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534 lines
16 KiB
534 lines
16 KiB
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kreversi;">
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<!ENTITY package "tdegames">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &kreversi; Handbook</title>
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<authorgroup>
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<author>
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<firstname>Clay</firstname>
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<surname>Pradarits</surname>
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<affiliation>
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<address>&Clay.Pradarits.mail;</address>
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</affiliation>
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</author>
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<othercredit role="developer">
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<firstname>Mario</firstname>
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<surname>Weilguni</surname>
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<affiliation>
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<address>&Mario.Weilguni.mail;</address></affiliation>
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<contrib>Developer</contrib>
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</othercredit>
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<othercredit role="reviewer">
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<firstname>Lauri</firstname>
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<surname>Watts</surname>
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<contrib>Reviewer</contrib>
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<affiliation><address>
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&Lauri.Watts.mail;
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</address></affiliation>
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<date>2005-12-14</date>
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<releaseinfo>1.7</releaseinfo>
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<abstract><para>&kreversi; is a simple one player strategy game.</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>tdegames</keyword>
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<keyword>game</keyword>
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<keyword>KReversi</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="Introduction">
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<title>Introduction</title>
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<sect1 id="what-is-kreversi">
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<title>What is &kreversi;?</title>
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<para>&kreversi; is a simple one player strategy game played against the
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computer. The playing field is an 8 by 8 square board divided into 64
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squares. The game piece used is a colored stone - one side of it is red, the
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other blue. If a piece is captured by an opposing player, that piece is turned
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to reveal the color of that player. A winner is declared when one player has
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more pieces of his own color on the board and if there are no more possible
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moves.</para>
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</sect1>
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<sect1 id="object-of-the-game">
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<title>Object of the Game</title>
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<para>The object of the game is to control the majority of squares on the
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board.</para>
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</sect1>
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</chapter>
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<chapter id="Playing">
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<title>Playing</title>
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<sect1 id="basics">
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<title>Basics</title>
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<para>A move consists of outflanking your opponents disc(s), then flipping the
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outflanked disc(s) to reveal your color. A move is performed by placing the
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mouse pointer over the desired square then &LMB; click.</para>
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<para>To outflank means to place a disc on the board so that your opponent's
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row(s) of disc(s) is bordered at each end by a disc of your color. A row may be
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made up of one or more discs.</para>
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<para>The game starts with each player having two discs automatically placed
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in the center four squares of the board in the following pattern:</para>
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<screenshot>
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<screeninfo>&kreversi; opening position</screeninfo>
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<mediaobject>
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<imageobject><imagedata fileref="kreversi1.png" format="PNG"/></imageobject>
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<textobject><phrase>&kreversi; opening position</phrase></textobject>
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<caption><para>Board Layout</para></caption>
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</mediaobject>
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</screenshot>
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<variablelist>
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<varlistentry>
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<term><interface>Menu Bar</interface></term>
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<listitem>
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<para>The <interface>Menu Bar</interface> contains several choices of
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drop-down menus. These are <link
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linkend="game-menu"><guimenu>Game</guimenu></link>, <link
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linkend="move-menu"><guimenu>Move</guimenu></link>, <link
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linkend="view-menu"><guimenu>View</guimenu></link>, <link
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linkend="settings-menu"><guimenu>Settings</guimenu></link>, and <link
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linkend="help-menu"><guimenu>Help</guimenu></link>. Click with the &LMB; or
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<keycombo action="simul">&Alt;<keycap>the underlined
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letter</keycap></keycombo> to show the drop-down menu.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<variablelist>
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<varlistentry>
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<term><interface>Toolbar</interface></term>
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<listitem><para>Provides the player with icon shortcuts for commonly
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used actions. These are <guiicon>New</guiicon>,
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<guiicon>Stop Thinking</guiicon>, <guiicon>Continue Thinking</guiicon>,
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<guiicon>Undo</guiicon>, <guiicon>Show Menubar</guiicon>, <guiicon>Hint</guiicon>,
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<guiicon>Show Last Move</guiicon>, and <guiicon>Show Legal Moves</guiicon>.
