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tdegames/kasteroids/toplevel.cpp

679 lines
18 KiB

/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/
#include <tqlabel.h>
#include <tqlayout.h>
#include <tqlcdnumber.h>
#include <tqspinbox.h>
#include <tqcheckbox.h>
#include <kdebug.h>
#include <tdeapplication.h>
#include <kstandarddirs.h>
#include <tdeglobalsettings.h>
#include <tdemessagebox.h>
#include <tdelocale.h>
#include <kkeydialog.h>
#include <tdeaction.h>
#include <kstdgameaction.h>
#include <kaudioplayer.h>
#include <kscoredialog.h>
#include <tdeconfigdialog.h>
#include "settings.h"
#include "toplevel.h"
#include "ledmeter.h"
#include "toplevel.moc"
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
#include <X11/Xlib.h>
#endif
#include <fixx11h.h>
#define SB_SCORE 1
#define SB_LEVEL 2
#define SB_SHIPS 3
struct SLevel
{
int nrocks;
double rockSpeed;
};
#define MAX_LEVELS 16
SLevel levels[MAX_LEVELS] =
{
{ 1, 0.4 },
{ 1, 0.6 },
{ 2, 0.5 },
{ 2, 0.7 },
{ 2, 0.8 },
{ 3, 0.6 },
{ 3, 0.7 },
{ 3, 0.8 },
{ 4, 0.6 },
{ 4, 0.7 },
{ 4, 0.8 },
{ 5, 0.7 },
{ 5, 0.8 },
{ 5, 0.9 },
{ 5, 1.0 }
};
#ifdef KA_ENABLE_SOUND
#include <arts/dispatcher.h>
#include <arts/soundserver.h>
Arts::SimpleSoundServer *soundServer = 0;
#endif
KAstTopLevel::KAstTopLevel()
{
TQWidget *mainWin = new TQWidget( this );
mainWin->setFixedSize(640, 480);
view = new KAsteroidsView( mainWin );
connect( view, TQT_SIGNAL( shipKilled() ), TQT_SLOT( slotShipKilled() ) );
connect( view, TQT_SIGNAL( rockHit(int) ), TQT_SLOT( slotRockHit(int) ) );
connect( view, TQT_SIGNAL( rocksRemoved() ), TQT_SLOT( slotRocksRemoved() ) );
connect( view, TQT_SIGNAL( updateVitals() ), TQT_SLOT( slotUpdateVitals() ) );
TQVBoxLayout *vb = new TQVBoxLayout( mainWin );
TQHBoxLayout *hb = new TQHBoxLayout;
TQHBoxLayout *hbd = new TQHBoxLayout;
vb->addLayout( hb );
TQFont labelFont( TDEGlobalSettings::generalFont().family(), 24 );
TQColorGroup grp( darkGreen, black, TQColor( 128, 128, 128 ),
TQColor( 64, 64, 64 ), black, darkGreen, black );
TQPalette pal( grp, grp, grp );
mainWin->setPalette( pal );
hb->addSpacing( 10 );
TQLabel *label;
label = new TQLabel( i18n("Score"), mainWin );
label->setFont( labelFont );
label->setPalette( pal );
label->setFixedWidth( label->sizeHint().width() );
hb->addWidget( label );
scoreLCD = new TQLCDNumber( 6, mainWin );
scoreLCD->setFrameStyle( TQFrame::NoFrame );
scoreLCD->setSegmentStyle( TQLCDNumber::Flat );
scoreLCD->setFixedWidth( 150 );
scoreLCD->setPalette( pal );
hb->addWidget( scoreLCD );
hb->addStretch( 10 );
label = new TQLabel( i18n("Level"), mainWin );
label->setFont( labelFont );
label->setPalette( pal );
label->setFixedWidth( label->sizeHint().width() );
hb->addWidget( label );
levelLCD = new TQLCDNumber( 2, mainWin );
levelLCD->setFrameStyle( TQFrame::NoFrame );
levelLCD->setSegmentStyle( TQLCDNumber::Flat );
levelLCD->setFixedWidth( 70 );
levelLCD->setPalette( pal );
hb->addWidget( levelLCD );
hb->addStretch( 10 );
label = new TQLabel( i18n("Ships"), mainWin );
label->setFont( labelFont );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hb->addWidget( label );
