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tdegames/lskat/lskatproc/KInputChildProcess.cpp

107 lines
2.4 KiB

/***************************************************************************
KInputChildProcess.cpp - description
-------------------
begin : Tue May 2 2000
copyright : (C) 2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tqstring.h>
#include "KInputChildProcess.h"
#include "KInputChildProcess.moc"
KInputChildProcess::~KInputChildProcess()
{
delete buffer;
delete childConnect;
}
KInputChildProcess::KInputChildProcess(int size_buffer)
: TQObject(0,0)
{
buffersize=size_buffer;
if (buffersize<1) buffersize=1024;
buffer=new char[buffersize];
inputbuffer="";
terminateChild=false;
}
bool KInputChildProcess::exec()
{
int pos;
TQString s;
childConnect=new KChildConnect;
if (!childConnect) return false;
connect(childConnect,TQ_SIGNAL(signalReceiveMsg(KEMessage *,int)),
this,TQ_SLOT(slotReceiveMsg(KEMessage *,int)));
do
{
// Wait for input
if (feof(stdin))
{
sleep(1);
continue;
}
if (!fgets(buffer,buffersize,stdin) )
{
continue;
}
s=buffer;
s=inputbuffer+s;
// printf("ChildABC '%s'\n",(const char *)s);
// fflush(stdout);
pos=s.findRev(KEMESSAGE_CR);
if (pos<0)
{
inputbuffer=s;
}
else if (pos+KEMESSAGE_CR.length()==s.length())
{
// CR at the end...calling receive
childConnect->Receive(s);
}
else
{
inputbuffer=s.right(s.length()-pos-KEMESSAGE_CR.length());
s=s.left(pos+KEMESSAGE_CR.length());
// printf("s='%s' in='%s'\n",(const char *)s,(const char *)inputbuffer);
childConnect->Receive(s);
}
}while(!terminateChild);
return true;
}
void KInputChildProcess::Terminate()
{
terminateChild=true;
}
bool KInputChildProcess::IsTerminated()
{
return terminateChild;
}
bool KInputChildProcess::ReceiveMsg(KEMessage *msg,int id)
{
return false;
}
void KInputChildProcess::slotReceiveMsg(KEMessage *msg,int id)
{
if (!ReceiveMsg(msg,id)) // made for virtual override
{
// otherwise emit signal
emit signalReceiveMsg(msg,id);
}
}
bool KInputChildProcess::SendMsg(KEMessage *msg)
{
if (childConnect) return childConnect->SendMsg(msg);
return false;
}