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130 lines
3.4 KiB
130 lines
3.4 KiB
/*
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This file is part of the TDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include <tdemessagebox.h>
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#include <tdelocale.h>
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#include <kdebug.h>
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#include "kgame.h"
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#include "kgameerrordialog.h"
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class KGameErrorDialogPrivate
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{
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public:
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KGameErrorDialogPrivate()
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{
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mGame = 0;
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}
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const KGame* mGame;
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};
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KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
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{
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d = new KGameErrorDialogPrivate;
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}
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KGameErrorDialog::~KGameErrorDialog()
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{
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delete d;
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}
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void KGameErrorDialog::setKGame(const KGame* g)
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{
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slotUnsetKGame();
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d->mGame = g;
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connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
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// the error signals:
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connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)),
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this, TQT_SLOT(slotError(int, TQString)));
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connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()),
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this, TQT_SLOT(slotServerConnectionLost()));
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connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)),
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this, TQT_SLOT(slotClientConnectionLost(TQ_UINT32,bool)));
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}
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void KGameErrorDialog::slotUnsetKGame()
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{
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if (d->mGame) {
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disconnect(d->mGame, 0, this, 0);
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}
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d->mGame = 0;
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}
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void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
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{ KMessageBox::error(parent, errorText); }
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void KGameErrorDialog::slotServerConnectionLost()
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{
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// TODO: add IP/port of the server
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TQString message = i18n("Connection to the server has been lost!");
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error(message, (TQWidget*)parent());
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}
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void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
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{
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//TODO: add IP/port of the client
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TQString message;
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// if (c) {
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// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP());
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// } else {
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// message = i18n("Connection to client has been lost!");
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// }
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message = i18n("Connection to client has been lost!");
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error(message, (TQWidget*)parent());
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}
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void KGameErrorDialog::slotError(int errorNo, TQString text)
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{
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TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
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error(message, (TQWidget*)parent());
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}
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void KGameErrorDialog::connectionError(TQString s)
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{
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TQString message;
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if (s.isNull()) {
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message = i18n("No connection could be created.");
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} else {
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message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s);
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}
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error(message, (TQWidget*)parent());
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}
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// should become the real dialog - currently we just use messageboxes
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// -> maybe unused forever
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KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
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: KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
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{
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}
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KGameErrorMessageDialog::~KGameErrorMessageDialog()
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{
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}
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#include "kgameerrordialog.moc"
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