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44 lines
1.9 KiB
44 lines
1.9 KiB
This file describes KBackgammon
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KBackgammon is a backgammon program for KDE2. It is based on the code,
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ideas and concepts of KFibs (which is a FIBS client for KDE1). For a
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short time, KBackgammon was called bacKgammon (if you know somebody
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who is still using bacKgammon, please force them to upgrade :-)).
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KBackgammon is a backgammon program built around a graphical backgammon
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board. Since it uses moular backgammon engines, it can easily be extended
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beyond the current set of engines. At the moment, the following types of
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backgammon games are supported:
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FIBS - online games on the First Internet Backgammon Server.
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the computer handles the network connection and
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translates the textual messages from the server into
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graphical representations. this engine offers separate
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chat window and player list window to simplify the
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interaction with the server
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Offline - play against yourself or a freind that is sitting next
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to you. the most important role of the computer is rolling
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the dice.
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In the near to mid future, the program will be extended with the following
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two kinds of engines:
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GNUBg - the GNU backgammon program is a powerful neural network
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and KBackgammon will soon allow you to play against it
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from the convinience of your KDE desktop.
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NextGen - this extension of the offline engine will allow you to play
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against other players on the network. the computer makes
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sure that the dice are fair and it handles the netwok
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communication.
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If you lust for other kinds of engines (besides FIBS, there are other
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internet servers out there and it somebody might want to have access
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to these as well), please contact the Jens Hoefkens <jens@hoefkens.com>
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and make your wishes heard.
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