shipsLCD = new TQLCDNumber( 1, mainWin );
shipsLCD->setFrameStyle( TQFrame::NoFrame );
shipsLCD->setSegmentStyle( TQLCDNumber::Flat );
shipsLCD->setFixedWidth( 40 );
shipsLCD->setPalette( pal );
hb->addWidget( shipsLCD );
hb->addStrut( 30 );
TQFrame *sep = new TQFrame( mainWin );
sep->setMaximumHeight( 5 );
sep->setFrameStyle( TQFrame::HLine | TQFrame::Raised );
sep->setPalette( pal );
vb->addWidget( sep );
vb->addWidget( view, 10 );
// -- bottom layout:
TQFrame *sep2 = new TQFrame( mainWin );
sep2->setMaximumHeight( 1 );
sep2->setFrameStyle( TQFrame::HLine | TQFrame::Raised );
sep2->setPalette( pal );
vb->addWidget( sep2, 1 );
vb->addLayout( hbd );
TQFont smallFont( TDEGlobalSettings::generalFont().family(), 14 );
hbd->addSpacing( 10 );
TQString sprites_prefix =
TDEGlobal::dirs()->findResourceDir("sprite", "rock1/rock10000.png");
/*
label = new TQLabel( i18n( "T" ), mainWin );
label->setFont( smallFont );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
teleportsLCD = new TQLCDNumber( 1, mainWin );
teleportsLCD->setFrameStyle( TQFrame::NoFrame );
teleportsLCD->setSegmentStyle( TQLCDNumber::Flat );
teleportsLCD->setPalette( pal );
teleportsLCD->setFixedHeight( 20 );
hbd->addWidget( teleportsLCD );
hbd->addSpacing( 10 );
*/
TQPixmap pm( sprites_prefix + "powerups/brake.png" );
label = new TQLabel( mainWin );
label->setPixmap( pm );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
brakesLCD = new TQLCDNumber( 1, mainWin );
brakesLCD->setFrameStyle( TQFrame::NoFrame );
brakesLCD->setSegmentStyle( TQLCDNumber::Flat );
brakesLCD->setPalette( pal );
brakesLCD->setFixedHeight( 20 );
hbd->addWidget( brakesLCD );
hbd->addSpacing( 10 );
pm.load( sprites_prefix + "powerups/shield.png" );
label = new TQLabel( mainWin );
label->setPixmap( pm );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
shieldLCD = new TQLCDNumber( 1, mainWin );
shieldLCD->setFrameStyle( TQFrame::NoFrame );
shieldLCD->setSegmentStyle( TQLCDNumber::Flat );
shieldLCD->setPalette( pal );
shieldLCD->setFixedHeight( 20 );
hbd->addWidget( shieldLCD );
hbd->addSpacing( 10 );
pm.load( sprites_prefix + "powerups/shoot.png" );
label = new TQLabel( mainWin );
label->setPixmap( pm );
label->setFixedWidth( label->sizeHint().width() );
label->setPalette( pal );
hbd->addWidget( label );
shootLCD = new TQLCDNumber( 1, mainWin );
shootLCD->setFrameStyle( TQFrame::NoFrame );
shootLCD->setSegmentStyle( TQLCDNumber::Flat );
shootLCD->setPalette( pal );
shootLCD->setFixedHeight( 20 );
hbd->addWidget( shootLCD );
hbd->addStretch( 1 );
label = new TQLabel( i18n( "Fuel" ), mainWin );
label->setFont( smallFont );
label->setFixedWidth( label->sizeHint().width() + 10 );
label->setPalette( pal );
hbd->addWidget( label );
powerMeter = new KALedMeter( mainWin );
powerMeter->setFrameStyle( TQFrame::Box | TQFrame::Plain );
powerMeter->setRange( MAX_POWER_LEVEL );
powerMeter->addColorRange( 10, darkRed );
powerMeter->addColorRange( 20, TQColor(160, 96, 0) );
powerMeter->addColorRange( 70, darkGreen );
powerMeter->setCount( 40 );
powerMeter->setPalette( pal );
