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1485 lines
35 KiB
1485 lines
35 KiB
/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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// QT includes
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#include <qlabel.h>
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#include <qtimer.h>
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#include <qpainter.h>
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#include <qtooltip.h>
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#include <qlayout.h>
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// KDE includes
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#include <kmessagebox.h>
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#include <kapplication.h>
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#include <kglobal.h>
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#include <kstandarddirs.h>
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#include <kdebug.h>
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#include <kconfig.h>
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#include <klocale.h>
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#include <kaudioplayer.h>
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#include <kcarddialog.h>
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// own includes
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#include "betbox.h"
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#include "kpaint.h"
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#include "optionsdlg.h"
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#include "newgamedlg.h"
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#include "player.h"
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#include "playerbox.h"
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#include "version.h"
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#include "kpoker.h"
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#include "defines.h"
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// ================================================================
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// Class PokerGame
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PokerGame::PokerGame(KRandomSequence *random)
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: m_deck(random)
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{
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// We don't need to save if we just started.
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m_isDirty = false;
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// Some defaults.
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m_type = SinglePlayer;
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}
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PokerGame::~PokerGame()
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{
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m_activePlayers.clear();
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m_removedPlayers.clear();
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}
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void
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PokerGame::dealCards(PokerPlayer *player, bool skip[])
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{
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CardValue card;
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for (int i = 0; i < PokerHandSize; i++) {
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if (skip[i])
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continue;
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card = m_deck.getTopCard();
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player->takeCard(i, card);
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}
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}
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void
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PokerGame::activatePlayer(PokerPlayer *player)
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{
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if (!m_activePlayers.contains(player)) {
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m_activePlayers.append(player);
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m_removedPlayers.remove(player);
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}
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}
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void
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PokerGame::inactivatePlayer(PokerPlayer *player)
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{
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if (m_activePlayers.contains(player)) {
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m_activePlayers.remove(player);
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m_removedPlayers.append(player);
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}
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}
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void
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PokerGame::newGame(PokerGameType type,
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int numPlayers, PokerPlayer *players,
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int minBet, int maxBet)
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{
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m_type = type;
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// Store the players. These are never changed in the current implementation.
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m_numPlayers = numPlayers;
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m_players = players;
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setBettingLimits(minBet, maxBet);
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setState(StateStartRound);
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// Initiate player arrays. Make all players active from the start.
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m_activePlayers.clear();
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m_removedPlayers.clear();
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for (unsigned int i = 0; i < m_numPlayers; i++)
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m_activePlayers.append(&m_players[i]);
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// Inform players how much they may bet.
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for (unsigned int i = 0; i < m_activePlayers.count(); i++)
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m_activePlayers.at(i)->setBetDefaults(m_minBet, m_maxBet);
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}
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void
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PokerGame::newRound()
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{
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// Reset the pot to zero.
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m_pot = 0;
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// Collect the cards and shuffle them.
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m_deck.reset();
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m_deck.shuffle();
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// Clear the list of active and removed players.
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m_activePlayers.clear();
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m_removedPlayers.clear();
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}
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// ================================================================
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// Global variables
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CardImages *cardImages;
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// ================================================================
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// Class kpok
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kpok::kpok(QWidget *parent, const char *name)
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: QWidget(parent, name),
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m_game(&m_random)
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{
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QString version;
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m_random.setSeed(0);
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// This class owns the players. Create them here.
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// Currently we always allocate two - one human and one computer.
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m_numPlayers = 2; // FIXME: Hard coded!!
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m_players = new PokerPlayer[m_numPlayers];
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// Initialize the first one to human...
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m_players[0].setHuman();
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m_players[0].setName(i18n("You"));
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// ...and the rest to computer players.
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for (int unsigned i = 1; i < m_numPlayers; i++)
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m_players[i].setName(QString("Computer %1").arg(i-1));
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lastHandText = "";
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version = kapp->caption() + " " + KPOKER_VERSION;
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setCaption( version );
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mOptions = 0;
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playerBox = 0;
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adjust = false;
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initWindow(); // FIXME: Change this name!!!
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initSound();
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if (!readEntriesAndInitPoker())
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exit(0);
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}
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kpok::~kpok()
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{
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if (mOptions != 0) {
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if (m_numPlayers > 1)
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m_game.setBettingLimits(mOptions->getMinBet(), mOptions->getMaxBet());
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drawDelay = mOptions->getDrawDelay();
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// cashPerRound = mOptions->getCashPerRound(); // NOT(!) configurable
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}
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KConfig* conf = kapp->config();
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conf->setGroup("General");
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conf->writeEntry("MinBet", m_game.getMinBet());
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conf->writeEntry("MaxBet", m_game.getMaxBet());
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// conf->writeEntry("CashPerRound", cashPerRound);
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conf->writeEntry("DrawDelay", drawDelay);
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delete[] m_players;
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for (unsigned int i = 0; i < m_numPlayers; i++)
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delete playerBox[i];
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delete[] playerBox;
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delete mOptions;
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}
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// Init the main window and load the configuration and card images.
