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tdegames/kolf/objects/test/test.h

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#ifndef KOLFTEST_H
#define KOLFTEST_H
#include <tqcanvas.h>
#include <tqobject.h>
#include <klibloader.h>
#include <kolf/canvasitem.h>
#include <kolf/object.h>
class TDEConfig;
class TestFactory : KLibFactory {
Q_OBJECT
public:
TQObject *createObject(TQObject *, const char *, const char *, const TQStringList & = TQStringList());
};
class Test : public TQCanvasEllipse, public CanvasItem
{
public:
Test(TQCanvas *canvas);
virtual Config *config(TQWidget *parent);
virtual void save(TDEConfig *cfg);
virtual void load(TDEConfig *cfg);
virtual void advance(int phase);
int switchEvery() const { return m_switchEvery / 2; }
void setSwitchEvery(int news) { m_switchEvery = news * 2; }
private:
int count;
int m_switchEvery;
};
class TestConfig : public Config
{
Q_OBJECT
public:
TestConfig(Test *test, TQWidget *parent);
private slots:
void switchEveryChanged(int news);
private:
Test *m_test;
};
class TestObj : public Object
{
public:
TestObj() { m_name = i18n("Flash"); m__name = "flash"; m_author = "Jason Katz-Brown"; }
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Test(canvas); }
};
#endif