You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.8 KiB
54 lines
1.8 KiB
/****************************************************************
|
|
Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
|
|
All rights reserved.
|
|
|
|
Permission to use, copy, modify, and distribute this software
|
|
and its documentation for any purpose and without fee is hereby
|
|
granted, provided that the above copyright notice appear in all
|
|
copies and that both that the copyright notice and this
|
|
permission notice and warranty disclaimer appear in supporting
|
|
documentation, and that the name of the author not be used in
|
|
advertising or publicity pertaining to distribution of the
|
|
software without specific, written prior permission.
|
|
|
|
The author disclaim all warranties with regard to this
|
|
software, including all implied warranties of merchantability
|
|
and fitness. In no event shall the author be liable for any
|
|
special, indirect or consequential damages or any damages
|
|
whatsoever resulting from loss of use, data or profits, whether
|
|
in an action of contract, negligence or other tortious action,
|
|
arising out of or in connection with the use or performance of
|
|
this software.
|
|
****************************************************************/
|
|
|
|
#include "config.h"
|
|
|
|
#include <kapplication.h>
|
|
#include <klocale.h>
|
|
#include <kcmdlineargs.h>
|
|
#include <kaboutdata.h>
|
|
|
|
#include "gamewindow.h"
|
|
|
|
|
|
static const char description[] = I18N_NOOP("TDE SmileTris");
|
|
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
TDEAboutData aboutData( "ksmiletris", I18N_NOOP("KSmileTris"),
|
|
VERSION, description, TDEAboutData::License_GPL,
|
|
"(c) 1998, Sandro Sigala");
|
|
aboutData.addAuthor("Sandro Sigala",0, "ssigala@globalnet.it");
|
|
TDECmdLineArgs::init( argc, argv, &aboutData );
|
|
|
|
|
|
TDEApplication app;
|
|
TDEGlobal::locale()->insertCatalogue("libtdegames");
|
|
|
|
GameWindow *w = new GameWindow;
|
|
app.setMainWidget(w);
|
|
w->show();
|
|
return app.exec();
|
|
}
|