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tdegames/lskat/lskat/KInteractiveConnect.cpp

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/***************************************************************************
KInteractiveConnect.cpp - description
-------------------
begin : Tue May 2 2000
copyright : (C) 2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/***************************************************************************
FILENAME| - description
-------------------
begin : Tue Apr 4 2000
copyright : (C) |1995-2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "KInteractiveConnect.h"
#include "KInteractiveConnect.moc"
bool KInteractiveConnect::Next()
{
// Dummy only for interactive
KEMessage *msg=new KEMessage;
emit signalPrepareMove(msg,KG_INPUTTYPE_INTERACTIVE);
delete msg;
return true;
}
bool KInteractiveConnect::Init(int id,KEMessage *)
{
// emit signalReceiveMsg(msg);
SetID(id);
return true;
}
bool KInteractiveConnect::Exit()
{
return true;
}
KInteractiveConnect::~KInteractiveConnect()
{
// printf("DESTRUCTING INTERACTIVE\n");
}
KInteractiveConnect::KInteractiveConnect()
: KChildConnect()
{
}
bool KInteractiveConnect::SendMsg(KEMessage *msg)
{
printf("+- Interactive::SendMessage MESSAGE::Emmiting slotReceiveMsg\n");
emit signalReceiveMsg(msg,QueryID());
return true;
}
// Try not to use this..prodices just unnecessary string-msg
// conversion
bool KInteractiveConnect::Send(TQString str)
{
Receive(str);
return true;
}