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tdegames/ksnake/level.h

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1.6 KiB

/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santos <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef LEVEL_H
#define LEVEL_H
class Board;
enum Img {Banner, Room, Intro, GameOver};
class Level {
public:
Level (Board *);
void nextLevel();
void setLevel(int level) { this->level = level; }
int getLevel() const { return level; }
void create(Img boardType);
private:
Board *board;
QImage makeImage(char *);
void makeImageFromData(const uchar *buf);
void drawNumber(int beginAt, const uchar *buf);
void initBoard(const QImage &image);
void createRoom();
void createBanner();
// Can level be negative?
int level;
};
#endif // LEVEL_H