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//
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// Only called by kpok::kpok() once.
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void kpok::initWindow()
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{
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m_blinking = true;
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m_blinkStat = 0;
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m_blinkingBox = 0;
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// General font stuff. Define myFixedFont and wonFont.
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QFont myFixedFont;
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myFixedFont.setPointSize(12);
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QFont wonFont;
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wonFont.setPointSize(14);
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wonFont.setBold(true);
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topLayout = new QVBoxLayout(this, BORDER);
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QVBoxLayout* topInputLayout = new QVBoxLayout;
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topLayout->addLayout(topInputLayout);
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QHBoxLayout* betLayout = new QHBoxLayout;
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inputLayout = new QHBoxLayout;
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inputLayout->addLayout(betLayout);
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topInputLayout->addLayout(inputLayout);
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// The draw button
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drawButton = new QPushButton(this);
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drawButton->setText(i18n("&Deal"));
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connect(drawButton, SIGNAL(clicked()), this, SLOT(drawClick()));
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inputLayout->addWidget(drawButton);
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inputLayout->addStretch(1);
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// The waving text
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QFont waveFont;
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waveFont.setPointSize(16);
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waveFont.setBold(true);
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QFontMetrics tmp(waveFont);
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// The widget where the winner is announced.
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mWonWidget = new QWidget(this);
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inputLayout->addWidget(mWonWidget, 2);
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mWonWidget->setMinimumHeight(50); //FIXME hardcoded value for the wave
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mWonWidget->setMinimumWidth(tmp.width(i18n("You won %1").arg(KGlobal::locale()->formatMoney(100))) + 20); // workaround for width problem in wave
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QHBoxLayout* wonLayout = new QHBoxLayout(mWonWidget);
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wonLayout->setAutoAdd(true);
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wonLabel = new QLabel(mWonWidget);
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wonLabel->setFont(wonFont);
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wonLabel->setAlignment(AlignCenter);
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wonLabel->hide();
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inputLayout->addStretch(1);
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// The pot view
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potLabel = new QLabel(this);
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potLabel->setFont(myFixedFont);
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potLabel->setFrameStyle(QFrame::WinPanel | QFrame::Sunken);
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inputLayout->addWidget(potLabel, 0, AlignCenter);
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// Label widget in the lower left.
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clickToHold = new QLabel(this);
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clickToHold->hide();
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// Timers
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blinkTimer = new QTimer(this);
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connect( blinkTimer, SIGNAL(timeout()), SLOT(bTimerEvent()) );
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waveTimer = new QTimer(this);
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connect( waveTimer, SIGNAL(timeout()), SLOT(waveTimerEvent()) );
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drawTimer = new QTimer(this);
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connect (drawTimer, SIGNAL(timeout()), SLOT(drawCardsEvent()) );
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// and now the betUp/Down Buttons
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betBox = new BetBox(this, 0);
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betLayout->addWidget(betBox);
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connect(betBox, SIGNAL(betChanged(int)), this, SLOT(betChange(int)));
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connect(betBox, SIGNAL(betAdjusted()), this, SLOT(adjustBet()));
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connect(betBox, SIGNAL(fold()), this, SLOT(out()));
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// some tips
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QToolTip::add(drawButton, i18n("Continue the round"));
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QToolTip::add(potLabel, i18n("The current pot"));
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// Load all cards into pixmaps first -> in the constructor.
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cardImages = new CardImages(this, 0);
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// The configuration
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KConfig* conf = kapp->config();
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conf->setGroup("General");
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// Load the card deck.
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if (conf->readBoolEntry("RandomDeck", true)) {
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cardImages->loadDeck(KCardDialog::getRandomDeck());
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} else {
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cardImages->loadDeck(conf->readPathEntry("DeckPath", KCardDialog::getDefaultDeck()));
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}
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if (conf->readBoolEntry("RandomCardDir", true)) {
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cardImages->loadCards(KCardDialog::getRandomCardDir());
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} else {
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cardImages->loadCards(conf->readPathEntry("CardPath",
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KCardDialog::getDefaultCardDir()));
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}
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}
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// Start a new complete game (not a round).
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void kpok::newGame()
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{
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NewGameDlg* newGameDlg;
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// Get a "New Game" dialog.
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lastHandText = "";
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newGameDlg = new NewGameDlg(this);
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newGameDlg->hideReadingFromConfig();
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if (newGameDlg->exec()) {
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stopBlinking();
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stopDrawing();
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stopWave();
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// Delete the old values.
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for (unsigned int i = 0; i < m_numPlayers; i++)
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delete playerBox[i];
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delete[] playerBox;// necessary?
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int numPlayers = newGameDlg->getPlayers();
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// Most things will be done in initPoker.
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initPoker(numPlayers);
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// Set/show the name and money of all players.
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for (unsigned int i = 0; i < m_numPlayers; i++) {
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m_players[i].setName(newGameDlg->name(i));
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playerBox[i]->showName();
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m_players[i].setCash((newGameDlg->money() >= m_game.getMinBet())
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? newGameDlg->money() : START_MONEY);
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m_game.setDirty();
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}
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// Show the money for all players and the pot.
