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Timothy Pearson
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9 years ago | |
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engines | 9 years ago | |
icons | 9 years ago | |
pics | 9 years ago | |
sounds | 9 years ago | |
AUTHORS | 15 years ago | |
CMakeLists.txt | 9 years ago | |
Makefile.am | 11 years ago | |
README | 15 years ago | |
TODO | 15 years ago | |
eventsrc | 15 years ago | |
kbackgammon.desktop | 10 years ago | |
kbackgammonui.rc | 15 years ago | |
kbg.cpp | 12 years ago | |
kbg.h | 12 years ago | |
kbgboard.cpp | 12 years ago | |
kbgboard.h | 12 years ago | |
kbgstatus.cpp | 13 years ago | |
kbgstatus.h | 13 years ago | |
kbgtextview.cpp | 12 years ago | |
kbgtextview.h | 13 years ago | |
main.cpp | 12 years ago | |
version.h | 15 years ago |
README
This file describes KBackgammon ------------------------------- KBackgammon is a backgammon program for KDE2. It is based on the code, ideas and concepts of KFibs (which is a FIBS client for KDE1). For a short time, KBackgammon was called bacKgammon (if you know somebody who is still using bacKgammon, please force them to upgrade :-)). KBackgammon is a backgammon program built around a graphical backgammon board. Since it uses moular backgammon engines, it can easily be extended beyond the current set of engines. At the moment, the following types of backgammon games are supported: FIBS - online games on the First Internet Backgammon Server. the computer handles the network connection and translates the textual messages from the server into graphical representations. this engine offers separate chat window and player list window to simplify the interaction with the server Offline - play against yourself or a freind that is sitting next to you. the most important role of the computer is rolling the dice. In the near to mid future, the program will be extended with the following two kinds of engines: GNUBg - the GNU backgammon program is a powerful neural network and KBackgammon will soon allow you to play against it from the convinience of your KDE desktop. NextGen - this extension of the offline engine will allow you to play against other players on the network. the computer makes sure that the dice are fair and it handles the netwok communication. If you lust for other kinds of engines (besides FIBS, there are other internet servers out there and it somebody might want to have access to these as well), please contact the Jens Hoefkens <jens@hoefkens.com> and make your wishes heard.