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tdegames/kolf/kolf.cpp

816 lines
24 KiB

#include <tdeaction.h>
#include <tdeapplication.h>
#include <tdeconfig.h>
#include <kdebug.h>
#include <tdeversion.h>
#include <tdefiledialog.h>
#include <tdeglobal.h>
#include <tdeio/netaccess.h>
#include <tdelocale.h>
#include <tdemainwindow.h>
#include <kmimetype.h>
#include <tdemessagebox.h>
#include <kprinter.h>
#include <highscore/kscoredialog.h>
#include <kstandarddirs.h>
#include <kstatusbar.h>
#include <tdestdaccel.h>
#include <kstdaction.h>
#include <kstdgameaction.h>
#include <kstdguiitem.h>
#include <tqcolor.h>
#include <tqevent.h>
#include <tqfile.h>
#include <tqobject.h>
#include <tqmap.h>
#include <tqpoint.h>
#include <tqtimer.h>
#include <tqptrlist.h>
#include <tqpixmap.h>
#include <tqpixmapcache.h>
#include <tqfileinfo.h>
#include <tqstring.h>
#include <tqstringlist.h>
#include <tqlayout.h>
#include <tqwidget.h>
#include <stdlib.h>
#include "game.h"
#include "floater.h"
#include "slope.h"
#include "newgame.h"
#include "scoreboard.h"
#include "editor.h"
#include "pluginloader.h"
#include "printdialogpage.h"
#include "kolf.h"
Kolf::Kolf()
: TDEMainWindow(0, "Kolf")
{
competition = false;
game = 0;
editor = 0;
spacer = 0;
scoreboard = 0;
isTutorial = false;
initGUI();
obj = new ObjectList;
initPlugins();
filename = TQString();
dummy = new TQWidget(this);
setCentralWidget(dummy);
layout = new TQGridLayout(dummy, 3, 1);
resize(420, 480);
}
Kolf::~Kolf()
{
// wipe out our objects
obj->setAutoDelete(true);
delete obj;
}
void Kolf::initGUI()
{
newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection());
newAction->setText(newAction->text() + TQString("..."));
endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection());
printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection());
(void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save");
saveAction->setText(i18n("Save &Course"));
saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as");
saveAsAction->setText(i18n("Save &Course As..."));
saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame");
saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas");
loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection());
loadGameAction->setText(i18n("Load Saved Game..."));
highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection());
editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing");
newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole");
clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole");
resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole");
undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot");
undoShotAction->setText(i18n("&Undo Shot"));
//replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay");
holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole");
nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole");
prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole");
firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole");
lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole");
randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole");
useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse");
useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter"));
connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool)));
TDEConfig *config = kapp->config();
config->setGroup("Settings");
useMouseAction->setChecked(config->readBoolEntry("useMouse", true));
useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting");
useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting"));
connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool)));
useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false));
showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo");
showInfoAction->setCheckedState(i18n("Hide &Info"));
connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool)));
showInfoAction->setChecked(config->readBoolEntry("showInfo", false));
showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline");
showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline"));
connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool)));
showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true));
TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll");
act->setCheckedState(i18n("Disable All Dialog Boxes"));
soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic");
connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool)));
soundAction->setChecked(config->readBoolEntry("sound", true));
(void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins");
(void) new TDEAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins");
aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse");
tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial");
statusBar();
setupGUI();
}
bool Kolf::queryClose()
{
if (game)
if (game->askSave(true))
return false;
return true;
}
void Kolf::startNewGame()
{
NewGameDialog *dialog = 0;
int firstHole = 1;
if (loadedGame.isNull())
{
dialog = new NewGameDialog(filename.isNull(), dummy, "New Game Dialog");
if (dialog->exec() != TQDialog::Accepted)
goto end;
}
players.clear();
delete scoreboard;
scoreboard = new ScoreBoard(dummy, "Score Board");
layout->addWidget(scoreboard, 1, 0);
scoreboard->show();
if (loadedGame.isNull())
{
PlayerEditor *curEditor = 0;
int newId = 1;
for (curEditor = dialog->players()->first(); curEditor; curEditor = dialog->players()->next(), ++newId)
{
players.append(Player());
players.last().ball()->setColor(curEditor->color());
players.last().setName(curEditor->name());
players.last().setId(newId);
}
competition = dialog->competition();
filename = filename.isNull()? dialog->course() : filename;
}
else
{
TDEConfig config(loadedGame);
config.setGroup("0 Saved Game");
if (isTutorial)
filename = TDEGlobal::dirs()->findResource("appdata", "tutorial.kolf");
else
filename = config.readEntry("Course", TQString());
if (filename.isNull())
return;
competition = config.readBoolEntry("Competition", false);
firstHole = config.readNumEntry("Current Hole", 1);
players.clear();
KolfGame::scoresFromSaved(&config, players);
}
for (PlayerList::Iterator it = players.begin(); it != players.end(); ++it)
scoreboard->newPlayer((*it).name());
delete spacer;
spacer = 0;
delete game;
game = new KolfGame(obj, &players, filename, dummy);
game->setStrict(competition);
connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int)));
connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int)));
connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int)));
connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool)));
connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *)));
connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver()));
connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing()));
connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted()));
connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded()));
connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart()));
connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd()));
connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &)));
connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int)));
connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &)));
connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &)));
connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int)));
connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &)));
connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole()));
connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole()));
connect(firstAction, TQT_SIGNAL(activated()), game, TQT_SLOT(firstHole()));
connect(lastAction, TQT_SIGNAL(activated()), game, TQT_SLOT(lastHole()));
connect(randAction, TQT_SIGNAL(activated()), game, TQT_SLOT(randHole()));
connect(editingAction, TQT_SIGNAL(activated()), game, TQT_SLOT(toggleEditMode()));
connect(newHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(addNewHole()));
connect(clearHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(clearHole()));
connect(resetHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(resetHole()));
connect(undoShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(undoShot()));