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paintCash();
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// Activate the Draw button.
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drawButton->setText(i18n("&Deal"));
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drawButton->setEnabled(true);
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}
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delete newGameDlg;
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}
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void kpok::newRound()
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{
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bool onePlayerGame = false;
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m_game.newRound();
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playerBox[0]->setHeldEnabled(false);
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if (m_numPlayers == 1)
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onePlayerGame = true;
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readOptions(); // maybe some options have changed so check em
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if (m_players[0].getCash() < m_game.getMinBet())
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noMoney();
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else {
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for (unsigned int i = 0; i < m_numPlayers; i++) {
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if (m_players[i].getCash() >= m_game.getMinBet())
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m_game.activatePlayer(&m_players[i]);
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else
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removePlayerFromRound(&m_players[i]);
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}
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}
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if (m_game.getNumActivePlayers() == 1 && m_game.getType() != SinglePlayer)
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switchToOnePlayerRules();
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m_blinkingBox = 0;
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wonLabel->hide();
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stopBlinking();
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stopWave();
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for (int i = 0; i < m_game.getNumActivePlayers(); i++)
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m_game.getActivePlayer(i)->newRound();
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// We are beginning a new round so every card is available.
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drawAllDecks();
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playerBox[0]->showHelds(false);
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// Deal first cards of the round
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bool skip[PokerHandSize];
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for (int i = 0; i < PokerHandSize; i++)
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skip[i] = false;
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for (int i = 0; i < m_game.getNumActivePlayers(); i++)
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drawCards(m_game.getActivePlayer(i), skip);
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if (m_game.getNumActivePlayers() > 1) {
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findHumanPlayer()->changeBet(m_game.getMinBet());
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m_game.bet(m_game.getMinBet());
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betBox->show();
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}
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else {
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m_game.getActivePlayer(0)->changeBet(cashPerRound);
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betBox->hide();
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}
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paintCash();
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drawTimer->start(drawDelay, TRUE);
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}
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void kpok::bet()
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{
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// The players will bet, now. Player 1 (the human one ;-)) has
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// already bet using the betBox ALL players (except player 1 who has
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// already had) will get a chance to raise the value if nobody
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// raises further that player will not get another chance, else he
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// will.
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bool raised = false;
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int oldMustBet = 0;
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if (m_game.getState() == StateBet2)
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oldMustBet = currentMustBet;
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if (m_game.getState() == StateBet1 || m_game.getState() == StateBet2) {
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// The betting has just begun. This can be either the first or
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// the second betting phase (state == StateBet1 or StateBet2).
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// FIXME: These state names must be changed!
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// Find out how much the other players must bet.
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currentMustBet = findHumanPlayer()->getCurrentBet();
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// First bet as usual.
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for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
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PokerPlayer *player = m_game.getActivePlayer(i);
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int playerBet = 0;
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if (player->getHuman())
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continue;
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if (m_game.getState() == StateBet1) // first bet phase
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playerBet = player->bet(currentMustBet);
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else if (m_game.getState() == StateBet2) // 2nd bet phase
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playerBet = player->raise(currentMustBet);
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if (playerBet < currentMustBet) {
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removePlayerFromRound(player);
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// FIXME: This should be bet from the beginning!
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if (m_game.getState() == StateBet1)
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m_game.bet(m_game.getMinBet());
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i--;
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}
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else {
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// The player is seeing or has raised.
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if (playerBet > currentMustBet)
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raised = true;
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currentMustBet = playerBet;
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m_game.bet(currentMustBet - oldMustBet);
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}
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}
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}
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else if (m_game.getState() == StateRaise1
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|| m_game.getState() == StateRaise2) {
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// The bet has been raised.
