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tdegames/kolf/objects/poolball/poolball.h

71 lines
1.4 KiB

#ifndef KOLFPOOLBALL_H
#define KOLFPOOLBALL_H
#include <tqcanvas.h>
#include <tqobject.h>
#include <tqpainter.h>
#include <klibloader.h>
#include <kolf/ball.h>
#include <kolf/canvasitem.h>
#include <kolf/config.h>
#include <kolf/object.h>
class StateDB;
class TDEConfig;
class PoolBallFactory : KLibFactory {
Q_OBJECT
public:
TQObject *createObject(TQObject *, const char *, const char *, const TQStringList & = TQStringList());
};
class PoolBall : public Ball
{
public:
PoolBall(TQCanvas *canvas);
virtual bool deleteable() const { return true; }
virtual Config *config(TQWidget *parent);
virtual void saveState(StateDB *);
virtual void save(TDEConfig *cfg);
virtual void loadState(StateDB *);
virtual void load(TDEConfig *cfg);
virtual void draw(TQPainter &);
virtual bool fastAdvance() const { return true; }
int number() const { return m_number; }
void setNumber(int newNumber) { m_number = newNumber; update(); }
private:
int m_number;
};
class PoolBallConfig : public Config
{
Q_OBJECT
public:
PoolBallConfig(PoolBall *poolBall, TQWidget *parent);
private slots:
void numberChanged(int);
private:
PoolBall *m_poolBall;
};
class PoolBallObj : public Object
{
public:
PoolBallObj() { m_name = i18n("Pool Ball"); m__name = "poolball"; m_author = "Jason Katz-Brown"; }
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new PoolBall(canvas); }
};
#endif