//connect(replayShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(replay()));
connect(aboutAction, TQT_SIGNAL(activated()), game, TQT_SLOT(showInfoDlg()));
connect(useMouseAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseMouse(bool)));
connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseAdvancedPutting(bool)));
connect(soundAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setSound(bool)));
connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowGuideLine(bool)));
connect(showInfoAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowInfo(bool)));
game->setUseMouse(useMouseAction->isChecked());
game->setUseAdvancedPutting(useAdvancedPuttingAction->isChecked());
game->setShowInfo(showInfoAction->isChecked());
game->setShowGuideLine(showGuideLineAction->isChecked());
game->setSound(soundAction->isChecked());
layout->addWidget(game, 0, 0, AlignCenter);
game->show();
game->setFocus();
setEditingEnabled(true);
endAction->setEnabled(true);
setHoleMovementEnabled(true);
setHoleOtherEnabled(true);
aboutAction->setEnabled(true);
highScoreAction->setEnabled(true);
printAction->setEnabled(true);
saveAction->setEnabled(true);
saveAsAction->setEnabled(true);
saveGameAction->setEnabled(true);
saveGameAsAction->setEnabled(true);
clearHoleAction->setEnabled(false);
newHoleAction->setEnabled(false);
newAction->setEnabled(false);
loadGameAction->setEnabled(false);
tutorialAction->setEnabled(false);
// so game can do stuff that needs to be done
// after things above are connected
game->startFirstHole(firstHole);
end:
delete dialog;
}
void Kolf::newGame()
{
isTutorial = false;
filename = TQString();
startNewGame();
}
void Kolf::tutorial()
{
TQString newfilename = TDEGlobal::dirs()->findResource("appdata", "tutorial.kolfgame");
if (newfilename.isNull())
return;
filename = TQString();
loadedGame = newfilename;
isTutorial = true;
startNewGame();
loadedGame = TQString();
}
void Kolf::closeGame()
{
if (game)
{
if (game->askSave(true))
return;
game->pause();
}
filename = TQString();
editingEnded();
delete game;
game = 0;
loadedGame = TQString();
editingAction->setChecked(false);
setEditingEnabled(false);
endAction->setEnabled(false);
aboutAction->setEnabled(false);
highScoreAction->setEnabled(false);
printAction->setEnabled(false);
saveAction->setEnabled(false);
saveAsAction->setEnabled(false);
saveGameAction->setEnabled(false);
saveGameAsAction->setEnabled(false);
setHoleMovementEnabled(false);
setHoleOtherEnabled(false);
clearHoleAction->setEnabled(false);
newHoleAction->setEnabled(false);
newAction->setEnabled(true);
loadGameAction->setEnabled(true);
tutorialAction->setEnabled(true);
titleChanged(TQString());
updateModified(false);
TQTimer::singleShot(100, this, TQT_SLOT(createSpacer()));
}
void Kolf::createSpacer()
{
// make a player to play the spacer hole
spacerPlayers.clear();
spacerPlayers.append(Player());
spacerPlayers.last().ball()->setColor(yellow);
spacerPlayers.last().setName("player");
spacerPlayers.last().setId(1);
delete spacer;
spacer = new KolfGame(obj, &spacerPlayers, TDEGlobal::dirs()->findResource("appdata", "intro"), dummy);
spacer->setSound(false);
spacer->startFirstHole(1);
layout->addWidget(spacer, 0, 0, AlignCenter);
spacer->hidePutter();
spacer->ignoreEvents(true);
spacer->show();
}
void Kolf::gameOver()
{
int curPar = 0;
int lowScore = INT_MAX; // let's hope it doesn't stay this way!
int curScore = 1;
// names of people who had the lowest score
TQStringList names;
HighScoreList highScores;
int scoreBoardIndex = 1;
while (curScore != 0)
{
TQString curName;
// name taken as a reference and filled out
curScore = scoreboard->total(scoreBoardIndex, curName);
scoreBoardIndex++;
if (curName == i18n("Par"))
{
curPar = curScore;
continue;
}
if (curScore == 0)
continue;
// attempt to add everybody to the highscore list
// (ignored if we aren't competing down below)
highScores.append(HighScore(curName, curScore));
if (curScore < lowScore)
{
names.clear();
lowScore = curScore;
names.append(curName);
}
else if (curScore == lowScore)
names.append(curName);
}
// only announce a winner if more than two entries
// (player and par) are on the scoreboard + one to go past end