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paintCash();
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for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
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PokerPlayer *player = m_game.getActivePlayer(i);
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// human player
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if (player->getCurrentBet() < currentMustBet && player->getHuman()) {
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removePlayerFromRound(player);
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i--;
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}
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}
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}
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paintCash();
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oldBet_raise = findHumanPlayer()->getCurrentBet(); // used by out() only
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if (m_game.getState() == StateBet1 || m_game.getState() == StateBet2) {
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if (raised) {
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if (m_game.getState() == StateBet1)
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m_game.setState(StateRaise1);
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else
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m_game.setState(StateRaise2);
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if (adjust)
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adjustBet();
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else
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out(); // not necessary
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betBox->setEnabled(true);
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betBox->beginRaise();
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if (adjust)
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emit statusBarMessage(i18n("Clicking on draw means you adjust your bet"));
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else
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emit statusBarMessage(i18n("Clicking on draw means you are out"));
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}
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else {
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if (m_game.getState() == StateBet1)
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m_game.setState(StateExchangeCards);
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else
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m_game.setState(StateSee);
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}
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}
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else if (m_game.getState() == StateRaise1 && !raised) {
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emit clearStatusBar();
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// weWillAdjustLabel->hide();
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betBox->stopRaise();
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m_game.setState(StateExchangeCards);
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}
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else if (m_game.getState() == StateRaise2 && !raised) {
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emit clearStatusBar();
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// weWillAdjustLabel->hide();
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betBox->stopRaise();
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m_game.setState(StateSee);
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}
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// Check if player 1 is out -> for players > 2
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// TODO: maybe if (!m_activePlayers.contains(humanPlayer))
|
|
// {exchangeCards(); bet(); displayerWinner_computer();return;}
|
|
|
|
|
|
// don't continue game if player 1 is alone
|
|
// TODO: port to players > 2
|
|
// this is ONLY working for players <= 2
|
|
if (m_game.getNumInactivePlayers() >= 1
|
|
&& m_game.getNumActivePlayers() == 1)
|
|
displayWinner_Computer(m_game.getActivePlayer(0), true);
|
|
}
|
|
|
|
|
|
void kpok::out()
|
|
{
|
|
// weWillAdjustLabel->hide();
|
|
emit clearStatusBar();
|
|
|
|
m_game.bet(oldBet_raise - findHumanPlayer()->getCurrentBet());
|
|
findHumanPlayer()->changeBet(oldBet_raise
|
|
- findHumanPlayer()->getCurrentBet());
|
|
paintCash();
|
|
|
|
// Go to next state immediately. (Previously we told the user to
|
|
// click the action button.)
|
|
drawClick();
|
|
//drawButton->setText(i18n("&End Round"));
|
|
}
|
|
|
|
|
|
void kpok::adjustBet()
|
|
{
|
|
emit clearStatusBar();
|
|
|
|
betChange(currentMustBet - findHumanPlayer()->getCurrentBet());
|
|
paintCash();
|
|
}
|
|
|
|
|
|
// Initiate for a completely new game (not a round).
|
|
//
|
|
// This is called from newGame(), readEntriesAndInitPoker(), loadGame().
|
|
//
|
|
|
|
void kpok::initPoker(unsigned int numPlayers)
|
|
{
|
|
m_numPlayers = numPlayers;
|
|
|
|
// Tell the game about the players also.
|
|
PokerGameType gametype = (numPlayers == 1) ? SinglePlayer : MultiPlayer;
|
|
|
|
// Read some defaults.
|
|
kapp->config()->setGroup("General");
|
|
int minBet = kapp->config()->readNumEntry("MinBet", MIN_BET);
|
|
int maxBet = kapp->config()->readNumEntry("MaxBet", MAX_BET);
|
|
|
|
// Start a new poker game using the data found out above.
|
|
m_game.newGame(gametype, m_numPlayers, m_players, minBet, maxBet);
|
|
|
|
// Not (yet) configurable
|
|
cashPerRound = CASH_PER_ROUND;
|
|
drawDelay = kapp->config()->readNumEntry("DrawDelay", DRAWDELAY);
|
|
|
|
m_blinkingBox = 0;
|
|
currentMustBet = m_game.getMinBet();
|
|
|
|
// --- Graphics ---
|
|
|
|
// Make all labels / boxes / cardwidgets for every player.
|
|
playerBox = new PlayerBox *[numPlayers];
|
|
|
|
for (int unsigned i = 0; i < numPlayers; i++) {
|
|
playerBox[i] = new PlayerBox(i == 0, this);
|
|
playerBox[i]->setPlayer(&m_players[i]);
|
|
if (i == 0)
|
|
topLayout->insertWidget(0, playerBox[i]);
|
|
else
|
|
topLayout->addWidget(playerBox[i]);
|
|
playerBox[i]->showName();
|
|
|
|
// If it has been deleted and created again it hasn't be shown
|
|
// correctly - hiding and re-showing solves the problem.
|
|
playerBox[i]->hide();
|
|
playerBox[i]->show();
|
|
}
|
|
|
|
// Connects for player 1
|
|
//
|
|
// FIXME: Make CardWidget::toggleHeld() work.
|
|
playerBox[0]->activateToggleHeld();
|
|
connect(playerBox[0], SIGNAL(toggleHeld()), this, SLOT(toggleHeld()));
|
|
|
|
// hide some things
|
|
playerBox[0]->showHelds(false);
|
|
wonLabel->hide();
|
|
emit showClickToHold(false);
|
|
|
|
// Different meaning of the status for single and multi player games.
|
|
if (m_game.getNumActivePlayers() > 1) {
|
|
setHand(i18n("Nobody"), false);
|
|
betBox->show();
|
|
betBox->setEnabled(false);
|
|
potLabel->show();
|
|
}
|
|
else {
|
|
setHand(i18n("Nothing"));
|
|
betBox->hide();
|
|
potLabel->hide();
|
|
playerBox[0]->singlePlayerGame(cashPerRound);
|
|
}
|
|
|
|
// Some final inits.
