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247 lines
7.7 KiB
247 lines
7.7 KiB
/* Yo Emacs, this is -*- C++ -*- */
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/*
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* ksame 0.4 - simple Game
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* Copyright (C) 1997,1998 Marcus Kreutzberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "KSameWidget.h"
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#include <tqwidget.h>
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#include <tqvbox.h>
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#include <kapplication.h>
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#include <kiconloader.h>
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#include <kdialogbase.h>
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#include <kscoredialog.h>
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#include <kstatusbar.h>
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#include <knuminput.h>
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#include <klocale.h>
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#include <knotifyclient.h>
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#include <knotifydialog.h>
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#include <tdefiledialog.h>
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#include <kmessagebox.h>
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#include <tdeconfig.h>
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#include <kstdgameaction.h>
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#include <tdeaction.h>
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#include <kdebug.h>
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#include "StoneWidget.h"
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static int default_colors=3;
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#define Board KScoreDialog::Custom1
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KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) :
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TDEMainWindow(parent,name,fl)
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{
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KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(m_new()), actionCollection(), "game_new");
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restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this),
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TQT_SLOT(m_restart()), actionCollection(), "game_restart");
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KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(m_showhs()), actionCollection(), "game_highscores");
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KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_quit");
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undo = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(m_undo()), actionCollection(), "edit_undo");
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random = new TDEToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board");
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showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining");
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KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()),
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actionCollection());
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status=statusBar();
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status->insertItem(i18n("Colors: XX"),1,1);
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status->insertItem(i18n("Board: XXXXXX"),2,1);
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status->insertItem(i18n("Marked: XXXXXX"),3,1);
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status->insertItem(i18n("Score: XXXXXX"),4,1);
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stone = new StoneWidget(this,15,10);
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connect( stone, TQT_SIGNAL(s_gameover()), TQT_TQOBJECT(this), TQT_SLOT(gameover()));
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connect( stone, TQT_SIGNAL(s_colors(int)), TQT_TQOBJECT(this), TQT_SLOT(setColors(int)));
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connect( stone, TQT_SIGNAL(s_board(int)), TQT_TQOBJECT(this), TQT_SLOT(setBoard(int)));
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connect( stone, TQT_SIGNAL(s_marked(int)), TQT_TQOBJECT(this), TQT_SLOT(setMarked(int)));
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connect( stone, TQT_SIGNAL(s_score(int)), TQT_TQOBJECT(this), TQT_SLOT(setScore(int)));
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connect( stone, TQT_SIGNAL(s_remove(int,int)), TQT_TQOBJECT(this), TQT_SLOT(stonesRemoved(int,int)));
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connect(stone, TQT_SIGNAL(s_sizechanged()), TQT_TQOBJECT(this), TQT_SLOT(sizeChanged()));
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sizeChanged();
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setCentralWidget(stone);
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// Once the main view can scale then use defualt setupGUI() and remove the
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// noMerge="1" from the uirc file
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// StatusBar | ToolBar
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setupGUI(TDEMainWindow::Save | Keys | Create );
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random->setChecked(true);
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setScore(0);
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if (!kapp->isRestored())
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newGame(kapp->random(),default_colors);
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TDEConfig *cfg = kapp->config();
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if (cfg->readBoolEntry("showRemaining"))
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{
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showNumberRemaining->setChecked(true);
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showNumberRemainingToggled();
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}
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}
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void KSameWidget::readProperties(TDEConfig *conf) {
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Q_ASSERT(conf);
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stone->readProperties(conf);
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}
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void KSameWidget::saveProperties(TDEConfig *conf) {
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Q_ASSERT(conf);
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stone->saveProperties(conf);
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conf->sync();
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}
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void KSameWidget::sizeChanged() {
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stone->setFixedSize(stone->sizeHint());
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}
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void KSameWidget::showNumberRemainingToggled()
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{
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if(showNumberRemaining->isChecked()){
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TQStringList list;
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for(int i=1;i<=stone->colors();i++)
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list.append(TQString("%1").arg(stone->count(i)));
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TQString count = TQString(" (%1)").arg(list.join(","));
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status->changeItem(i18n("%1 Colors%2").arg(stone->colors()).arg(count),1);
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}
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else status->changeItem(i18n("%1 Colors").arg(stone->colors()),1);
