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tdegames/kmines
Michele Calgaro 7909152750
Replace various '#define' strings - part 6
11 months ago
..
bitmaps Initial cmake conversion 9 years ago
data Simplify CMake rules for desktop file translations. 4 years ago
solver Replace Q_OBJECT with TQ_OBJECT 1 year ago
CHANGELOG Rename KAbout to avoid conflicts with KDE4 12 years ago
CMakeL10n.txt Desktop file translations: 5 years ago
CMakeLists.txt Rearrangement of libtdegames highscore headers. 5 years ago
LICENSE
Makefile.am Rearrangement of libtdegames highscore headers. 5 years ago
README
TODO
defines.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
defines.h Trinity Qt initial conversion 15 years ago
dialogs.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
dialogs.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
field.cpp Replace Qt with TQt 1 year ago
field.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
frame.cpp Replaced various '#define' with actual strings - part 3 1 year ago
frame.h rename the following methods: 13 years ago
highscores.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
highscores.h Rearrangement of libtdegames highscore headers. 5 years ago
kmines.kcfg
kminesui.rc
kzoommainwindow.cpp Replace various '#define' strings - part 6 11 months ago
kzoommainwindow.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
main.cpp Replace various '#define' strings - part 6 11 months ago
main.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
settings.kcfgc Rename a number of libraries and executables to avoid conflicts with KDE4 12 years ago
settings_addons.h
status.cpp Replace various '#define' strings - part 6 11 months ago
status.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
version.h

README

KMINES : the KDE minesweeper
----------------------------
Copyright (c) 1996-2004 Nicolas HADACEK  (hadacek@kde.org)
Copyright (c) 2001      Mikhail Kourinny (mkourinny@yahoo.com)
Distributed under the GNU General Public License


This is a very classical minesweeper written from scratch
with three predefined levels and custom levels.

 Easy   :  8x8  with 10 mines
 Normal : 16x16 with 40 mines
 Expert : 30x16 with 99 mines


Requirements : up to date KDE and QT libraries.