|
|
drawStat = 0;
|
|
waveActive = 0;
|
|
fCount = 0;
|
|
|
|
// Finally clear the pot and show the decks/cash - in one word: begin :-)
|
|
m_game.clearPot();
|
|
drawAllDecks();
|
|
for (unsigned int i = 0; i < m_numPlayers; i++) {
|
|
playerBox[i]->repaintCard();
|
|
}
|
|
paintCash();
|
|
playerBox[0]->setHeldEnabled(false);
|
|
}
|
|
|
|
|
|
void kpok::paintCash()
|
|
{
|
|
for (unsigned int i = 0; i < m_numPlayers; i++) {
|
|
playerBox[i]->showCash();
|
|
}
|
|
potLabel->setText(i18n("Pot: %1").arg(KGlobal::locale()->formatMoney(m_game.getPot())));
|
|
}
|
|
|
|
|
|
void kpok::updateLHLabel()
|
|
{
|
|
if (!lastHandText.isEmpty())
|
|
setHand(lastHandText);
|
|
else if (m_game.getNumActivePlayers() > 1)
|
|
setHand(i18n("Nobody"), false);
|
|
else
|
|
setHand(i18n("Nothing"));
|
|
}
|
|
|
|
|
|
void kpok::setHand(const QString& newHand, bool lastHand)
|
|
{
|
|
emit changeLastHand(newHand, lastHand);
|
|
|
|
lastHandText = newHand;
|
|
}
|
|
|
|
|
|
void kpok::toggleHeld()
|
|
{
|
|
if (m_game.getState() == StateBet1 || m_game.getState() == StateRaise1)
|
|
playSound("hold.wav");
|
|
}
|
|
|
|
|
|
void kpok::drawClick()
|
|
{
|
|
if (!drawButton->isEnabled())
|
|
return;
|
|
|
|
// If this is the start of a new round, then deal new cards.
|
|
if (m_game.getState() == StateStartRound) {
|
|
drawButton->setEnabled(false);
|
|
betBox->setEnabled(false);
|
|
newRound();
|
|
}
|
|
else if (m_game.getState() == StateBet1) { // bet
|
|
emit showClickToHold(false);
|
|
|
|
bet();
|
|
if (m_game.getState() == StateExchangeCards) {// should be set in bet()
|
|
drawClick();
|
|
}
|
|
}
|
|
else if (m_game.getState() == StateRaise1) { // continue bet
|
|
bet();
|
|
if (m_game.getState() == StateExchangeCards) {// should be set in bet()
|
|
drawClick();
|
|
}
|
|
}
|
|
else if (m_game.getState() == StateExchangeCards) { // exchange cards
|
|
drawButton->setEnabled(false);
|
|
playerBox[0]->setHeldEnabled(false);
|
|
betBox->setEnabled(false);
|
|
bool skip[PokerHandSize];
|
|
for (int i = 0; i < PokerHandSize; i++)
|
|
skip[i] = false;
|
|
|
|
for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
|
|
if (!m_game.getActivePlayer(i)->getHuman())
|
|
m_game.getActivePlayer(i)->exchangeCards(skip);
|
|
else {
|
|
for (int i = 0; i < PokerHandSize; i++) {
|
|
skip[i] = playerBox[0]->getHeld(i);
|
|
if (!skip[i])
|
|
playerBox[0]->paintDeck(i);
|
|
}
|
|
}
|
|
drawCards(m_game.getActivePlayer(i), skip);
|
|
}
|
|
|
|
if (playerBox[0]->getHeld(0))
|
|
drawTimer->start(0, TRUE);
|
|
else
|
|
drawTimer->start(drawDelay, TRUE);
|
|
}
|
|
else if (m_game.getState() == StateBet2) { // raise
|
|
setBetButtonEnabled(false);
|
|
bet();
|
|
|
|
if (m_game.getState() == StateSee)//should be set in bet()->if no one has raised
|
|
drawClick();
|
|
}
|
|
else if (m_game.getState() == StateRaise2) {
|
|
bet();
|
|
if (m_game.getState() == StateSee)
|
|
drawClick();
|
|
}
|
|
else if (m_game.getState() == StateSee)
|
|
winner();
|
|
}
|
|
|
|
|
|
void kpok::drawCards(PokerPlayer* p, bool skip[])
|
|
{
|
|
m_game.dealCards(p, skip);
|
|
}
|
|
|
|
|
|
void kpok::displayWinner_Computer(PokerPlayer* winner, bool othersPassed)
|
|
{
|
|
// Determine the box that contains the winner.
|
|
for (unsigned int i = 0; i < m_numPlayers; i++) {
|
|
if (&m_players[i] == winner)
|
|
m_blinkingBox = i;
|
|
}
|
|
|
|
// Give the pot to the winner.
|
|
winner->setCash(winner->getCash() + m_game.getPot());
|
|
m_game.setDirty();
|
|
|
|
// Generate a string with winner info and show it.
|
|
QString label;
|
|
if (winner->getHuman())
|
|
label = i18n("You won %1").arg(KGlobal::locale()->formatMoney(m_game.getPot()));
|
|
else
|
|
label = i18n("%1 won %2").arg(winner->getName()).arg(KGlobal::locale()->formatMoney(m_game.getPot()));
|
|
wonLabel->setText(label);
|
|
|
|
// Start the waving motion of the text.
