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tdegames/libtdegames
Alexander Golubev 1aa6039e0e
Small rearrangement of libtdegames headers
5 years ago
..
carddecks Fix invalid headers in PNG files and optimize for size 8 years ago
highscore Initial cmake conversion 9 years ago
kgame Small rearrangement of libtdegames headers 5 years ago
pics Fix invalid headers in PNG files and optimize for size 8 years ago
CMakeL10n.txt Add CMakeL10n rules. 6 years ago
CMakeLists.txt cmake: Fix shared libraries version 9 years ago
Makefile.am
README
TODO
configure.in.in
kcanvasrootpixmap.cpp
kcanvasrootpixmap.h
kcarddialog.cpp
kcarddialog.h
kcarddialog.png Fix invalid headers in PNG files and optimize for size 8 years ago
kchat.cpp
kchat.h
kchatbase.cpp
kchatbase.h
kchatdialog.cpp
kchatdialog.h
kgamelcd.cpp
kgamelcd.h
kgamemisc.cpp
kgamemisc.h
kgameprogress.cpp
kgameprogress.h
kgrid2d.h
kstdgameaction.cpp
kstdgameaction.h

README

This directory contains the library for the tdegames packege.
It is a collection of functions used by some games or which
are useful for other games.

Packagers note: it is recommended to put the directory "carddecks" into a separate
package, as not all games using libtdegames use the carddecks as well.

Contents:
  kcarddialog: Access to carddeck selection and administration
               for cardgames
  kstdgameaction: just like kstdaction this provides some default action for
                  kde games. games often use different entries than other apps
                  (like "game" instead of "file"), so use this if possible
  kgamemisc: some static method i didn't know a good class name for. it
             currently features "randomName()" which will just give you a random name from
             a list (translators note: happy translating ;) i copied kde-common/accounts
             for this so there are nearly 300 entries...)
  kgame: this is a complete network/game handling library. it constists of a lot
         of classes which are explained in the kgame docu (as soon as it is
         written)
if you use libtdegames in your game please also add
TDEGlobal::locale()->insertCatalogue("libtdegames");
to main()
This will add libtdegames.pot to your game and therefore all libtdegames 
strings get translated.