powerMeter->setFixedSize( 200, 12 );
hbd->addWidget( powerMeter );
initTDEAction();
setCentralWidget( mainWin );
setupGUI( TDEMainWindow::Save | Create );
setFocusPolicy( TQ_StrongFocus );
setFocus();
#ifdef KA_ENABLE_SOUND
soundServer = new Arts::SimpleSoundServer(
Arts::Reference("global:Arts_SimpleSoundServer") );
#endif
loadSettings();
slotNewGame();
installEventFilter(this);
}
KAstTopLevel::~KAstTopLevel()
{
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
XAutoRepeatOn( tqt_xdisplay() );
#endif
soundDict.setAutoDelete(true);
soundDict.clear();
#ifdef KA_ENABLE_SOUND
delete soundServer;
#endif
}
void KAstTopLevel::initTDEAction()
{
// game
KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT( slotNewGame() ), actionCollection() );
KStdGameAction::highscores( TQT_TQOBJECT(this), TQT_SLOT( slotShowHighscores() ), actionCollection() );
KStdGameAction::pause( TQT_TQOBJECT(this), TQT_SLOT( slotPause() ), actionCollection() );
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection());
// settings
KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT( slotKeyConfig() ), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT( slotPref() ), actionCollection());
// keyboard-only actions
keycodes.insert(Thrust, new TDEAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust"));
keycodes.insert(RotateLeft, new TDEAction(i18n("Rotate Left"), TQt::Key_Left, 0, 0, actionCollection(), "RotateLeft"));
keycodes.insert(RotateRight, new TDEAction(i18n("Rotate Right"), TQt::Key_Right, 0, 0, actionCollection(), "RotateRight"));
keycodes.insert(Shoot, new TDEAction(i18n("Shoot"), TQt::Key_Space, 0, 0, actionCollection(), "Shoot"));
// keycodes.insert(Teleport, new TDEAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport"));
keycodes.insert(Brake, new TDEAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake"));
keycodes.insert(Shield, new TDEAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield"));
launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, TQT_TQOBJECT(this), TQT_SLOT(slotLaunch()), actionCollection(), "Launch");
}
void KAstTopLevel::loadSettings()
{
soundDict.insert("ShipDestroyed",
new TQString( locate("sounds", Settings::soundShipDestroyed())) );
soundDict.insert("RockDestroyed",
new TQString( locate("sounds", Settings::soundRockDestroyed())) );
shipsRemain = Settings::numShips();
}
void KAstTopLevel::playSound( const char *snd )
{
// KAudioPlayer sometimes seem to be a little bit...slow
// it takes a moment until the sound is played - maybe an arts problem
// but it's a good temporary solution
if (!Settings::playSounds())
return;
TQString *filename = soundDict[ snd ];
if (filename) {
KAudioPlayer::play(*filename);
}
return; // remove this and the above when the sound below is working correctly
#ifdef KA_ENABLE_SOUND
TQString *filename = soundDict[ snd ];
if (filename) {
kdDebug(12012)<< "playing " << *filename << endl;
if(!soundServer->isNull()) soundServer->play(filename->latin1());
}
#endif
}
bool KAstTopLevel::eventFilter( TQObject* /* object */, TQEvent *event )
{
TQKeyEvent *e = TQT_TQKEYEVENT(event);