|
|
QFont waveFont;
|
|
waveFont.setBold(true);
|
|
waveFont.setPointSize(16);
|
|
QFontMetrics tmp(waveFont);
|
|
mWonWidget->setMinimumWidth(tmp.width(label) + 20);
|
|
|
|
// Play a suitable sound.
|
|
if (winner->getHuman()) {
|
|
playSound("win.wav");
|
|
wonLabel->hide();
|
|
startWave();
|
|
}
|
|
else {
|
|
playSound("lose.wav");
|
|
wonLabel->show();
|
|
}
|
|
|
|
m_game.clearPot();
|
|
m_game.setState(StateStartRound);
|
|
drawButton->setEnabled(true);
|
|
setHand(winner->getName(), false);
|
|
paintCash();
|
|
|
|
// Only start blinking if player 1 is still in.
|
|
if (m_game.isActivePlayer(&m_players[0]) && !othersPassed)
|
|
startBlinking();
|
|
|
|
drawButton->setText(i18n("&Deal New Round"));
|
|
}
|
|
|
|
|
|
void kpok::showComputerCards()
|
|
{
|
|
// Don't show cards of 'out' players.
|
|
for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
|
|
if (!m_game.getActivePlayer(i)->getHuman()){
|
|
playerBox[i]->paintCard(drawStat); //TODO change:
|
|
|
|
if (i == 1) //TODO : CHANGE!
|
|
playSound("cardflip.wav");//perhaps in playerbox or even in cardwidget
|
|
}
|
|
}
|
|
|
|
if (drawStat == 4) { // just did last card
|
|
drawButton->setEnabled(true);
|
|
drawStat = 0;
|
|
} else { // only inc drawStat if not done with displaying
|
|
drawStat++;
|
|
showComputerCards();
|
|
}
|
|
}
|
|
|
|
|
|
void kpok::setBetButtonEnabled(bool enabled)
|
|
{
|
|
betBox->setEnabled(enabled);
|
|
}
|
|
|
|
|
|
void kpok::drawCardsEvent()
|
|
{
|
|
if (!playerBox[0]->getHeld(drawStat)) {
|
|
playerBox[0]->paintCard(drawStat);
|
|
|
|
playSound("cardflip.wav");//maybe in playerbox or even in cardwidget
|
|
}
|
|
|
|
if (drawStat == 4) { // just did last card
|
|
drawButton->setEnabled(true);
|
|
betBox->setEnabled(true);
|
|
drawStat = 0;
|
|
|
|
if (m_game.getState() == StateExchangeCards) {
|
|
if (m_game.getType() == SinglePlayer)
|
|
result();
|
|
else {
|
|
// Now give players the chance to raise.
|
|
drawButton->setText(i18n("&See!"));
|
|
m_game.setState(StateBet2);
|
|
}
|
|
} else if (m_game.getState() == StateStartRound) {
|
|
playerBox[0]->setHeldEnabled(true);
|
|
|
|
emit showClickToHold(true);
|
|
//clickToHold->show();
|
|
//TODO:
|
|
m_game.setState(StateBet1);
|
|
drawButton->setText(i18n("&Draw New Cards"));
|
|
}
|
|
|
|
} else { // only inc drawStat if not done with displaying
|
|
drawStat++;
|
|
// look at next card and if it is held instantly call drawCardEvent again
|
|
if (playerBox[0]->getHeld(drawStat))
|
|
drawTimer->start(0,TRUE);
|
|
else
|
|
drawTimer->start(drawDelay,TRUE);
|
|
}
|
|
}
|
|
|
|
|
|
// Called to display the result in a single player game.
|
|
|
|
void kpok::result()
|
|
{
|
|
int testResult = m_game.getActivePlayer(0)->testHand();
|
|
switch (testResult) {
|
|
case Pair:
|
|
if (m_game.getActivePlayer(0)->getHand().get_firstRank() < JACK) {
|
|
displayWin(i18n("Nothing"), 0);
|
|
break;
|
|
}
|
|
|
|
displayWin(i18n("One Pair"), 5);
|
|
break;
|
|
|
|
case TwoPairs:
|
|
displayWin(i18n("Two Pairs"), 10);
|
|
break;
|
|
|
|
case ThreeOfAKind:
|
|
displayWin(i18n("3 of a Kind"), 15);
|
|
break;
|
|
|
|
case Straight:
|
|
displayWin(i18n("Straight"), 20);
|
|
break;
|
|
|
|
case Flush:
|
|
displayWin(i18n("Flush"), 25);
|
|
break;
|
|
|
|
case FullHouse:
|
|
displayWin(i18n("Full House"), 40);
|
|
break;
|
|
|
|
case FourOfAKind:
|
|
displayWin(i18n("4 of a Kind"), 125);
|
|
break;
|
|
|
|
case StraightFlush:
|
|
displayWin(i18n("Straight Flush"), 250);
|
|
break;
|
|
|
|
case RoyalFlush:
|
|
displayWin(i18n("Royal Flush"), 2000);
|
|
break;
|
|
|
|
default:
|
|
displayWin(i18n("Nothing"), 0);
|
|
break;
|
|
}
|
|
|
|
startBlinking();
|
|
m_game.setState(StateStartRound);
|
|
|
|
if (m_game.getActivePlayer(0)->getCash() < cashPerRound)
|
|
noMoney();
|
|
}
|
|
|
|
|
|
// Display winner and give money and so on.
