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127 lines
3.7 KiB
127 lines
3.7 KiB
/****************************************************************
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Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
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Copyright (c) 2001 Waldo Bastian <bastian@kde.org>
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All rights reserved.
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Permission to use, copy, modify, and distribute this software
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and its documentation for any purpose and without fee is hereby
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granted, provided that the above copyright notice appear in all
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copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of the author not be used in
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advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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The author disclaim all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall the author be liable for any
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special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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****************************************************************/
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#ifndef KSCOREDIALOG_H
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#define KSCOREDIALOG_H
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#include <tqmap.h>
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#include <tqptrlist.h>
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#include <kdialogbase.h>
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#include <kdemacros.h>
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class TQGridLayout;
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class TQLineEdit;
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class TQWidgetStack;
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/**
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* A simple high score dialog.
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*/
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class KDE_EXPORT KScoreDialog : public KDialogBase {
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Q_OBJECT
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public:
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enum Fields { Name = 1 << 0,
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Level = 1 << 1,
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Custom1 = 1 << 10,
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Custom2 = 1 << 11,
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Custom3 = 1 << 12,
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Date = 1 << 27,
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Time = 1 << 28,
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Score = 1 << 29 };
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typedef TQMap<int, TQString> FieldInfo;
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/**
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* @param fields Which fields should be listed.
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* @param parent passed to parent TQWidget constructor
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* @param name passed to parent TQWidget constructor
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*/
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KScoreDialog(int fields, TQWidget *parent=0, const char *name=0);
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~KScoreDialog();
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/**
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* @param group to use for reading/writing highscores from/to. By default
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* the class will use "High Score"
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*/
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void setConfigGroup(const TQString &group);
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/**
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* @param comment to add when showing high-scores.
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* The comment is only used once.
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*/
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void setComment(const TQString &comment);
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/**
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* Define an extra FieldInfo entry.
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* @param field Id of this field
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* @param header Header shown in the dialog for this field
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* @param key used to store this field with.
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*/
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void addField(int field, const TQString &header, const TQString &key);
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/**
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* Adds a new score to the list.
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*
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* @param newScore the score of this game.
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* @param newInfo additional info about the score.
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* @param askName Whether to prompt for the players name.
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* @param lessIsMore If true, the lowest score is the best score.
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*
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* @returns The highscore position if the score was good enough to
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* make it into the list (1 being topscore) or 0 otherwise.
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*/
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int addScore(int newScore, const FieldInfo &newInfo, bool askName, bool lessIsMore);
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int addScore(int newScore, const FieldInfo &newInfo, bool askName=true);
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/**
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* Returns the current best score.
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*/
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int highScore();
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virtual void show();
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private slots:
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void slotGotReturn();
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void slotGotName();
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private:
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/* read scores */
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void loadScores();
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void saveScores();
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void aboutToShow();
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void setupDialog();
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void keyPressEvent( TQKeyEvent *ev);
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private:
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class KScoreDialogPrivate;
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KScoreDialogPrivate *d;
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};
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#endif // !KSCOREDIALOG_H
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