You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
300 lines
7.0 KiB
300 lines
7.0 KiB
/* Yo Emacs, this -*- C++ -*-
|
|
*******************************************************************
|
|
*******************************************************************
|
|
*
|
|
*
|
|
* KREVERSI
|
|
*
|
|
*
|
|
*******************************************************************
|
|
*
|
|
* A Reversi (or sometimes called Othello) game
|
|
*
|
|
*******************************************************************
|
|
*
|
|
* created 2005 by Inge Wallin <inge@lysator.liu.se>
|
|
*
|
|
*******************************************************************
|
|
*
|
|
* This file is part of the KDE project "KREVERSI"
|
|
*
|
|
* KREVERSI is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* KREVERSI is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with KREVERSI; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*
|
|
*******************************************************************
|
|
*/
|
|
|
|
|
|
#include <tqlayout.h>
|
|
#include <tqwidget.h>
|
|
#include <tqlabel.h>
|
|
|
|
#include <klocale.h>
|
|
#include <kdialog.h>
|
|
|
|
#if 0
|
|
#include <unistd.h>
|
|
|
|
#include <tqpainter.h>
|
|
#include <tqfont.h>
|
|
|
|
#include <kapplication.h>
|
|
#include <kstandarddirs.h>
|
|
#include <kconfig.h>
|
|
#include <knotifyclient.h>
|
|
#include <klocale.h>
|
|
#include <kexthighscore.h>
|
|
#include <kdebug.h>
|
|
|
|
#include "board.h"
|
|
#include "Engine.h"
|
|
#endif
|
|
#include "prefs.h"
|
|
|
|
#include "qreversigame.h"
|
|
#include "qreversigameview.h"
|
|
|
|
|
|
// ================================================================
|
|
// class StatusWidget
|
|
|
|
|
|
StatusWidget::StatusWidget(const TQString &text, TQWidget *parent)
|
|
: TQWidget(parent, "status_widget")
|
|
{
|
|
TQHBoxLayout *hbox = new TQHBoxLayout(this, 0, KDialog::spacingHint());
|
|
TQLabel *label;
|
|
|
|
m_textLabel = new TQLabel(text, this);
|
|
hbox->addWidget(m_textLabel);
|
|
|
|
m_pixLabel = new TQLabel(this);
|
|
hbox->addWidget(m_pixLabel);
|
|
|
|
label = new TQLabel(":", this);
|
|
hbox->addWidget(label);
|
|
|
|
m_scoreLabel = new TQLabel(this);
|
|
hbox->addWidget(m_scoreLabel);
|
|
}
|
|
|
|
|
|
// Set the text label
|
|
//
|
|
|
|
void StatusWidget::setText(const TQString &string)
|
|
{
|
|
m_textLabel->setText(string);
|
|
}
|
|
|
|
|
|
// Set the pixel label - used to show the color.
|
|
//
|
|
|
|
void StatusWidget::setPixmap(const TQPixmap &pixmap)
|
|
{
|
|
m_pixLabel->setPixmap(pixmap);
|
|
}
|
|
|
|
|
|
// Set the score label - used to write the number of pieces.
|
|
//
|
|
|
|
void StatusWidget::setScore(uint s)
|
|
{
|
|
m_scoreLabel->setText(TQString::number(s));
|
|
}
|
|
|
|
|
|
// ================================================================
|
|
// class QReversiGameView
|
|
|
|
|
|
QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
|
|
: TQWidget(parent, "gameview")
|
|
{
|
|
// Store a pointer to the game.
|
|
m_game = game;
|
|
|
|
// The widget stuff
|
|
createView();
|
|
|
|
// Other initializations.
|
|
m_humanColor = Nobody;
|
|
|
|
// Connect the game to the view.
|
|
connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(newGame()));
|
|
connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
|
|
this, TQT_SLOT(moveMade(uint, Move&)));
|
|
connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(updateView()));
|
|
// The sig_gameOver signal is not used by the view.
|
|
|
|
// Reemit the signal from the board.
|
|
connect(m_boardView, TQT_SIGNAL(signalSquareClicked(int, int)),
|
|
this, TQT_SLOT(squareClicked(int, int)));
|
|
}
|
|
|
|
|
|
QReversiGameView::~QReversiGameView()
|
|
{
|
|
}
|
|
|
|
|
|
// Create the entire view. Only called once from the constructor.