// + 1 for koodoo
if (scoreBoardIndex > 4)
{
if (names.count() > 1)
{
TQString winners = names.join(i18n(" and "));
KMessageBox::information(this, i18n("%1 tied").arg(winners));
}
else
KMessageBox::information(this, i18n("%1 won!").arg(names.first()));
}
if (competition)
{
// deal with highscores
// KScoreDialog makes it very easy :-))
KScoreDialog *scoreDialog = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Custom1 | KScoreDialog::Score, this);
scoreDialog->addField(KScoreDialog::Custom1, i18n("Par"), "Par");
CourseInfo courseInfo;
game->courseInfo(courseInfo, game->curFilename());
scoreDialog->setConfigGroup(courseInfo.untranslatedName + TQString(" Highscores"));
for (HighScoreList::Iterator it = highScores.begin(); it != highScores.end(); ++it)
{
KScoreDialog::FieldInfo info;
info[KScoreDialog::Name] = (*it).name;
info[KScoreDialog::Custom1] = TQString::number(curPar);
scoreDialog->addScore((*it).score, info, false, true);
}
scoreDialog->setComment(i18n("High Scores for %1").arg(courseInfo.name));
scoreDialog->show();
}
TQTimer::singleShot(700, this, TQT_SLOT(closeGame()));
}
void Kolf::showHighScores()
{
KScoreDialog *scoreDialog = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Custom1 | KScoreDialog::Score, this);
scoreDialog->addField(KScoreDialog::Custom1, i18n("Par"), "Par");
CourseInfo courseInfo;
game->courseInfo(courseInfo, game->curFilename());
scoreDialog->setConfigGroup(courseInfo.untranslatedName + TQString(" Highscores"));
scoreDialog->setComment(i18n("High Scores for %1").arg(courseInfo.name));
scoreDialog->show();
}
void Kolf::save()
{
if (filename.isNull())
{
saveAs();
return;
}
if (game)
game->save();
game->setFocus();
}
void Kolf::saveAs()
{
TQString newfilename = KFileDialog::getSaveFileName(":kourses", "application/x-kourse", this, i18n("Pick Kolf Course to Save To"));
if (!newfilename.isNull())
{
filename = newfilename;
game->setFilename(filename);
game->save();
game->setFocus();
}
}
void Kolf::saveGameAs()
{
TQString newfilename = KFileDialog::getSaveFileName(":savedkolf", "application/x-kolf", this, i18n("Pick Saved Game to Save To"));
if (newfilename.isNull())
return;
loadedGame = newfilename;
saveGame();
}
void Kolf::saveGame()
{
if (loadedGame.isNull())
{
saveGameAs();
return;
}
TDEConfig config(loadedGame);
config.setGroup("0 Saved Game");
config.writeEntry("Competition", competition);
config.writeEntry("Course", filename);
game->saveScores(&config);
config.sync();
}
void Kolf::loadGame()
{
loadedGame = KFileDialog::getOpenFileName(":savedkolf", TQString::fromLatin1("application/x-kolf"), this, i18n("Pick Kolf Saved Game"));
if (loadedGame.isNull())
return;
isTutorial = false;
startNewGame();
}
// called by main for commmand line files
void Kolf::openURL(KURL url)
{
TQString target;
if (TDEIO::NetAccess::download(url, target, this))
{
isTutorial = false;
TQString mimeType = KMimeType::findByPath(target)->name();
if (mimeType == "application/x-kourse")
filename = target;
else if (mimeType == "application/x-kolf")
loadedGame = target;
else
{
closeGame();
return;
}
TQTimer::singleShot(10, this, TQT_SLOT(startNewGame()));
}
else
closeGame();
}
void Kolf::newPlayersTurn(Player *player)
{
tempStatusBarText = i18n("%1's turn").arg(player->name());
if (showInfoAction->isChecked())
statusBar()->message(tempStatusBarText, 5 * 1000);
else
statusBar()->message(tempStatusBarText);
scoreboard->setCurrentCell(player->id() - 1, game->currentHole() - 1);
}
void Kolf::newStatusText(const TQString &text)
{
if (text.isEmpty())
statusBar()->message(tempStatusBarText);
else
statusBar()->message(text);
}
void Kolf::editingStarted()
{
delete editor;
editor = new Editor(obj, dummy, "Editor");
connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *)));
connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified()));
connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus()));
connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *)));
scoreboard->hide();
layout->addWidget(editor, 1, 0);
editor->show();
clearHoleAction->setEnabled(true);
newHoleAction->setEnabled(true);
setHoleOtherEnabled(false);
game->setFocus();
}
void Kolf::editingEnded()
