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tdegames/libtdegames/kgame/dialogs/kgamedebugdialog.cpp

549 lines
16 KiB

/*
This file is part of the TDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "kgamedebugdialog.h"
#include "kgamemessage.h"
#include "kgame.h"
#include "kplayer.h"
#include "kgamepropertyhandler.h"
#include <tdelistview.h>
#include <tdelistbox.h>
#include <tdelocale.h>
#include <kdebug.h>
#include <kpushbutton.h>
#include <kstdguiitem.h>
#include <tqlayout.h>
#include <tqstring.h>
#include <tqintdict.h>
#include <tqlabel.h>
#include <tqdatetime.h>
#include <typeinfo>
class KGameDebugDialogPrivate
{
public:
KGameDebugDialogPrivate()
{
mGame = 0;
mGamePage = 0;
mGameProperties = 0;
mGameAddress = 0;
mGameId = 0;
mGameCookie = 0;
mGameMaster = 0;
mGameAdmin = 0;
mGameOffering = 0;
mGameStatus = 0;
mGameRunning = 0;
mGameMaxPlayers = 0;
mGameMinPlayers = 0;
mGamePlayerCount = 0;
mPlayerPage = 0;
mPlayerList = 0;
mPlayerProperties = 0;
mPlayerAddress = 0;
mPlayerId = 0;
mPlayerName = 0;
mPlayerGroup = 0;
mPlayerUserId = 0;
mPlayerMyTurn = 0;
mPlayerAsyncInput= 0;
mPlayerKGameAddress = 0;
mPlayerVirtual = 0;
mPlayerActive = 0;
mPlayerRtti = 0;
mPlayerNetworkPriority = 0;
mMessagePage = 0;
mMessageList = 0;
mHideIdList = 0;
}
const KGame* mGame;
TQFrame* mGamePage;
TDEListView* mGameProperties;
TQListViewItem* mGameAddress;
TQListViewItem* mGameId;
TQListViewItem* mGameCookie;
TQListViewItem* mGameMaster;
TQListViewItem* mGameAdmin;
TQListViewItem* mGameOffering;
TQListViewItem* mGameStatus;
TQListViewItem* mGameRunning;
TQListViewItem* mGameMaxPlayers;
TQListViewItem* mGameMinPlayers;
TQListViewItem* mGamePlayerCount;
TQFrame* mPlayerPage;
TDEListBox* mPlayerList;
TDEListView* mPlayerProperties;
TQListViewItem* mPlayerAddress;
TQListViewItem* mPlayerId;
TQListViewItem* mPlayerName;
TQListViewItem* mPlayerGroup;
TQListViewItem* mPlayerUserId;
TQListViewItem* mPlayerMyTurn;
TQListViewItem* mPlayerAsyncInput;
TQListViewItem* mPlayerKGameAddress;
TQListViewItem* mPlayerVirtual;
TQListViewItem* mPlayerActive;
TQListViewItem* mPlayerRtti;
TQListViewItem* mPlayerNetworkPriority;
TQFrame* mMessagePage;
TDEListView* mMessageList;
TDEListBox* mHideIdList;
};
KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close,
parent, 0, modal, true)
{
d = new KGameDebugDialogPrivate;
initGamePage();
initPlayerPage();
initMessagePage();
setKGame(g);
}
KGameDebugDialog::~KGameDebugDialog()
{
delete d;
}
void KGameDebugDialog::initGamePage()
{
d->mGamePage = addPage(i18n("Debug &KGame"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
TDEListView* v = new TDEListView(d->mGamePage);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
layout->addWidget(v);
d->mGameProperties = new TDEListView(d->mGamePage);
d->mGameProperties->addColumn(i18n("Property"));
d->mGameProperties->addColumn(i18n("Value"));
d->mGameProperties->addColumn(i18n("Policy"));
layout->addWidget(d->mGameProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData()));
topLayout->addWidget(b);
// game data
d->mGameAddress = new TQListViewItem(v, i18n("KGame Pointer"));
d->mGameId = new TQListViewItem(v, i18n("Game ID"));
d->mGameCookie = new TQListViewItem(v, i18n("Game Cookie"));
d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
d->mGameStatus = new TQListViewItem(v, i18n("Game Status"));
d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));
d->mGamePlayerCount = new TQListViewItem(v, i18n("Players"));
}
void KGameDebugDialog::initPlayerPage()
{
d->mPlayerPage = addPage(i18n("Debug &Players"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
//TODO: connect to the KGame signals for joined/removed players!!!
TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
d->mPlayerList = new TDEListBox(d->mPlayerPage);
connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
TDEListView* v = new TDEListView(d->mPlayerPage);
layout->addWidget(v);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
d->mPlayerProperties = new TDEListView(d->mPlayerPage);
d->mPlayerProperties->addColumn(i18n("Property"));
d->mPlayerProperties->addColumn(i18n("Value"));
d->mPlayerProperties->addColumn(i18n("Policy"));
layout->addWidget(d->mPlayerProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList()));
topLayout->addWidget(b);
d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer"));
d->mPlayerId = new TQListViewItem(v, i18n("Player ID"));
d->mPlayerName = new TQListViewItem(v, i18n("Player Name"));
d->mPlayerGroup = new TQListViewItem(v, i18n("Player Group"));
d->mPlayerUserId = new TQListViewItem(v, i18n("Player User ID"));
d->mPlayerMyTurn = new TQListViewItem(v, i18n("My Turn"));
d->mPlayerAsyncInput = new TQListViewItem(v, i18n("Async Input"));
d->mPlayerKGameAddress = new TQListViewItem(v, i18n("KGame Address"));
d->mPlayerVirtual = new TQListViewItem(v, i18n("Player is Virtual"));
d->mPlayerActive = new TQListViewItem(v, i18n("Player is Active"));
d->mPlayerRtti = new TQListViewItem(v, i18n("RTTI"));
d->mPlayerNetworkPriority = new TQListViewItem(v, i18n("Network Priority"));
}
void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
d->mMessageList = new TDEListView(d->mMessagePage);
layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
d->mMessageList->addColumn(i18n("ID"));
d->mMessageList->addColumn(i18n("Receiver"));
d->mMessageList->addColumn(i18n("Sender"));
d->mMessageList->addColumn(i18n("ID - Text"));
TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage);
connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId()));
layout->addWidget(hide, 4, 4);
TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage);
connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId()));
layout->addWidget(show, 6, 4);
TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
layout->addMultiCellWidget(l, 0, 0, 5, 6);
d->mHideIdList = new TDEListBox(d->mMessagePage);
layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages()));
layout->addMultiCellWidget(clear, 10, 10, 0, 6);
//TODO: "show all but..." and "show nothing but..."
}
void KGameDebugDialog::clearPlayerData()
{
d->mPlayerAddress->setText(1, "");
d->mPlayerId->setText(1, "");
d->mPlayerName->setText(1, "");
d->mPlayerGroup->setText(1, "");
d->mPlayerUserId->setText(1, "");
d->mPlayerMyTurn->setText(1, "");
d->mPlayerAsyncInput->setText(1, "");
d->mPlayerKGameAddress->setText(1, "");
d->mPlayerVirtual->setText(1, "");
d->mPlayerActive->setText(1, "");
d->mPlayerRtti->setText(1, "");
d->mPlayerNetworkPriority->setText(1, "");
d->mPlayerProperties->clear();
}
void KGameDebugDialog::clearGameData()
{
d->mGameAddress->setText(1, "");
d->mGameId->setText(1, "");
d->mGameCookie->setText(1, "");
d->mGameMaster->setText(1, "");
d->mGameAdmin->setText(1, "");
d->mGameOffering->setText(1, "");
d->mGameStatus->setText(1, "");
d->mGameRunning->setText(1, "");
d->mGameMaxPlayers->setText(1, "");
d->mGameMinPlayers->setText(1, "");
d->mGameProperties->clear();
}
void KGameDebugDialog::slotUpdatePlayerData()
{
if (!d->mGame || d->mPlayerList->currentItem() == -1) {
return;
}
slotUpdatePlayerData(d->mPlayerList->item(d->mPlayerList->currentItem()));
}
void KGameDebugDialog::slotUpdatePlayerList()
{
TQListBoxItem* i = d->mPlayerList->firstItem();
for (; i; i = d->mPlayerList->firstItem()) {
removePlayer(i);
}
TQPtrList<KPlayer> list = *d->mGame->playerList();
for (KPlayer* p = list.first(); p; p = list.next()) {
addPlayer(p);
}
}
void KGameDebugDialog::slotUpdateGameData()
{
if (!d->mGame) {
d->mGameAddress->setText(1, i18n("NULL pointer"));
return;
}
clearGameData();
TQString buf;
buf.sprintf("%p", d->mGame);
d->mGameAddress->setText(1, buf);
d->mGameId->setText(1, TQString::number(d->mGame->gameId()));
d->mGameCookie->setText(1, TQString::number(d->mGame->cookie()));
d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus()));
d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers()));
d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers()));
d->mGamePlayerCount->setText(1, TQString::number(d->mGame->playerCount()));
//TODO ios
KGamePropertyHandler* handler = d->mGame->dataHandler();
TQIntDictIterator<KGamePropertyBase> it(handler->dict());
while (it.current()) {
TQString policy;
switch (it.current()->policy()) {
case KGamePropertyBase::PolicyClean:
policy = i18n("Clean");
break;
case KGamePropertyBase::PolicyDirty:
policy = i18n("Dirty");
