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121 lines
3.0 KiB
121 lines
3.0 KiB
/*
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This file is part of the TDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __KCHATDIALOG_H__
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#define __KCHATDIALOG_H__
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#include <kdialogbase.h>
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#include <tdemacros.h>
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class KChatBase;
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class KChatDialogPrivate;
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class TDE_EXPORT KChatDialog : public KDialogBase
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{
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TQ_OBJECT
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public:
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/**
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* Construct a KChatDialog widget
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**/
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KChatDialog(TQWidget* parent, bool modal = false);
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/**
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* Construct a KChatDialog widget which automatically configures the
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* @ref KChatBase widget. You probably want to use this as you don't
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* have to care about the configuration stuff yourself.
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**/
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KChatDialog(KChatBase* chatWidget, TQWidget* parent, bool modal = false);
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/**
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* Destruct the dialog
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**/
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~KChatDialog();
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/**
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* @return The font that shall be used as the "name: " part of a normal
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* message.
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**/
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TQFont nameFont() const;
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/**
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* @return The font that shall be used for normal messages.
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**/
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TQFont textFont() const;
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/**
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* @return The font that shall be used as the "name: " part of a system
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* (game) message.
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**/
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TQFont systemNameFont() const;
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/**
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* @return The font that shall be used for a system (game) message.
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**/
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TQFont systemTextFont() const;
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/**
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* Set the widget that will be configured by the dialog. Use this if you
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* don't want to configure the widget yourself.
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* @param widget The chat widget that shall be configured
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* @param Whether you want to have the current @ref KChatBase fonts as
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* defaults in the dialog
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**/
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void plugChatWidget(KChatBase* widget, bool applyFonts = true);
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/**
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* Used to configure the chat widget according to the user settings.
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* This is called automatically if @ref plugChatWidget was called
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* before.
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* @param widget The chat widget that shall be configured
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**/
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void configureChatWidget(KChatBase* widget);
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/**
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* @return The maximal allowed messages in the chat widget. -1 is
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* unlimited
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**/
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int maxMessages() const;
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protected slots:
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void slotGetNameFont();
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void slotGetTextFont();
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void slotGetSystemNameFont();
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void slotGetSystemTextFont();
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virtual void slotApply();
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virtual void slotOk();
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private:
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void setNameFont(TQFont);
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void setTextFont(TQFont);
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void setSystemNameFont(TQFont);
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void setSystemTextFont(TQFont);
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void setMaxMessages(int max);
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private:
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void init();
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private:
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KChatDialogPrivate* d;
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};
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#endif
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