{
delete editor;
editor = 0;
if (scoreboard)
scoreboard->show();
clearHoleAction->setEnabled(false);
newHoleAction->setEnabled(false);
setHoleOtherEnabled(true);
if (game)
game->setFocus();
}
void Kolf::inPlayStart()
{
setEditingEnabled(false);
setHoleOtherEnabled(false);
setHoleMovementEnabled(false);
}
void Kolf::inPlayEnd()
{
setEditingEnabled(true);
setHoleOtherEnabled(true);
setHoleMovementEnabled(true);
}
void Kolf::maxStrokesReached(const TQString &name)
{
KMessageBox::sorry(this, i18n("%1's score has reached the maximum for this hole.").arg(name));
}
void Kolf::updateHoleMenu(int largest)
{
TQStringList items;
for (int i = 1; i <= largest; ++i)
items.append(TQString::number(i));
// setItems for some reason enables the action
bool shouldbe = holeAction->isEnabled();
holeAction->setItems(items);
holeAction->setEnabled(shouldbe);
}
void Kolf::setHoleMovementEnabled(bool yes)
{
if (competition)
yes = false;
holeAction->setEnabled(yes);
nextAction->setEnabled(yes);
prevAction->setEnabled(yes);
firstAction->setEnabled(yes);
lastAction->setEnabled(yes);
randAction->setEnabled(yes);
}
void Kolf::setHoleOtherEnabled(bool yes)
{
if (competition)
yes = false;
resetHoleAction->setEnabled(yes);
undoShotAction->setEnabled(yes);
//replayShotAction->setEnabled(yes);
}
void Kolf::setEditingEnabled(bool yes)
{
editingAction->setEnabled(competition? false : yes);
}
void Kolf::checkEditing()
{
editingAction->setChecked(true);
}
void Kolf::print()
{
KPrinter pr;
pr.addDialogPage(new PrintDialogPage());
if (pr.setup(this, i18n("Print %1 - Hole %2").arg(game->courseName()).arg(game->currentHole())))
{
pr.newPage();
if (game)
game->print(pr);
}
}
void Kolf::updateModified(bool mod)
{
courseModified = mod;
titleChanged(title);
}
void Kolf::titleChanged(const TQString &newTitle)
{
title = newTitle;
setCaption(title, courseModified);
}
void Kolf::useMouseChanged(bool yes)
{
TDEConfig *config = kapp->config(); config->setGroup("Settings"); config->writeEntry("useMouse", yes); config->sync();
}
void Kolf::useAdvancedPuttingChanged(bool yes)
{
TDEConfig *config = kapp->config(); config->setGroup("Settings"); config->writeEntry("useAdvancedPutting", yes); config->sync();
}
void Kolf::showInfoChanged(bool yes)
{
TDEConfig *config = kapp->config(); config->setGroup("Settings"); config->writeEntry("showInfo", yes); config->sync();
}
void Kolf::showGuideLineChanged(bool yes)
{
TDEConfig *config = kapp->config(); config->setGroup("Settings"); config->writeEntry("showGuideLine", yes); config->sync();
}
void Kolf::soundChanged(bool yes)
{
TDEConfig *config = kapp->config(); config->setGroup("Settings"); config->writeEntry("sound", yes); config->sync();
}
void Kolf::initPlugins()
{
//kdDebug(12007) << "initPlugins" << endl;
if (game)
game->pause();
obj->setAutoDelete(true);
obj->clear();
plugins.setAutoDelete(false);
plugins.clear();
// add prefab objects
obj->append(new SlopeObj());
obj->append(new PuddleObj());
obj->append(new WallObj());
obj->append(new CupObj());
obj->append(new SandObj());
obj->append(new WindmillObj());
obj->append(new BlackHoleObj());
obj->append(new FloaterObj());
obj->append(new BridgeObj());
obj->append(new SignObj());
obj->append(new BumperObj());
ObjectList *other = PluginLoader::loadAll();
Object *object = 0;
for (object = other->first(); object; object = other->next())
{
obj->append(object);
plugins.append(object);
}
if (game)
{
game->setObjects(obj);
game->unPause();
}
//kdDebug(12007) << "end of initPlugins" << endl;
}
void Kolf::showPlugins()
{
TQString text = TQString("<h2>%1</h2><ol>").arg(i18n("Currently Loaded Plugins"));
Object *object = 0;
for (object = plugins.first(); object; object = plugins.next())
{
text.append("<li>");
text.append(object->name());
text.append(" - ");
text.append(i18n("by %1").arg(object->author()));
text.append("</li>");
}
text.append("</ol>");
KMessageBox::information(this, text, i18n("Plugins"));
}
void Kolf::enableAllMessages()
{
KMessageBox::enableAllMessages();
}
void Kolf::setCurrentHole(int hole)
{
if (!holeAction)
return;
// Golf is 1-based, TDEListAction is 0-based
holeAction->setCurrentItem(hole - 1);
}
#include "kolf.moc"