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tdegames/libtdegames/kchatdialog.h

121 lines
3.0 KiB

/*
This file is part of the TDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KCHATDIALOG_H__
#define __KCHATDIALOG_H__
#include <kdialogbase.h>
#include <tdemacros.h>
class KChatBase;
class KChatDialogPrivate;
class TDE_EXPORT KChatDialog : public KDialogBase
{
TQ_OBJECT
public:
/**
* Construct a KChatDialog widget
**/
KChatDialog(TQWidget* parent, bool modal = false);
/**
* Construct a KChatDialog widget which automatically configures the
* @ref KChatBase widget. You probably want to use this as you don't
* have to care about the configuration stuff yourself.
**/
KChatDialog(KChatBase* chatWidget, TQWidget* parent, bool modal = false);
/**
* Destruct the dialog
**/
~KChatDialog();
/**
* @return The font that shall be used as the "name: " part of a normal
* message.
**/
TQFont nameFont() const;
/**
* @return The font that shall be used for normal messages.
**/
TQFont textFont() const;
/**
* @return The font that shall be used as the "name: " part of a system
* (game) message.
**/
TQFont systemNameFont() const;
/**
* @return The font that shall be used for a system (game) message.
**/
TQFont systemTextFont() const;
/**
* Set the widget that will be configured by the dialog. Use this if you
* don't want to configure the widget yourself.
* @param widget The chat widget that shall be configured
* @param Whether you want to have the current @ref KChatBase fonts as
* defaults in the dialog
**/
void plugChatWidget(KChatBase* widget, bool applyFonts = true);
/**
* Used to configure the chat widget according to the user settings.
* This is called automatically if @ref plugChatWidget was called
* before.
* @param widget The chat widget that shall be configured
**/
void configureChatWidget(KChatBase* widget);
/**
* @return The maximal allowed messages in the chat widget. -1 is
* unlimited
**/
int maxMessages() const;
protected slots:
void slotGetNameFont();
void slotGetTextFont();
void slotGetSystemNameFont();
void slotGetSystemTextFont();
virtual void slotApply();
virtual void slotOk();
private:
void setNameFont(TQFont);
void setTextFont(TQFont);
void setSystemNameFont(TQFont);
void setSystemTextFont(TQFont);
void setMaxMessages(int max);
private:
void init();
private:
KChatDialogPrivate* d;
};
#endif