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Place the mouse pointer over any of these icons and click with the &LMB; to
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activate.</para></listitem>
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</varlistentry>
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</variablelist>
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<variablelist>
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<varlistentry>
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<term><interface>Game Board</interface></term>
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<listitem><para>The game board consists of a 8 by 8 square board
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divided into 64 squares.</para></listitem>
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</varlistentry>
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</variablelist>
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<variablelist>
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<varlistentry>
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<term><interface>Status Bar</interface></term>
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<listitem><para>The status bar displays whose turn it is.</para></listitem>
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</varlistentry>
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</variablelist>
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<para>The field on the right side of the game board contains useful information such as
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which color represents each player, the number of
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squares each player controls on the board and displays all moves in the current game.</para>
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</sect1>
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<sect1 id="Rules">
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<title>Rules</title>
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<para>Blue always moves first.</para>
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<para>If on your turn you cannot outflank and flip at least one
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opposing disc, your turn is forfeited and your opponent moves
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again. However, if a move is available to you, you may not forfeit
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your turn.</para>
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<para>A disc may outflank any number of discs in one or more rows in
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any number of directions at the same time - horizontally, vertically
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or diagonally. A row is defined as one or more discs in a continuous
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straight line. </para>
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<para>You may not skip over your own color disc to outflank an
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opposing disc.</para>
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<para>Discs may only be outflanked as a direct result of a move and
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must fall in the direct line of the disc placed down.</para>
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<para>All discs outflanked in any one move must be flipped, even if it
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is to the player's advantage not to flip them.</para>
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<para>Once a disc is placed on a square, it can never be moved to
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another square later in the game.</para>
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<para>When it is no longer possible for either player to move, the
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game is over. Discs are then counted and the player with the majority
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of his or her color discs on the board is declared the winner.</para>
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<note><para>It is possible for a game to end before all 64 squares are
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filled.</para></note>
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</sect1>
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<sect1 id="tips">
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<title>Tips</title>
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<para>Try to place pieces on the edges whenever possible. Your
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opponent cannot outflank these pieces.</para>
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<para>Avoid placing pieces on one of the three neighbor fields of a
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corner unless you are absolutely sure that your opponent will not be
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able to put a piece on a corner.</para>
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<para>Sometimes it is better to offer some pieces to your
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opponent</para>
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<para>Try to put pieces on fields which prevent your opponent from
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moving.</para>
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<para>Try to force your opponent to put a piece in a neighboring field
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of a corner.</para>
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</sect1>
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</chapter>
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<chapter id="user-interface">
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<title>User Interface</title>
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<sect1 id="game-menu">
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<title><guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice></term>
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<listitem><para>Starts a new game.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>Load...</guimenuitem></menuchoice></term>
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<listitem><para>Loads a saved game.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>Save</guimenuitem></menuchoice></term>
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<listitem><para>Saves the current game.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut>
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<guimenu>Game</guimenu><guimenuitem>Show Highscores</guimenuitem></menuchoice></term>
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<listitem><para>Opens a dialog that displays different high score tables.
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<guibutton>Export</guibutton> the high scores into a file or click on
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<guibutton>Configure</guibutton> to open a dialog to customize your
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Nickname and add a Comment.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
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<guimenu>File</guimenu><guimenuitem>Quit</guimenuitem></menuchoice></term>
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<listitem><para>Quits &kreversi;.</para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="move-menu">
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<title><guimenu>Move</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut>
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<guimenu>Move</guimenu><guimenuitem>Undo</guimenuitem></menuchoice></term>
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<listitem><para>Removes your last move as well as the computer's last
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move from the board.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycap>H</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem>
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</menuchoice></term>
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<listitem><para>The computer will provide a hint for your next
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move.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><guimenu>Move</guimenu><guimenuitem>Switch
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Sides</guimenuitem></menuchoice></term>
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<listitem><para>Will make you the opposite color.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycap>Escape</keycap></shortcut>
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<guimenu>Move</guimenu><guimenuitem>Stop
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Thinking</guimenuitem></menuchoice></term>
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<listitem><para>Stops the computer's depth search, then you choose the
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computer's next move, or select the <guimenuitem>Continue Thinking</guimenuitem>
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menu item to continue the computer's thinking process.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><guimenu>Move</guimenu>
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<guimenuitem>Continue Thinking</guimenuitem></menuchoice></term>
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<listitem><para>Continue the computer's thinking process if it was
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previously stopped using the <guimenuitem>Stop Thinking</guimenuitem> menu
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item.