if (event->type() == TQEvent::AccelOverride)
{
if (processKeyPress(e)) return true;
else return false;
}
else if (event->type() == TQEvent::KeyRelease)
{
if (processKeyRelease(e)) return true;
else return false;
}
return false;
}
bool KAstTopLevel::processKeyPress( TQKeyEvent *event )
{
KKey key(event);
Action a = Invalid;
TQMap<Action, TDEAction*>::Iterator it = keycodes.begin();
for (; it != keycodes.end(); ++it)
{
if ( (*it)->shortcut().contains(key) )
{
a = it.key();
break;
}
}
switch ( a )
{
case RotateLeft:
view->rotateLeft( true );
break;
case RotateRight:
view->rotateRight( true );
break;
case Thrust:
view->thrust( true );
break;
case Shoot:
if (gameOver)
slotNewGame();
else
view->shoot( true );
break;
case Shield:
view->setShield( true );
break;
/* case Teleport:
view->teleport( true );
break;*/
case Brake:
view->brake( true );
break;
case Invalid:
default:
return false;
}
return true;
}
bool KAstTopLevel::processKeyRelease( TQKeyEvent *event )
{
KKey key(event);
Action a = Invalid;
TQMap<Action, TDEAction*>::Iterator it = keycodes.begin();
for (; it != keycodes.end(); ++it)
{
if ( (*it)->shortcut().contains(key) )
{
a = it.key();
break;
}
}
switch ( a )
{
case RotateLeft:
view->rotateLeft( false );
break;
case RotateRight:
view->rotateRight( false );
break;
case Thrust:
view->thrust( false );
break;
case Shoot:
view->shoot( false );
break;
case Brake:
view->brake( false );
break;
case Shield:
view->setShield( false );
break;
/* case Teleport:
view->teleport( false );
break;*/
case Invalid:
default:
return false;
}
return true;
}
void KAstTopLevel::focusInEvent( TQFocusEvent *e )
{
view->pause( false );
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
XAutoRepeatOff( tqt_xdisplay() );
#endif
TDEMainWindow::focusInEvent(e);
}
void KAstTopLevel::focusOutEvent( TQFocusEvent *e )
{
view->pause( true );
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
XAutoRepeatOn( tqt_xdisplay() );
#endif
TDEMainWindow::focusOutEvent(e);
}
void KAstTopLevel::slotNewGame()
{
loadSettings();
score = 0;
scoreLCD->display( 0 );
level = 0;
levelLCD->display( level );
shipsLCD->display( shipsRemain-1 );
view->newGame();
view->setRockSpeed( levels[0].rockSpeed );
view->addRocks( levels[0].nrocks );
view->showText( i18n( "Press %1 to launch." )
.arg(launchAction->shortcut().seq(0).toString()),
yellow );
waitShip = true;
gameOver = false;
}
bool KAstTopLevel::queryExit()
{
#if defined TQ_WS_X11 && ! defined K_WS_TQTONLY
XAutoRepeatOn( tqt_xdisplay() );
#endif
return true;
}
void KAstTopLevel::slotShipKilled()
{
shipsRemain--;
shipsLCD->display( shipsRemain-1 );
playSound( "ShipDestroyed" );
if ( shipsRemain )
{
waitShip = true;
view->showText( i18n( "Ship Destroyed. Press %1 to launch.")
.arg(launchAction->shortcut().seq(0).toString()),
yellow );
}
else
{
view->showText( i18n("Game Over!"), red );
view->endGame();
doStats();
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
KScoreDialog::FieldInfo scoreInfo;
scoreInfo[KScoreDialog::Level].setNum(level);
if (d.addScore(score, scoreInfo) || Settings::showHiscores())
{
// Show highscore and ask for name.
