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92 lines
2.9 KiB
92 lines
2.9 KiB
#include "clock.h"
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#include <klocale.h>
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#include "deck.h"
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#include <assert.h>
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#include "cardmaps.h"
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Clock::Clock( TDEMainWindow* parent, const char *name )
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: Dealer( parent, name )
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{
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const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
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const int dist_y = cardMap::CARDY() * 11 / 10 + 1;
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deck = Deck::new_deck(this);
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deck->move(10, 10+dist_y*3);
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deck->hide();
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for (int i=0; i<12; i++) {
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target[i] = new Pile(i+1, this);
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const double ys[12] = { 0./96, 15./96, 52./96, 158./96, 264./96, 301./96, 316./96, 301./96, 264./96, 158./96, 52./96, 15./96};
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const double xs[12] = { 200./72, 280./72, 360./72, 400./72, 360./72, 280./72, 200./72, 120./72, 40./72, 0./72, 40./72, 120./72};
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target[i]->move(15 + cardMap::CARDX() * 24 / 5 + xs[i] * cardMap::CARDX(), 10 + ys[i] * cardMap::CARDY());
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target[i]->setCheckIndex(1);
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target[i]->setTarget(true);
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target[i]->setRemoveFlags(Pile::disallow);
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}
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for (int i=0; i<8; i++) {
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store[i] = new Pile(14+i, this);
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store[i]->move(15+dist_x*(i%4), 10 + cardMap::CARDY() * 5 / 2 * (i/4));
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store[i]->setAddFlags(Pile::addSpread);
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store[i]->setCheckIndex(0);
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}
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setActions(Dealer::Hint | Dealer::Demo);
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}
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void Clock::restart()
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{
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deck->collectAndShuffle();
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deal();
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}
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bool Clock::checkAdd( int ci, const Pile *c1, const CardList& c2) const
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{
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Card *newone = c2.first();
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if (ci == 0) {
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if (c1->isEmpty())
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return true;
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return (newone->rank() == c1->top()->rank() - 1);
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} else {
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if (c1->top()->suit() != newone->suit())
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return false;
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if (c1->top()->rank() == Card::King)
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return (newone->rank() == Card::Ace);
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return (newone->rank() == c1->top()->rank() + 1);
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}
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}
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void Clock::deal() {
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static const Card::Suit suits[12] = { Card::Diamonds, Card::Spades, Card::Hearts, Card::Clubs,
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Card::Diamonds, Card::Spades, Card::Hearts, Card::Clubs,
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Card::Diamonds, Card::Spades, Card::Hearts, Card::Clubs, };
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static const Card::Rank ranks[12] = { Card::Nine, Card::Ten, Card::Jack, Card::Queen,
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Card::King, Card::Two, Card::Three, Card::Four,
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Card::Five, Card::Six, Card::Seven, Card::Eight};
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int j = 0;
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while (!deck->isEmpty()) {
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Card *c = deck->nextCard();
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for (int i = 0; i < 12; i++)
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if (c->rank() == ranks[i] && c->suit() == suits[i]) {
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target[i]->add(c, false, true);
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c = 0;
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break;
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}
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if (c)
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store[j++]->add(c, false, true);
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if (j == 8)
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j = 0;
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}
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}
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static class LocalDealerInfo11 : public DealerInfo
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{
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public:
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LocalDealerInfo11() : DealerInfo(I18N_NOOP("G&randfather's Clock"), 11) {}
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virtual Dealer *createGame(TDEMainWindow *parent) { return new Clock(parent); }
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} gfi11;
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#include "clock.moc"
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