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tdegames/libtdegames/kgame/kgamemessage.cpp

157 lines
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/*
This file is part of the TDE games library
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/*
$Id$
*/
#include "kgamemessage.h"
#include <tdelocale.h>
#define MESSAGE_VERSION 2
TQ_UINT32 KGameMessage::createPlayerId(int oldplayerid,TQ_UINT32 gameid)
{
int p;
p = oldplayerid & 0x3ff; // remove game id
p |= (gameid << 10);
return p;
}
int KGameMessage::rawPlayerId(TQ_UINT32 playerid)
{
return playerid & 0x03ff;
}
TQ_UINT32 KGameMessage::rawGameId(TQ_UINT32 playerid)
{
return (playerid & 0xfc00) >> 10;
}
bool KGameMessage::isPlayer(TQ_UINT32 msgid)
{
if (msgid & 0xfc00) {
return true;
} else {
return false;
}
}
bool KGameMessage::isGame(TQ_UINT32 msgid)
{
return !isPlayer(msgid);
}
void KGameMessage::createHeader(TQDataStream &msg,TQ_UINT32 sender,TQ_UINT32 receiver,int msgid)
{
msg << (TQ_INT16)sender << (TQ_INT16)receiver << (TQ_INT16)msgid;
}
void KGameMessage::extractHeader(TQDataStream &msg,TQ_UINT32 &sender,TQ_UINT32 &receiver,int &msgid)
{
TQ_INT16 d3,d4,d5;
msg >> d3 >> d4 >> d5;
sender=d3;receiver=d4;msgid=d5;
}
void KGameMessage::createPropertyHeader(TQDataStream &msg,int id)
{
msg << (TQ_INT16)id;
}
void KGameMessage::extractPropertyHeader(TQDataStream &msg,int &id)
{
TQ_INT16 d1;
msg >> d1;
id=d1;
}
void KGameMessage::createPropertyCommand(TQDataStream &msg,int cmdid,int pid,int cmd)
{
createPropertyHeader(msg,cmdid);
msg << (TQ_INT16)pid ;
msg << (TQ_INT8)cmd ;
}
void KGameMessage::extractPropertyCommand(TQDataStream &msg,int &pid,int &cmd)
{
TQ_INT16 d1;
TQ_INT8 d2;
msg >> d1 >> d2;
pid=d1;
cmd=d2;
}
int KGameMessage::version()
{
return MESSAGE_VERSION;
}
TQString KGameMessage::messageId2Text(int msgid)
{
// this should contain all KGameMessage::GameMessageIds
// feel free to add missing ones, to remove obsolete one and even feel free to
// let it be ;-)
switch (msgid) {
case KGameMessage::IdSetupGame:
return i18n("Setup Game");
case KGameMessage::IdSetupGameContinue:
return i18n("Setup Game Continue");
case KGameMessage::IdGameLoad:
return i18n("Load Game");
case KGameMessage::IdGameConnected:
return i18n("Client game connected");
case KGameMessage::IdGameSetupDone:
return i18n("Game setup done");
case KGameMessage::IdSyncRandom:
return i18n("Synchronize Random");
case KGameMessage::IdDisconnect:
return i18n("Disconnect");
case KGameMessage::IdPlayerProperty:
return i18n("Player Property");
case KGameMessage::IdGameProperty:
return i18n("Game Property");
case KGameMessage::IdAddPlayer:
return i18n("Add Player");
case KGameMessage::IdRemovePlayer:
return i18n("Remove Player");
case KGameMessage::IdActivatePlayer:
return i18n("Activate Player");
case KGameMessage::IdInactivatePlayer:
return i18n("Inactivate Player");
case KGameMessage::IdTurn:
return i18n("Id Turn");
case KGameMessage::IdError:
return i18n("Error Message");
case KGameMessage::IdPlayerInput:
return i18n("Player Input");
case KGameMessage::IdIOAdded:
return i18n("An IO was added");
case KGameMessage::IdProcessQuery:
return i18n("Process Query");
case KGameMessage::IdPlayerId:
return i18n("Player ID");
case KGameMessage::IdUser: // IdUser must be unknown for use, too!
default:
return TQString();
}
}