break;
case KGamePropertyBase::PolicyLocal:
policy = i18n("Local");
break;
case KGamePropertyBase::PolicyUndefined:
default:
policy = i18n("Undefined");
break;
}
(void) new TQListViewItem(d->mGameProperties,
handler->propertyName(it.current()->id()),
handler->propertyValue(it.current()),
policy);
// kdDebug(11001) << k_funcinfo << ": checking for all game properties: found property name " << name << endl;
++it;
}
}
void KGameDebugDialog::slotUpdatePlayerData(TQListBoxItem* item)
{
if (!item || !d->mGame) {
return;
}
KPlayer* p = d->mGame->findPlayer(item->text().toInt());
if (!p) {
kdError(11001) << k_funcinfo << ": cannot find player" << endl;
return;
}
clearPlayerData();
TQString buf;
buf.sprintf("%p", p);
d->mPlayerAddress->setText(1, buf);
d->mPlayerId->setText(1, TQString::number(p->id()));
d->mPlayerName->setText(1, p->name());
d->mPlayerGroup->setText(1, p->group());
d->mPlayerUserId->setText(1, TQString::number(p->userId()));
d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False"));
d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False"));
buf.sprintf("%p", p->game());
d->mPlayerKGameAddress->setText(1, buf);
d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False"));
d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False"));
d->mPlayerRtti->setText(1, TQString::number(p->rtti()));
d->mPlayerNetworkPriority->setText(1, TQString::number(p->networkPriority()));
//TODO ios
// Properties
KGamePropertyHandler * handler = p->dataHandler();
TQIntDictIterator<KGamePropertyBase> it((handler->dict()));
while (it.current()) {
TQString policy;
switch (it.current()->policy()) {
case KGamePropertyBase::PolicyClean:
policy = i18n("Clean");
break;
case KGamePropertyBase::PolicyDirty:
policy = i18n("Dirty");
break;
case KGamePropertyBase::PolicyLocal:
policy = i18n("Local");
break;
case KGamePropertyBase::PolicyUndefined:
default:
policy = i18n("Undefined");
break;
}
(void)new TQListViewItem(d->mPlayerProperties,
handler->propertyName(it.current()->id()),
handler->propertyValue(it.current()),
policy);
++it;
}
}
void KGameDebugDialog::clearPages()
{
clearPlayerData();
clearGameData();
d->mPlayerList->clear();
slotClearMessages();
}
void KGameDebugDialog::setKGame(const KGame* g)
{
slotUnsetKGame();
d->mGame = g;
if (g) {
//TODO: connect to the KGame signals for joined/removed players!!!
connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
// connect();
TQPtrList<KPlayer> list = *d->mGame->playerList();
for (KPlayer* p = list.first(); p; p = list.next()) {
addPlayer(p);
}
slotUpdateGameData();
connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32)));
}
}
void KGameDebugDialog::slotUnsetKGame()
{
if (d->mGame) {
disconnect(d->mGame, 0, this, 0);
}
d->mGame = 0;
clearPages();
}
void KGameDebugDialog::addPlayer(KPlayer* p)
{
if (!p) {
kdError(11001) << "trying to add NULL player" << endl;
return;
}
(void) new TQListBoxText(d->mPlayerList, TQString::number(p->id()));
//TODO connect to signals, like deleted/removed, ...
}
void KGameDebugDialog::removePlayer(TQListBoxItem* i)
{
if (!i || !d->mGame) {
return;
}
KPlayer* p = d->mGame->findPlayer(i->text().toInt());
if (!p) {
return;
}
disconnect(p, 0, this, 0);
if (i->isSelected()) {
clearPlayerData();
}
delete i;
}
void KGameDebugDialog::slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)
{
if (!showId(msgid)) {
return;
}
TQString msgidText = KGameMessage::messageId2Text(msgid);
if (msgidText.isNull()) {
if (msgid > KGameMessage::IdUser) {
emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText);
} else {
emit signalRequestIdName(msgid, false, msgidText);
}
if (msgidText.isNull()) {
msgidText = i18n("Unknown");
}
}
(void) new TQListViewItem( d->mMessageList, TQTime::currentTime().toString(),
TQString::number(msgid), TQString::number(receiver),
TQString::number(sender), msgidText);
}
void KGameDebugDialog::slotClearMessages()
{
d->mMessageList->clear();
}
void KGameDebugDialog::slotShowId()
{
/* TQListBoxItem* i = d->mHideIdList->firstItem();
for (; i; i = i->next()) {
if (i->selected()) {
d->mHideIdList->removeItem(i->);
}
}*/
if (!d->mHideIdList->currentItem()) {
return;
}
d->mHideIdList->removeItem(d->mHideIdList->currentItem());
}
void KGameDebugDialog::slotHideId()
{
if (!d->mMessageList->currentItem()) {
return;
}
int msgid = d->mMessageList->currentItem()->text(1).toInt();
if (!showId(msgid)) {
return;
}
(void)new TQListBoxText(d->mHideIdList, TQString::number(msgid));
}
bool KGameDebugDialog::showId(int msgid)
{
TQListBoxItem* i = d->mHideIdList->firstItem();
for (; i; i = i->next()) {
if (i->text().toInt() == msgid) {
return false;
}
}
return true;
}
#include "kgamedebugdialog.moc"