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108 lines
3.0 KiB
108 lines
3.0 KiB
#ifndef _TILE_SET_H_
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#define _TILE_SET_H_
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#include <tqbitmap.h>
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class Tileset {
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public:
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Tileset(bool scaled=false);
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~Tileset();
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bool loadTileset(const TQString &filesetPath, const bool isPreview = false);
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TQRgb *createTile(short x, short y, TQRgb *dst, TQImage &src , TQRgb *face);
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TQRgb *copyTileImage(short tileX, short tileY, TQRgb *to, TQImage &from);
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void setScaled(bool sc) {isScaled = sc; divisor = (sc) ? 2 : 1;}
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TQRgb *tile(short tnum);
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TQRgb *selectedTile(short tnum);
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short width() {return w/divisor;}
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short height() {return h/divisor;}
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short shadowSize() {return ss/divisor;}
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short size() {return s;}
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short qWidth() {return qw/divisor;}
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short qHeight() {return qh/divisor;}
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TQPixmap *selectedPixmaps(int num) {
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if (!isScaled)
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return &(selectedPix[num]);
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else
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return &(selectedMiniPix[num]);
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}
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TQPixmap *unselectedPixmaps(int num) {
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if (!isScaled)
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return &(unselectedPix[num]);
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else
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return &(unselectedMiniPix[num]);
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}
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TQPixmap *selectedShadowPixmaps(int num) {
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if (!isScaled)
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return &(selectedShadowPix[num]);
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else
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return &(selectedShadowMiniPix[num]);
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}
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TQPixmap *unselectedShadowPixmaps(int num) {
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if (!isScaled)
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return &(unselectedShadowPix[num]);
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else
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return &(unselectedShadowMiniPix[num]);
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}
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protected:
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enum { maxTiles=45 };
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void createPixmap(TQRgb *src, TQPixmap &dest, bool scale, bool shadow);
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private:
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TQBitmap maskBits; // xbm mask for the tile
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TQBitmap maskBitsMini; // xbm mask for the tile
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TQRgb* tiles; // Buffer containing all tiles (unselected glyphs)
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TQRgb* selectedTiles; // Buffer containing all tiles (selected glyphs)
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// in version 0.5 we have moved ftom using images and calculating
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// masks etc, to using pixmaps and letting the blt do the hard work,
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// in hardware.
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TQPixmap selectedPix[maxTiles]; // selected tiles
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TQPixmap unselectedPix[maxTiles]; // unselected tiles
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TQPixmap selectedMiniPix[maxTiles]; // selected tiles
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TQPixmap unselectedMiniPix[maxTiles]; // unselected tiles
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TQPixmap selectedShadowPix[maxTiles]; // selected tiles as above in shadow
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TQPixmap unselectedShadowPix[maxTiles]; // unselected tiles
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TQPixmap selectedShadowMiniPix[maxTiles]; // selected tiles
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TQPixmap unselectedShadowMiniPix[maxTiles]; // unselected tiles
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TQRgb* selectedFace; // The tile background face for a selected tile
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TQRgb* unselectedFace;// The tile background face for an unselected tile
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TQRgb tr; // transparenct color for tile bg
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short ss; // left/bottom shadow width
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short bs; // width of the border around a tile
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short w; // tile width ( +border +shadow)
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short h; // tile height ( +border +shadow)
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short qw; // quarter tile width used in 3d rendering
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short qh; // quarter tile height used in 3d rendering
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short s; // buffer size for tile (width*height)
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TQString filename; // cache the last file loaded to save reloading it
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bool isScaled;
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int divisor;
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};
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#endif
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