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tdegames/ksokoban
Timothy Pearson 69d847e2c2
Rename additional instances of KDE to TDE
13 years ago
..
data Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
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Bookmark.cpp Trinity Qt initial conversion 15 years ago
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LevelMap.h Trinity Qt initial conversion 15 years ago
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MainWindow.h TQt4 port kdegames 14 years ago
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ModalLabel.cpp rename the following methods: 13 years ago
ModalLabel.h rename the following methods: 13 years ago
Move.cpp Trinity Qt initial conversion 15 years ago
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main.cpp Trinity Qt initial conversion 15 years ago

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.