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tdegames/ksokoban/InternalCollections.cpp

149 lines
3.2 KiB

#include <klocale.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#ifdef USE_LIBZ
#include <zlib.h>
#endif
#include "InternalCollections.h"
#ifndef LEVELS_INCLUDED
#define LEVELS_INCLUDED 1
#include "levels/data.c"
#endif
#define BUFSIZE (128*1024)
// static const int collection_save_id[] = {
// 0, 1, 3, 5, 9, 6, 7, 8, 2, 4
// };
static const int collection_save_id[] = {
10, 11, 12, 13, 14
};
int
InternalCollections::configCollection2Real (int collection) {
for (int i=0; i < (int) (sizeof (collection_save_id) / sizeof (int)); i++) {
if (collection_save_id[i] == collection) return i;
}
return 0;
}
int
InternalCollections::realCollection2Config(int collection) {
assert(collection < (int) (sizeof (collection_save_id) / sizeof (int)));
return collection_save_id[collection];
}
TQString
InternalCollections::collectionName(int _level) {
switch (_level) {
case 0:
return i18n("Sasquatch");
break;
case 1:
return i18n("Mas Sasquatch");
break;
case 2:
return i18n("Sasquatch III");
break;
case 3:
return i18n("Microban (easy)");
break;
case 4:
return i18n("Sasquatch IV");
break;
}
assert(false);
return TQString();
}
InternalCollections::InternalCollections() {
int datasize, levelnum=0;
#ifdef USE_LIBZ
data_ = (char *) malloc(BUFSIZE);
if (data_ == NULL) abort();
datasize = BUFSIZE;
uncompress ((unsigned char *) data_, (long unsigned int *) &datasize, level_data_, sizeof (level_data_));
data_ = (char *) realloc(data_, datasize);
if (data_ == NULL) abort ();
#else
datasize = sizeof (level_data_);
data_ = (char *) malloc(datasize);
if (data_ == NULL) abort();
memcpy(data_, level_data_, datasize);
#endif
int start=0, end=0, name=0;
enum {NAME, DATA} state=NAME;
while (end < datasize) {
switch (state) {
case NAME:
if (data_[end] == '\n') {
data_[end] = '\0';
state = DATA;
}
end++;
start = end;
break;
case DATA:
if (isalpha(data_[end])) {
// collections_.add(new LevelCollection(data_+start, end-start, data_+name, collection_save_id[levelnum]));
add(new LevelCollection(data_+start, end-start, collectionName(levelnum), collection_save_id[levelnum]));
//printf("Level found: '%s'\n", data_+name);
levelnum++;
name = end;
state = NAME;
}
end++;
break;
default:
assert(0);
}
}
if (state == DATA) {
// collections_.add(new LevelCollection(data_+start, end-start, data_+name, collection_save_id[levelnum]));
add(new LevelCollection(data_+start, end-start, collectionName(levelnum), collection_save_id[levelnum]));
//printf("***Level found: '%s'\n", data_+name);
}
//printf("numlevels: %d/%d\n", levelnum+1, collections_.size());
}
InternalCollections::~InternalCollections() {
for (unsigned i=0; i<collections_.size(); i++) {
delete collections_[i];
}
free(data_);
}
int
InternalCollections::collections() {
return collections_.size();
}
LevelCollection *
InternalCollections::operator[](int n) {
return collections_[n];
}
void
InternalCollections::add(LevelCollection* c) {
unsigned s = collections_.size();
collections_.resize(s + 1);
collections_.insert(s, c);
}