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tdegames/kwin4/kwin4/kwin4view.h

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/***************************************************************************
Kwin4 - Four in a Row for KDE
-------------------
begin : March 2000
copyright : (C) 1995-2001 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef KWIN4VIEW_H
#define KWIN4VIEW_H
#include <tqcanvas.h>
#include <kgameio.h>
class Kwin4Doc;
class ScoreWidget;
class StatusWidget;
class KSpriteCache;
/**
* The Kwin4View class provides the view widget for the Kwin4App instance.
*/
class Kwin4View : public TQCanvasView
{
Q_OBJECT
TQ_OBJECT
public:
Kwin4View(Kwin4Doc *theDoc, TQWidget *tqparent = 0, const char *name=0);
void initView(bool deleteall=true);
void drawBoard(bool remove=false);
void drawIntro(bool remove=false);
void hideIntro();
void drawStar(int x,int y,int no);
void setArrow(int x,int color);
void setPiece(int x,int y,int color,int no,bool animation=true);
void setHint(int x,int y,bool enabled);
ScoreWidget *scoreWidget() {return mScoreWidget;}
StatusWidget *statusWidget() {return mStatusWidget;}
void setSprite(int no,int x, int col, bool enable);
void clearError();
void EndGame();
public slots:
void slotMouseInput(KGameIO *input,TQDataStream &stream,TQMouseEvent *e,bool *eatevent);
void slotKeyInput(KGameIO *input,TQDataStream &stream,TQKeyEvent *e,bool *eatevent);
void introMoveDone(TQCanvasItem *item,int mode);
protected:
TQPixmap *loadPixmap(TQString name);
void resizeEvent(TQResizeEvent *e);
bool wrongPlayer(KPlayer *player,KGameIO::IOMode io);
private:
Kwin4Doc *doc;
TQCanvas *mCanvas; // our drawing canvas
KSpriteCache *mCache; // The sprite cache
TQString mGrafix; // grafix dir
int mLastArrow; // last drawn arrow
int mLastX; // last piece
int mLastY;
int mSpreadX; // spread x,y board pieces
int mSpreadY;
int mBoardX; // board offset
int mBoardY;
ScoreWidget *mScoreWidget; // score widget
StatusWidget *mStatusWidget; // score widget
};
#endif // KWIN4VIEW_H