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</para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="view-menu">
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<title><guimenu>View</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>+</keycap></keycombo></shortcut>
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<guimenu>View</guimenu><guimenuitem>Zoom In</guimenuitem></menuchoice></term>
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<listitem><para>Enlarges the game board.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo
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action="simul">&Ctrl;<keycap>-</keycap></keycombo></shortcut>
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<guimenu>View</guimenu><guimenuitem>Zoom Out</guimenuitem></menuchoice></term>
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<listitem><para>Shrinks the game board.</para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="settings-menu">
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<title><guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo></shortcut><guimenu>Settings</guimenu>
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<guimenuitem>Hide Menubar</guimenuitem></menuchoice></term>
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<listitem><para>Toggles whether the menubar is visible.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guisubmenu>Toolbars</guisubmenu>
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<guimenuitem>Main Toolbar (&kreversi;)</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Toggle</action> the <guilabel>Main Toolbar</guilabel></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guisubmenu>Toolbars</guisubmenu>
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<guimenuitem>View Toolbar (&kreversi;)</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Toggle</action> the <guilabel>View Toolbar</guilabel></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice></term>
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<listitem><para>Opens a dialog which lets you configure all the keyboard shortcuts which
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are available in &kreversi;.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Toolbars...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Open a dialog where you can configure the toolbars</action> for &kreversi;</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure &kreversi;...</guimenuitem></menuchoice></term>
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<listitem><para>Opens the <link linkend="configuration">configuration
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dialog</link> which lets you tweak a lot of &kreversi;'s
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options.</para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="help-menu">
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<title><guimenu>Help</guimenu> Menu</title>
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&help.menu.documentation;
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</sect1>
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</chapter>
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<chapter id="configuration">
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<title>Configuration</title>
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<para>Selecting the <menuchoice><guimenu>Settings</guimenu>
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<guimenuitem>Configure &kreversi;...</guimenuitem></menuchoice> menu item will
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open a configuration dialog which lets you adjust many of &kreversi;'s
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options.</para>
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<screenshot>
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<screeninfo>&kreversi; configuration dialog</screeninfo>
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<mediaobject>
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<imageobject><imagedata fileref="kreversi-configuration.png" format="PNG"/></imageobject>
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<textobject><phrase>&kreversi; configuration dialog</phrase></textobject>
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</mediaobject>
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</screenshot>
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<variablelist>
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<varlistentry>
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<term><guilabel>Grayscale chips</guilabel></term>
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<listitem><para>Check this box to use grayscale chips instead of blue and
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red ones; this might improve the look on very low color
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displays.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Play Game</guilabel></term>
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<listitem><para>Check a radiobutton whether to play <guilabel>Casually</guilabel>
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or <guilabel>Competitively</guilabel>.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Animation</guilabel></term>
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<listitem><para>If this option is checked, a short animation will be shown
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when a disc changes it's color.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Animation Speed</guilabel></term>
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<listitem><para>If the <guilabel>Animation</guilabel> option is enabled, you
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can use this slider to define how fast the animation should be played; move the
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slider to the left for a slower animation, moving the slider to the right will
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play the animation faster.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Computer Skill</guilabel></term>
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<listitem><para>This slider lets you define the skill level of the computer
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player. There are seven different skill levels available, ranging from beginner
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to expert. Move the slider to the left for an easier opponent, or to the right
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to get a more difficult opponent.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Background</guilabel></term>
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<listitem><para>Here you can define the appearance of the playground. Select
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the <guilabel>Color:</guilabel> option and press the colored button at the right
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if you want the background to have a single color. Select the
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<guilabel>Image:</guilabel> option and enter the path to a picture in the input
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field at the right in case you want to use a specific image as the background
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wallpaper.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><guibutton>Help</guibutton></term>
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<listitem><para>Opens &kreversi; help.</para></listitem></varlistentry>
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<varlistentry>
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<term><guibutton>Defaults</guibutton></term>
|
|
<listitem><para>Reverts settings to defaults.</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><guibutton>OK</guibutton></term>
|
|
<listitem><para>Saves changes and closes dialog.</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><guibutton>Apply</guibutton></term>
|
|
<listitem><para>Saves changes but doesn't close dialog.</para></listitem></varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><guibutton>Cancel</guibutton></term>
|
|
<listitem><para>Cancels all your changes and closes the dialog.</para></listitem></varlistentry>
|
|
|
|
</variablelist>
|
|
</chapter>
|
|
|
|
<chapter id="credits-and-license">
|
|
<title>Credits and License</title>
|
|
|
|
<para>Program Copyright 1998-2000 &Mario.Weilguni;</para>
|
|
<para>Mats Luthman - Designer of the move engine.</para>
|
|
|
|
<para>Original documentation by &Mario.Weilguni;</para>
|
|
<para>Edited by Robert Williams</para>
|
|
|
|
<para>Documentation re-written and updated for &kde; 2.0 by &Clay.Pradarits;
|
|
&Clay.Pradarits.mail;</para>
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
&underFDL;
|
|
&underGPL;
|
|
</chapter>
|
|
|
|
<appendix id="Installation">
|
|
<title>Installation</title>
|
|
|
|
&install.intro.documentation;
|
|
|
|
<sect1 id="compilation-and-installation">
|
|
<title>Compilation and Installation</title>
|
|
|
|
&install.compile.documentation;
|
|
|
|
</sect1>
|
|
</appendix>
|
|
|
|
&documentation.index;
|
|
</book>
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|
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