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tdegames/lskat/lskatproc/lskatproc.h

105 lines
2.7 KiB

/***************************************************************************
lskatproc.h - description
-------------------
begin : Sun Apr 9 2000
copyright : (C) 2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef LSKATPROC_H
#define LSKATPROC_H
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <math.h>
#include <string.h>
#include "KInputChildProcess.h"
/**
*@author Martin Heni
*/
#define LOWERT -999999999L
#define SIEG_WERT 9999999L
#define START_REK 1 // (0) 1:Nur Stellungsbewertung bei Level 1
// 0:Level 1 schon eine Rekursion
typedef enum {Club=0,Spade=1,Heart=2,Diamond=3,Grand=4} CCOLOUR;
typedef enum {Ace=0,King=1,Queen=2,Jack=3,Ten=4,Nine=5,Eight=6,Seven=7} CCARD;
#define NO_OF_CARDS 32
#define NO_OF_TILES 16
#define NO_OF_TRUMPS 5
class lgame
{
public:
lgame();
lgame(lgame &game);
lgame &operator=(lgame &game);
int WonMove(int c1,int c2);
int CardValue(int card);
bool LegalMove(int p1, int p2);
void SetHeight(int player, int pos,int h);
int GetHeight(int player, int pos);
int GetCard(int player, int pos,int height);
int Value(int player);
void AddScore(int c1,int c2);
void SwitchStartplayer();
int MakeMove(int c,int pos);
void Init();
long random(long max);
int Subvalue(int side);
int ExtractGame(KEMessage *msg);
short currentplayer;
short startplayer;
int card[NO_OF_CARDS];
int cardheight[16];
int cardvalues[14];
short score[2];
CCOLOUR trump;
short movenumber;
int curmove[2];
bool endgame;
int played[NO_OF_CARDS]; // cards already played
short level;
};
class lskatproc : public KInputChildProcess
{
private:
public:
lskatproc();
~lskatproc();
virtual bool ReceiveMsg(KEMessage *msg,int id);
void initrandom();
int GetComputerMove(lgame game,short &x,short &y,int rek);
void SendDebug(const char *s);
private:
char buf[1024];
};
#endif