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tdegames/kpat/yukon.cpp

131 lines
3.5 KiB

#include "yukon.h"
#include <klocale.h>
#include <kdebug.h>
#include "deck.h"
#include <assert.h>
#include "cardmaps.h"
Yukon::Yukon( TDEMainWindow* parent, const char *name )
: Dealer( parent, name )
{
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
const int dist_y = cardMap::CARDY() * 11 / 10 + 1;
deck = Deck::new_deck(this);
deck->move(10, 10+dist_y*3);
deck->hide();
for (int i=0; i<4; i++) {
target[i] = new Pile(i+1, this);
target[i]->move(20+7*dist_x, 10+dist_y *i);
target[i]->setType(Pile::KlondikeTarget);
}
for (int i=0; i<7; i++) {
store[i] = new Pile(5+i, this);
store[i]->move(15+dist_x*i, 10);
store[i]->setAddType(Pile::KlondikeStore);
store[i]->setRemoveFlags(Pile::several | Pile::autoTurnTop);
}
setActions(Dealer::Hint | Dealer::Demo);
}
void Yukon::restart() {
deck->collectAndShuffle();
deal();
}
void Yukon::deal() {
for (int round = 0; round < 11; round++)
{
for (int j = 0; j < 7; j++)
{
bool doit = false;
switch (j) {
case 0:
doit = (round == 0);
break;
default:
doit = (round < j + 5);
}
if (doit)
store[j]->add(deck->nextCard(), round < j && j != 0, true);
}
}
}
bool Yukon::isGameLost() const {
int i,j,k,l,indexi,freeStore=0;
Card *c, *cNewTop;
kdDebug(11111) <<"isGameLost" << endl;
for(i=0; i < 7; i++){
if( store[i]->isEmpty() ){
freeStore++;
continue;
}
if(store[i]->top()->rank() == Card::Ace ||
! store[i]->top()->isFaceUp())
return false;
for(indexi=store[i]->indexOf(store[i]->top()); indexi >=0; indexi--){
c=store[i]->at(indexi);
if( !c->isFaceUp() )
break;
if(freeStore > 0 && indexi > 0 && c->rank() == Card::King)
return false;
for(j=0; j < 4;j++){
if(!target[j]->isEmpty() &&
c->rank()-1 == target[j]->top()->rank() &&
c->suit() == target[j]->top()->suit())
return false;
}
for(j=1; j < 7; j++){
k=(i+j) % 7;
if( !store[k]->isEmpty() ) {
if(c->rank()+1 == store[k]->top()->rank() &&
(c->isRed() != store[k]->top()->isRed())){
if(indexi == 0)
return false;
else{
cNewTop=store[i]->at(indexi-1);
if(!cNewTop->isFaceUp())
return false;
if(cNewTop->rank() == Card::Ace)
return false;
if(cNewTop->rank() != store[k]->top()->rank() ||
cNewTop->isRed() != store[k]->top()->isRed())
return false;
for(l=0; l < 4;l++){
if(!target[l]->isEmpty() &&
cNewTop->rank()-1 == target[l]->top()->rank() &&
cNewTop->suit() == target[l]->top()->suit())
return false;
}
}
}
}
}
}
}
return (freeStore!=7);
}
static class LocalDealerInfo10 : public DealerInfo
{
public:
LocalDealerInfo10() : DealerInfo(I18N_NOOP("&Yukon"), 10) {}
virtual Dealer *createGame(TDEMainWindow *parent) { return new Yukon(parent); }
} gfi10;
#include "yukon.moc"