You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/ksokoban/images/man_common.inc

60 lines
2.1 KiB

// Pov-ray image source for ksokoban
// copyright (c) 1998-1999 Anders Widell <awl@hem.passagen.se>
#include "colors.inc"
blob {
threshold .5
sphere { <0, .4, 0>, .2, 1 pigment {Flesh} } // head
sphere { <-.04, .42, -.1>, .025, -1 pigment {Flesh} } // left eye hole
sphere { < .04, .42, -.1>, .025, -1 pigment {Flesh} } // right eye hole
//sphere { <-.04, .42, -.09>, .025, 1 pigment {Flesh} } // left eye
//sphere { < .04, .42, -.09>, .025, 1 pigment {Flesh} } // right eye
cylinder { <0, .415, -.1>, <0, .4, -.11>, .02, 1 pigment {Flesh} } // nose
cylinder { <0, .4, 0>, <0, .2, 0>, .075, 1 pigment {Flesh} } // neck
sphere { <0, .4, 0>, .05, -1 pigment {Flesh} } // head-
sphere { <0, .2, 0>, .05, -1 pigment {Flesh} } // shoulder-
cylinder { <-.2,.2,0>, <.2,.2,0>, .115, .9 pigment {White} } // shoulder
cylinder { <-.1,.1,0>, <.1,.1,0>, .115, .9 pigment {White} } // stomach
cylinder { <-.1, 0,0>, <.1, 0,0>, .115, .9 pigment {White} } // stomach
cylinder { <-.1,-.05,0>, <.1,-.05,0>, .115, 1 pigment {White} } // stomach
cylinder { <-.1,-.05,0>, <.1,-.05,0>, .115, -1 pigment {White} } // stomach
cylinder { <-.1,-.1,0>, <.1,-.1,0>, .115, .9 pigment {Blue} } // waist
// Left arm
cylinder { <-.2,.2,0>, <-.3, 0,0>, .1, 1 pigment {White } }
sphere { <-.2,.2,0>, .1, -1 pigment {White } } // shoulder-
cylinder { <-.3,0,0>, <-.2,-.1,-.1>, .075, 1 pigment {Flesh } }
sphere { <-.3,0,0>, .075, -1 pigment {Flesh } } // arm-
// Right arm
cylinder { < .2,.2,0>, < .3, 0,0>, .1, 1 pigment {White}}
sphere { < .2,.2,0>, .1, -1 pigment {White}} // shoulder-
cylinder { < .3,0,0>, < .2,-.1,-.1>, .075, 1 pigment {Flesh}}
sphere { < .3,0,0>, .075, -1 pigment {Flesh}} // arm-
// left leg
cylinder { <-.1,-.2,0>, <-.125,-.5,-.025>, .15, 1 pigment {Blue } }
// right leg
cylinder { < .1,-.2,0>, < .125,-.5,-.025>, .15, 1 pigment {Blue } }
scale 0.95
translate 0.01*y
}