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tdegames/lskat/lskat/KInputChildProcess.h

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/***************************************************************************
KInputChildProcess.h - description
-------------------
begin : Tue May 2 2000
copyright : (C) 2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef _KINPUTCHILDPROCESS_H_
#define _KINPUTCHILDPROCESS_H_
#include <tqobject.h>
#include "KEMessage.h"
#include "KChildConnect.h"
class KInputChildProcess : public TQObject
{
Q_OBJECT
private:
char *buffer;
TQString inputbuffer;
int buffersize;
bool terminateChild;
protected:
KChildConnect *childConnect;
public:
KInputChildProcess(int size_buffer=4096);
~KInputChildProcess();
bool exec();
virtual bool ReceiveMsg(KEMessage *msg,int id);
// Forward calls to childconnect
bool SendMsg(KEMessage *msg);
// Immediately kills child's exec !
void Terminate();
bool IsTerminated();
public slots:
void slotReceiveMsg(KEMessage *msg,int id);
signals:
void signalReceiveMsg(KEMessage *msg,int id);
};
#endif