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TDEConfig *cfg = kapp->config();
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cfg->writeEntry("showRemaining", showNumberRemaining->isChecked());
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cfg->sync();
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}
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void KSameWidget::newGame(unsigned int board,int colors) {
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while (board>=1000000) board-=1000000;
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// kdDebug() << "newgame board " << board << " colors " << colors << endl;
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stone->newGame(board,colors);
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setScore(0);
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}
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bool KSameWidget::confirmAbort() {
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return stone->isGameover() ||
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stone->isOriginalBoard() ||
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(KMessageBox::questionYesNo(this, i18n("Do you want to resign?"),
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i18n("New Game"),i18n("Resign"),KStdGuiItem::cancel()) == KMessageBox::Yes);
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}
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void KSameWidget::m_new() {
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if (random->isChecked()) {
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if (confirmAbort())
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newGame(kapp->random(),default_colors);
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} else {
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KDialogBase dlg(this, "boardchooser", true,
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i18n("Select Board"),
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KDialogBase::Ok | KDialogBase::Cancel,
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KDialogBase::Ok);
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TQVBox *page = dlg.makeVBoxMainWidget();
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KIntNumInput bno(0, page);
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bno.setRange(0, 1000000, 1);
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bno.setLabel(i18n("Select a board:"));
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bno.setFocus();
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bno.setFixedSize(bno.sizeHint());
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bno.setValue(stone->board());
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if (dlg.exec()) newGame(bno.value(),default_colors);
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}
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}
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void KSameWidget::m_restart() {
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if (confirmAbort())
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newGame(stone->board(),default_colors);
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}
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void KSameWidget::m_undo() {
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Q_ASSERT(stone);
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stone->undo();
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}
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void KSameWidget::m_showhs() {
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Q_ASSERT(stone);
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stone->unmark();
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KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);
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d.addField(Board, i18n("Board"), "Board");
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d.exec();
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}
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void KSameWidget::setColors(int colors) {
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status->changeItem(i18n("%1 Colors").arg(colors),1);
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}
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void KSameWidget::setBoard(int board) {
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status->changeItem(i18n("Board: %1").arg(board, 6), 2);
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}
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void KSameWidget::setMarked(int m) {
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status->changeItem(i18n("Marked: %1").arg(m, 6),3);
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m_markedStones=m;
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}
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void KSameWidget::stonesRemoved(int,int) {
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KNotifyClient::event(winId(),"stones removed",
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i18n("One stone removed.","%n stones removed.",m_markedStones));
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}
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void KSameWidget::setScore(int score) {
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if(showNumberRemaining->isChecked()){
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TQStringList list;
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for(int i=1;i<=stone->colors();i++)
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list.append(TQString("%1").arg(stone->count(i)));
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TQString count = TQString(" (%1)").arg(list.join(","));
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status->changeItem(i18n("%1 Colors%2").arg(stone->colors()).arg(count),1);
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}
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status->changeItem(i18n("Score: %1").arg(score, 6),4);
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undo->setEnabled(stone->undoPossible());
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restart->setEnabled(!stone->isOriginalBoard());
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}
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void KSameWidget::gameover() {
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if (stone->hasBonus()) {
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KNotifyClient::event(winId(), "game won",
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i18n("You even removed the last stone, great job! "
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"This gave you a score of %1 in total.").arg(stone->score()));
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} else {
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KNotifyClient::event(winId(), "game over",
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i18n("There are no more removeable stones. "
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"You got a score of %1 in total.").arg(stone->score()));
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}
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stone->unmark();
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KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);
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d.addField(Board, i18n("Board"), "Board");
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KScoreDialog::FieldInfo scoreInfo;
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scoreInfo[Board].setNum(stone->board());
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if (d.addScore(stone->score(), scoreInfo))
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d.exec();
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}
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void KSameWidget::configureNotifications() {
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KNotifyDialog::configure(this);
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}
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#include "KSameWidget.moc"
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