You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/kreversi/qreversigameview.cpp

300 lines
7.0 KiB

/* Yo Emacs, this -*- C++ -*-
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* created 2005 by Inge Wallin <inge@lysator.liu.se>
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#include <tqlayout.h>
#include <tqwidget.h>
#include <tqlabel.h>
#include <klocale.h>
#include <kdialog.h>
#if 0
#include <unistd.h>
#include <tqpainter.h>
#include <tqfont.h>
#include <kapplication.h>
#include <kstandarddirs.h>
#include <kconfig.h>
#include <knotifyclient.h>
#include <klocale.h>
#include <kexthighscore.h>
#include <kdebug.h>
#include "board.h"
#include "Engine.h"
#endif
#include "prefs.h"
#include "qreversigame.h"
#include "qreversigameview.h"
// ================================================================
// class StatusWidget
StatusWidget::StatusWidget(const TQString &text, TQWidget *parent)
: TQWidget(parent, "status_widget")
{
TQHBoxLayout *hbox = new TQHBoxLayout(this, 0, KDialog::spacingHint());
TQLabel *label;
m_textLabel = new TQLabel(text, this);
hbox->addWidget(m_textLabel);
m_pixLabel = new TQLabel(this);
hbox->addWidget(m_pixLabel);
label = new TQLabel(":", this);
hbox->addWidget(label);
m_scoreLabel = new TQLabel(this);
hbox->addWidget(m_scoreLabel);
}
// Set the text label
//
void StatusWidget::setText(const TQString &string)
{
m_textLabel->setText(string);
}
// Set the pixel label - used to show the color.
//
void StatusWidget::setPixmap(const TQPixmap &pixmap)
{
m_pixLabel->setPixmap(pixmap);
}
// Set the score label - used to write the number of pieces.
//
void StatusWidget::setScore(uint s)
{
m_scoreLabel->setText(TQString::number(s));
}
// ================================================================
// class QReversiGameView
QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game)
: TQWidget(parent, "gameview")
{
// Store a pointer to the game.
m_game = game;
// The widget stuff
createView();
// Other initializations.
m_humanColor = Nobody;
// Connect the game to the view.
connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(newGame()));
connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)),
this, TQT_SLOT(moveMade(uint, Move&)));
connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(updateView()));
// The sig_gameOver signal is not used by the view.
// Reemit the signal from the board.
connect(m_boardView, TQT_SIGNAL(signalSquareClicked(int, int)),
this, TQT_SLOT(squareClicked(int, int)));
}
QReversiGameView::~QReversiGameView()
{
}
// Create the entire view. Only called once from the constructor.
void QReversiGameView::createView()
{
TQGridLayout *layout = new TQGridLayout(this, 4, 2);
// The board
m_boardView = new QReversiBoardView(this, m_game);
m_boardView->loadSettings(); // Load the pixmaps used in the status widgets.
layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0);
// The status widgets
m_blackStatus = new StatusWidget(TQString::null, this);
m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20));
layout->addWidget(m_blackStatus, 0, 1);
m_whiteStatus = new StatusWidget(TQString::null, this);
m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20));
layout->addWidget(m_whiteStatus, 1, 1);
// The "Moves" label
TQLabel *movesLabel = new TQLabel( i18n("Moves"), this);
movesLabel->setAlignment(AlignCenter);
layout->addWidget(movesLabel, 2, 1);
// The list of moves.
m_movesView = new TQListBox(this, "moves");
m_movesView->setMinimumWidth(150);
layout->addWidget(m_movesView, 3, 1);
}
// ----------------------------------------------------------------
// Slots
// Recieves the sig_newGame signal from the game.
void QReversiGameView::newGame()
{
m_boardView->updateBoard(true);
m_movesView->clear();
updateStatus();
}
// Recieves the sig_move signal from the game.
void QReversiGameView::moveMade(uint moveNum, Move &move)
{
//FIXME: Error checks.
TQString colorsWB[] = {
i18n("White"),
i18n("Black")
};
TQString colorsRB[] = {
i18n("Red"),
i18n("Blue")
};
// Insert the new move in the listbox and mark it as the current one.
m_movesView->insertItem(TQString("%1. %2 %3")
.arg(moveNum)
.arg(Prefs::grayscale() ? colorsWB[move.color()]
: colorsRB[move.color()])
.arg(move.asString()));
m_movesView->setCurrentItem(moveNum - 1);
m_movesView->ensureCurrentVisible();
// Animate all changed pieces.
m_boardView->animateChanged(move);
m_boardView->updateBoard();
// Update the score.
updateStatus();
}
// Recieves the sig_update signal from the game, and can be called
// whenever a total update of the view is required.
void QReversiGameView::updateView()
{
m_boardView->updateBoard(true);
updateMovelist();
updateStatus();
}
// Only updates the status widgets (score).
void QReversiGameView::updateStatus()
{
m_blackStatus->setScore(m_game->score(Black));
m_whiteStatus->setScore(m_game->score(White));
}
// Only updates the status board.
void QReversiGameView::updateBoard(bool force)
{
m_boardView->updateBoard(force);
}
// Only updates the movelist. This method regenerates the list from
// scratch.
void QReversiGameView::updateMovelist()
{
// FIXME: NYI
}
// This special slot is just because the external program doesn't have
// access to the internal board view.
//
void QReversiGameView::squareClicked(int row, int col)
{
emit signalSquareClicked(row, col);
}
// ----------------------------------------------------------------
// Other public methods.
void QReversiGameView::setHumanColor(Color color)
{
m_humanColor = color;
if (color == Black) {
m_blackStatus->setText(i18n("You"));
m_whiteStatus->setText("");
}
else {
m_blackStatus->setText("");
m_whiteStatus->setText(i18n("You"));
}
}
#include "qreversigameview.moc"