|
|
|
|
void QReversiGameView::createView()
|
|
{
|
|
TQGridLayout *layout = new TQGridLayout(this, 4, 2);
|
|
|
|
// The board
|
|
m_boardView = new QReversiBoardView(this, m_game);
|
|
m_boardView->loadSettings(); // Load the pixmaps used in the status widgets.
|
|
layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
|
|
|
|
// The status widgets
|
|
m_blackStatus = new StatusWidget(TQString::null, this);
|
|
m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
|
|
layout->addWidget(m_blackStatus, 0, 1);
|
|
m_whiteStatus = new StatusWidget(TQString::null, this);
|
|
m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20));
|
|
layout->addWidget(m_whiteStatus, 1, 1);
|
|
|
|
// The "Moves" label
|
|
TQLabel *movesLabel = new TQLabel( i18n("Moves"), this);
|
|
movesLabel->setAlignment(AlignCenter);
|
|
layout->addWidget(movesLabel, 2, 1);
|
|
|
|
// The list of moves.
|
|
m_movesView = new TQListBox(this, "moves");
|
|
m_movesView->setMinimumWidth(150);
|
|
layout->addWidget(m_movesView, 3, 1);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------
|
|
// Slots
|
|
|
|
|
|
// Recieves the sig_newGame signal from the game.
|
|
|
|
void QReversiGameView::newGame()
|
|
{
|
|
m_boardView->updateBoard(true);
|
|
m_movesView->clear();
|
|
updateStatus();
|
|
}
|
|
|
|
|
|
// Recieves the sig_move signal from the game.
|
|
|
|
void QReversiGameView::moveMade(uint moveNum, Move &move)
|
|
{
|
|
//FIXME: Error checks.
|
|
TQString colorsWB[] = {
|
|
i18n("White"),
|
|
i18n("Black")
|
|
};
|
|
TQString colorsRB[] = {
|
|
i18n("Red"),
|
|
i18n("Blue")
|
|
};
|
|
|
|
// Insert the new move in the listbox and mark it as the current one.
|
|
m_movesView->insertItem(TQString("%1. %2 %3")
|
|
.arg(moveNum)
|
|
.arg(Prefs::grayscale() ? colorsWB[move.color()]
|
|
: colorsRB[move.color()])
|
|
.arg(move.asString()));
|
|
m_movesView->setCurrentItem(moveNum - 1);
|
|
m_movesView->ensureCurrentVisible();
|
|
|
|
// Animate all changed pieces.
|
|
m_boardView->animateChanged(move);
|
|
m_boardView->updateBoard();
|
|
|
|
// Update the score.
|
|
updateStatus();
|
|
}
|
|
|
|
|
|
// Recieves the sig_update signal from the game, and can be called
|
|
// whenever a total update of the view is required.
|
|
|
|
void QReversiGameView::updateView()
|
|
{
|
|
m_boardView->updateBoard(true);
|
|
updateMovelist();
|
|
updateStatus();
|
|
}
|
|
|
|
|
|
// Only updates the status widgets (score).
|
|
|
|
void QReversiGameView::updateStatus()
|
|
{
|
|
m_blackStatus->setScore(m_game->score(Black));
|
|
m_whiteStatus->setScore(m_game->score(White));
|
|
}
|
|
|
|
|
|
// Only updates the status board.
|
|
|
|
void QReversiGameView::updateBoard(bool force)
|
|
{
|
|
m_boardView->updateBoard(force);
|
|
}
|
|
|
|
|
|
// Only updates the movelist. This method regenerates the list from
|
|
// scratch.
|
|
|
|
void QReversiGameView::updateMovelist()
|
|
{
|
|
// FIXME: NYI
|
|
}
|
|
|
|
|
|
// This special slot is just because the external program doesn't have
|
|
// access to the internal board view.
|
|
//
|
|
|
|
void QReversiGameView::squareClicked(int row, int col)
|
|
{
|
|
emit signalSquareClicked(row, col);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------
|
|
// Other public methods.
|
|
|
|
|
|
void QReversiGameView::setHumanColor(Color color)
|
|
{
|
|
m_humanColor = color;
|
|
|
|
if (color == Black) {
|
|
m_blackStatus->setText(i18n("You"));
|
|
m_whiteStatus->setText("");
|
|
}
|
|
else {
|
|
m_blackStatus->setText("");
|
|
m_whiteStatus->setText(i18n("You"));
|
|
}
|
|
}
|
|
|
|
|
|
#include "qreversigameview.moc"
|
|
|