d.exec();
slotGameOver();
}
else
{
TQTimer::singleShot(1000, TQT_TQOBJECT(this), TQT_SLOT(slotGameOver()));
}
}
}
void KAstTopLevel::slotGameOver()
{
gameOver = true;
}
void KAstTopLevel::slotRockHit( int size )
{
switch ( size )
{
case 0:
score += 10;
break;
case 1:
score += 20;
break;
default:
score += 40;
}
playSound( "RockDestroyed" );
scoreLCD->display( score );
}
void KAstTopLevel::slotRocksRemoved()
{
level++;
if ( level >= MAX_LEVELS )
level = MAX_LEVELS - 1;
view->setRockSpeed( levels[level-1].rockSpeed );
view->addRocks( levels[level-1].nrocks );
levelLCD->display( level );
}
void KAstTopLevel::slotKeyConfig()
{
KKeyDialog::configure( actionCollection(), this );
if ( waitShip ) view->showText( i18n( "Press %1 to launch." )
.arg(launchAction->shortcut().seq(0).toString()),
yellow, false );
}
void KAstTopLevel::slotPref()
{
if(TDEConfigDialog::showDialog("settings"))
return;
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self(), KDialogBase::Swallow);
/* Make widget */
TQWidget *w = new TQWidget(0, "Settings");
TQVBoxLayout *page = new TQVBoxLayout( w, 11 );
TQHBoxLayout *hb = new TQHBoxLayout( page, 11 );
TQLabel *label = new TQLabel( i18n("Start new game with"), w );
TQSpinBox* sb = new TQSpinBox( 1, 5, 1, w, "kcfg_numShips" );
sb->setValue(3);
TQLabel *lb = new TQLabel( i18n(" ships."), w );
TQSpacerItem* hspacer = new TQSpacerItem( 16, 20, TQSizePolicy::Minimum, TQSizePolicy::Expanding );
hb->addWidget(label);
hb->addWidget(sb);
hb->addWidget(lb);
hb->addItem(hspacer);
TQCheckBox *f1 = new TQCheckBox(i18n("Show highscores on Game Over"), w, "kcfg_showHiscores");
TQCheckBox *f2 = new TQCheckBox(i18n("Player can destroy Powerups"), w, "kcfg_canDestroyPowerups");
f2->setChecked(true);
page->addWidget(f1);
page->addWidget(f2);
TQSpacerItem* spacer = new TQSpacerItem( 20, 16, TQSizePolicy::Minimum, TQSizePolicy::Expanding );
page->addItem( spacer );
/* Done */
dialog->addPage(w, i18n("General"), "package_settings");
connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings()));
dialog->show();
}
void KAstTopLevel::slotShowHighscores()
{
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Level | KScoreDialog::Score, this);
d.exec();
}
void KAstTopLevel::doStats()
{
TQString r;
if ( view->shots() )
r = TDEGlobal::locale()->formatNumber(( (float)view->hits() /
(float)view->shots() ) * 100, 2 );
else
r = TDEGlobal::locale()->formatNumber( 0.0, 2 );
TQString s = i18n( "Game Over\n\n"
"Shots fired:\t%1\n"
" Hit:\t%2\n"
" Missed:\t%3\n"
"Hit ratio:\t%4 %\t\t")
.arg(view->shots()).arg(view->hits())
.arg(view->shots() - view->hits())
.arg(r);
view->showText( s, green, FALSE );
}
void KAstTopLevel::slotUpdateVitals()
{
brakesLCD->display( view->brakeCount() );
shieldLCD->display( view->shieldCount() );
shootLCD->display( view->shootCount() );
// teleportsLCD->display( view->teleportCount() );
powerMeter->setValue( view->power() );
}
void KAstTopLevel::slotPause()
{
KMessageBox::information( this,
i18n("KAsteroids is paused."),
i18n("Paused") );
//Hack (montel@kde.org)
//To create "pause" action we display a messagebox
//and we "play" when we close this messagebox
//so before this action was 'checked/uncheched'
//so I force to unchecked it when we close messagebox.
TDEToggleAction * act = (TDEToggleAction *)(sender());
act->setChecked(false);
}
void KAstTopLevel::slotLaunch()
{
if ( waitShip )
{
view->newShip();
waitShip = false;
view->hideText();
}
}