|
|
|
|
void kpok::winner()
|
|
{
|
|
PokerPlayer *winner;
|
|
|
|
showComputerCards();
|
|
|
|
winner = m_game.getActivePlayer(0);
|
|
for (int i = 1; i < m_game.getNumActivePlayers(); i++) {
|
|
if (winner->getHand() < m_game.getActivePlayer(i)->getHand()) {
|
|
//kdDebug() << "Hand 2 is better." << endl;
|
|
winner = m_game.getActivePlayer(i);
|
|
}
|
|
else {
|
|
//kdDebug() << "Hand 1 is better." << endl;
|
|
}
|
|
}
|
|
|
|
displayWinner_Computer(winner, false);
|
|
}
|
|
|
|
|
|
void kpok::noMoney()
|
|
{
|
|
KMessageBox::sorry(0, i18n("You Lost"), i18n("Oops, you went bankrupt.\n"
|
|
"Starting a new game.\n"));
|
|
newGame();
|
|
}
|
|
|
|
|
|
void kpok::startBlinking()
|
|
{
|
|
blinkTimer->start(650);
|
|
}
|
|
|
|
|
|
void kpok::stopBlinking()
|
|
{
|
|
blinkTimer->stop();
|
|
m_blinkStat = 1;
|
|
m_blinkingBox = 0;
|
|
}
|
|
|
|
|
|
void kpok::startWave()
|
|
{
|
|
waveTimer->start(40);
|
|
waveActive = true;
|
|
}
|
|
|
|
|
|
void kpok::stopWave()
|
|
{
|
|
waveTimer->stop();
|
|
fCount = -1; /* clear image */
|
|
repaint ( FALSE );
|
|
waveActive = false;
|
|
}
|
|
|
|
|
|
void kpok::stopDrawing()
|
|
{
|
|
drawTimer->stop();
|
|
}
|
|
|
|
|
|
void kpok::waveTimerEvent()
|
|
{
|
|
fCount = (fCount + 1) & 15;
|
|
repaint( FALSE );
|
|
}
|
|
|
|
|
|
void kpok::bTimerEvent()
|
|
{
|
|
if (m_blinking) {
|
|
if (m_blinkStat != 0) {
|
|
playerBox[m_blinkingBox]->blinkOn();
|
|
m_blinkStat = 0;
|
|
} else {
|
|
playerBox[m_blinkingBox]->blinkOff();
|
|
m_blinkStat = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void kpok::displayWin(const QString& hand, int cashWon)
|
|
{
|
|
QString buf;
|
|
|
|
setHand(hand);
|
|
m_game.getActivePlayer(0)->setCash(m_game.getActivePlayer(0)->getCash()
|
|
+ cashWon);
|
|
m_game.setDirty();
|
|
paintCash();
|
|
|
|
if (cashWon) {
|
|
playSound("win.wav");
|
|
buf = i18n("You won %1!").arg(KGlobal::locale()->formatMoney(cashWon));
|
|
} else {
|
|
playSound("lose.wav");
|
|
buf = i18n("Game Over"); // locale
|
|
}
|
|
wonLabel->setText(buf);
|
|
|
|
if (!cashWon)
|
|
wonLabel->show();
|
|
else {
|
|
wonLabel->hide();
|
|
startWave();
|
|
}
|
|
|
|
drawButton->setText(i18n("&Deal New Round"));
|
|
}
|
|
|
|
|
|
void kpok::paintEvent( QPaintEvent *)
|
|
{
|
|
/* NOTE: This was shamelessy stolen from the "hello world" example
|
|
* coming with Qt Thanks to the Qt-Guys for doing such a cool
|
|
* example 8-)
|
|
*/
|
|
|
|
if (!waveActive) {
|
|
return;
|
|
}
|
|
|
|
QString txt = wonLabel->text();
|
|
wonLabel->hide();
|
|
|
|
static int sin_tbl[16] = {
|
|
0, 38, 71, 92, 100, 92, 71, 38, 0, -38, -71, -92, -100, -92, -71, -38};
|
|
|
|
if ( txt.isEmpty() ) {
|
|
return;
|
|
}
|
|
|
|
QFont wonFont;
|
|
wonFont.setPointSize(18);
|
|
wonFont.setBold(true);
|
|
|
|
QFontMetrics fm = QFontMetrics(wonFont);
|
|
|
|
int w = fm.width(txt) + 20;
|
|
int h = fm.height() * 2;
|
|
while (w > mWonWidget->width() && wonFont.pointSize() > 6) {// > 6 for emergency abort...
