You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/libtdegames/kgame
Michele Calgaro 1d0e7307b1
Replace Q_OBJECT with TQ_OBJECT
1 year ago
..
dialogs Replace Q_OBJECT with TQ_OBJECT 1 year ago
CMakeLists.txt Initial cmake conversion 9 years ago
COMPAT Rename obsolete tq methods to standard names 13 years ago
DESIGN Rename old tq methods that no longer need a unique name 13 years ago
Makefile.am Renaming of files in preparation for code style tools. 4 years ago
README.LIB Actually move the kde files that were renamed in the last commit 13 years ago
TODO Rename KCModule, KConfig, KIO, KServer, and KSocket to avoid conflicts with KDE4 12 years ago
kgame.cpp Removed code formatting modelines. 4 years ago
kgame.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgamechat.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgamechat.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgameerror.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgameerror.h Branding cleanup: KDE -> TDE 13 years ago
kgameio.cpp Branding cleanup: KDE -> TDE 13 years ago
kgameio.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgamemessage.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgamemessage.h Branding cleanup: KDE -> TDE 13 years ago
kgamenetwork.cpp Removed code formatting modelines. 4 years ago
kgamenetwork.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgameprocess.cpp Branding cleanup: KDE -> TDE 13 years ago
kgameprocess.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgameproperty.cpp Branding cleanup: KDE -> TDE 13 years ago
kgameproperty.h Branding cleanup: KDE -> TDE 13 years ago
kgamepropertyarray.h Branding cleanup: KDE -> TDE 13 years ago
kgamepropertyhandler.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgamepropertyhandler.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgamepropertylist.h Branding cleanup: KDE -> TDE 13 years ago
kgamesequence.cpp Removed code formatting modelines. 4 years ago
kgamesequence.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kgameversion.h Branding cleanup: KDE -> TDE 13 years ago
kmessageclient.cpp Fix unintended renaming 11 years ago
kmessageclient.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kmessageio.cpp Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4 12 years ago
kmessageio.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kmessageserver.cpp Fix unintended renaming 11 years ago
kmessageserver.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
kmessageserver.png Fix invalid headers in PNG files and optimize for size 8 years ago
kplayer.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kplayer.h Replace Q_OBJECT with TQ_OBJECT 1 year ago
libtdegames.html Gender-neutral language 2 years ago
messages.txt Rename old tq methods that no longer need a unique name 13 years ago
scenario0.png Fix invalid headers in PNG files and optimize for size 8 years ago
scenario1.png Fix invalid headers in PNG files and optimize for size 8 years ago
scenario2.png Fix invalid headers in PNG files and optimize for size 8 years ago

README.LIB

some thoughts and comments about the lib - usually for KGame hackers

- setMin/MaxPlayers() etc. use KGameProperty::changeValue() which is slightly
  unclean but as these functions can only called by the ADMIN it doesn't matter.
- AB: KGamePropertyList && KGamePropertyArray:
     for PolicyClean||PolicyDirty the values are streamed into a QDataStream as usual
     for PolicyDirty||PolicyLocal the values are streamed as well but
     additionally command() is called immediately. The values are read from
     the stream there. This is some kind of performance loss as it would be
     faster *not* to stream it but imediately call e.g. insert(). But it will
     probably save a *lot* of bugs!