i=findIterator(it);
|
|
s << i;
|
|
s << d;
|
|
if (policy() == PolicyClean || policy() == PolicyDirty)
|
|
{
|
|
if (mOwner)
|
|
{
|
|
mOwner->sendProperty(s);
|
|
}
|
|
}
|
|
if (policy() == PolicyDirty || policy() == PolicyLocal)
|
|
{
|
|
extractProperty(b);
|
|
}
|
|
return it;
|
|
}
|
|
|
|
void prepend( const type& d) { insert(this->begin(),d); }
|
|
|
|
void append( const type& d )
|
|
{
|
|
TQByteArray b;
|
|
TQDataStream s(b, IO_WriteOnly);
|
|
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAppend);
|
|
s << d;
|
|
if (policy() == PolicyClean || policy() == PolicyDirty)
|
|
{
|
|
if (mOwner)
|
|
{
|
|
mOwner->sendProperty(s);
|
|
}
|
|
}
|
|
if (policy() == PolicyDirty || policy() == PolicyLocal)
|
|
{
|
|
extractProperty(b);
|
|
}
|
|
}
|
|
|
|
Iterator erase( Iterator it )
|
|
{
|
|
TQByteArray b;
|
|
TQDataStream s(b, IO_WriteOnly);
|
|
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdRemove);
|
|
int i=findIterator(it);
|
|
s << i;
|
|
if (policy() == PolicyClean || policy() == PolicyDirty)
|
|
{
|
|
if (mOwner)
|
|
{
|
|
mOwner->sendProperty(s);
|
|
}
|
|
}
|
|
if (policy() == PolicyDirty || policy() == PolicyLocal)
|
|
{
|
|
extractProperty(b);
|
|
}
|
|
//TODO: return value - is it correct for PolicyLocal|PolicyDirty?
|
|
// return TQValueList<type>::remove(it);
|
|
return it;
|
|
}
|
|
|
|
Iterator remove( Iterator it )
|
|
{
|
|
return erase(it);
|
|
}
|
|
|
|
void remove( const type& d )
|
|
{
|
|
Iterator it=find(d);
|
|
remove(it);
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
TQByteArray b;
|
|
TQDataStream s(b, IO_WriteOnly);
|
|
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdClear);
|
|
if (policy() == PolicyClean || policy() == PolicyDirty)
|
|
{
|
|
if (mOwner)
|
|
{
|
|
mOwner->sendProperty(s);
|
|
}
|
|
}
|
|
if (policy() == PolicyDirty || policy() == PolicyLocal)
|
|
{
|
|
extractProperty(b);
|
|
}
|
|
}
|
|
|
|
void load(TQDataStream& s)
|
|
{
|
|
kdDebug(11001) << "KGamePropertyList load " << id() << endl;
|
|
TQValueList<type>::clear();
|
|
uint size;
|
|
type data;
|
|
s >> size;
|
|
|
|
for (unsigned int i=0;i<size;i++)
|
|
{
|
|
s >> data;
|
|
TQValueList<type>::append(data);
|
|
}
|
|
if (isEmittingSignal()) emitSignal();
|
|
}
|
|
|
|
void save(TQDataStream &s)
|
|
{
|
|
kdDebug(11001) << "KGamePropertyList save "<<id() << endl;
|
|
type data;
|
|
uint size=this->count();
|
|
s << size;
|
|
Iterator it;
|
|
for( it = this->begin(); it != this->end(); ++it )
|
|
{
|
|
data=*it;
|
|
s << data;
|
|
}
|
|
}
|
|
|
|
void command(TQDataStream &s,int cmd,bool)
|
|
{
|
|
KGamePropertyBase::command(s, cmd);
|
|
kdDebug(11001) << "---> LIST id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
|
|
Iterator it;
|
|
switch(cmd)
|
|
{
|
|
case CmdInsert:
|
|
{
|
|
uint i;
|
|
type data;
|
|
s >> i >> data;
|
|
it=this->at(i);
|
|
TQValueList<type>::insert(it,data);
|
|
// kdDebug(11001) << "CmdInsert:id="<<id()<<" i="<<i<<" data="<<data <<endl;
|
|
if (isEmittingSignal()) emitSignal();
|
|
break;
|
|
}
|
|
case CmdAppend:
|
|
{
|
|
type data;
|
|
s >> data;
|
|
TQValueList<type>::append(data);
|
|
// kdDebug(11001) << "CmdAppend:id=" << id() << " data=" << data << endl;
|
|
if (isEmittingSignal()) emitSignal();
|
|
break;
|
|
}
|
|
case CmdRemove:
|
|
{
|
|
uint i;
|
|
s >> i;
|
|
it=this->at(i);
|
|
TQValueList<type>::remove(it);
|
|
kdDebug(11001) << "CmdRemove:id="<<id()<<" i="<<i <<endl;
|
|
if (isEmittingSignal()) emitSignal();
|
|
break;
|
|
}
|
|
case CmdClear:
|
|
{
|
|
TQValueList<type>::clear();
|
|
kdDebug(11001) << "CmdClear:id="<<id()<<endl;
|
|
if (isEmittingSignal()) emitSignal();
|
|
break;
|
|
}
|
|
default:
|
|
kdDebug(11001) << "Error in KPropertyList::command: Unknown command " << cmd << endl;
|
|
}
|
|
}
|
|
|
|
protected:
|
|
void extractProperty(const TQByteArray& b)
|
|
// this is called for Policy[Dirty|Local] after putting the stuff into the
|
|
// stream
|
|
{
|
|
TQDataStream s(b, IO_ReadOnly);
|
|
int cmd;
|
|
int propId;
|
|
KGameMessage::extractPropertyHeader(s, propId);
|
|
KGameMessage::extractPropertyCommand(s, propId, cmd);
|
|
command(s, cmd, true);
|
|
}
|
|
|
|
};
|
|
|
|
#endif
|