|
|
wonFont.setPointSize(wonFont.pointSize() - 1);
|
|
fm = QFontMetrics(wonFont);
|
|
w = fm.width(txt) + 20;
|
|
h = fm.height() * 2;
|
|
}
|
|
|
|
int pmx = mWonWidget->width() / 2 - w / 2;
|
|
int pmy = 0;
|
|
// int pmy = (playerBox[0]->x() + playerBox[0]->height() + 10) - h / 4;
|
|
|
|
QPixmap pm( w, h );
|
|
pm.fill( mWonWidget, pmx, pmy );
|
|
|
|
if (fCount == -1) { /* clear area */
|
|
bitBlt( mWonWidget, pmx, pmy, &pm );
|
|
return;
|
|
}
|
|
|
|
QPainter p;
|
|
int x = 10;
|
|
int y = h/2 + fm.descent();
|
|
unsigned int i = 0;
|
|
p.begin( &pm );
|
|
p.setFont( wonFont );
|
|
p.setPen( QColor(0,0,0) );
|
|
|
|
while ( i < txt.length() ) {
|
|
int i16 = (fCount+i) & 15;
|
|
|
|
p.drawText( x, y-sin_tbl[i16]*h/800, QString(txt[i]), 1 );
|
|
x += fm.width( txt[i] );
|
|
i++;
|
|
}
|
|
p.end();
|
|
|
|
// 4: Copy the pixmap to the Hello widget
|
|
bitBlt( mWonWidget, pmx, pmy, &pm );
|
|
}
|
|
|
|
|
|
void kpok::drawAllDecks()
|
|
{
|
|
for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
|
|
for (int i2 = 0; i2 < PokerHandSize; i2++) {
|
|
m_game.getActivePlayer(i)->takeCard(i2, 0);
|
|
playerBox[i]->paintCard(i2);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void kpok::removePlayerFromRound(PokerPlayer* removePlayer)
|
|
{
|
|
removePlayer->setOut(true);
|
|
m_game.inactivatePlayer(removePlayer);
|
|
|
|
for (int i = 0; i < m_game.getNumPlayers(); i++)
|
|
playerBox[i]->showCash();
|
|
}
|
|
|
|
|
|
void kpok::switchToOnePlayerRules()
|
|
{
|
|
KMessageBox::information(0, i18n("You are the only player with money!\n"
|
|
"Switching to one player rules..."),
|
|
i18n("You Won"));
|
|
|
|
// Hide all computer players.
|
|
for (unsigned int i = 1; i < m_numPlayers; i++) {
|
|
playerBox[i]->hide();
|
|
}
|
|
|
|
m_game.setType(SinglePlayer);
|
|
|
|
betBox->hide();
|
|
potLabel->hide();
|
|
playerBox[0]->singlePlayerGame(cashPerRound);
|
|
setHand(i18n("Nothing"));
|
|
}
|
|
|
|
|
|
PokerPlayer* kpok::findHumanPlayer()
|
|
{
|
|
for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
|
|
if (m_game.getActivePlayer(i)->getHuman())
|
|
return m_game.getActivePlayer(i);
|
|
}
|
|
|
|
return m_game.getActivePlayer(0);//error
|
|
}
|
|
|
|
|
|
bool kpok::readEntriesAndInitPoker()
|
|
{
|
|
NewGameDlg *newGameDlg = NULL;
|
|
KConfig *conf = kapp->config();
|
|
int numPlayers = DEFAULT_PLAYERS;
|
|
|
|
conf->setGroup("NewGameDlg");
|
|
bool showNewGameDlg = conf->readBoolEntry("showNewGameDlgOnStartup", false);
|
|
bool aborted = false;
|
|
bool oldGame = false;
|
|
|
|
if (showNewGameDlg) {
|
|
newGameDlg = new NewGameDlg(this);
|
|
if (!newGameDlg->exec())
|
|
return false; // exit game
|
|
}
|
|
|
|
if (!aborted && (!showNewGameDlg || showNewGameDlg &&
|
|
newGameDlg->readFromConfigFile())) {
|
|
// Try starting an old game.
|
|
//kdDebug() << "Trying to load old game" << endl;
|
|
oldGame = loadGame();
|
|
if (oldGame)
|
|
return true;
|
|
}
|
|
|
|
if (!aborted && showNewGameDlg && !oldGame) {
|
|
// Don't use config file - just take the values from the dialog.
|
|
// (This is also config - the dialog defaults are from config.)
|
|
numPlayers = newGameDlg->getPlayers();
|
|
if (numPlayers <= 0)
|
|
aborted = true;
|
|
|
|
for (int i = 0; i < numPlayers; i++) {
|
|
m_players[i].setName(newGameDlg->name(i));
|
|
m_players[i].setCash(newGameDlg->money());
|
|
m_game.setDirty();
|
|
}
|
|
}
|
|
initPoker(numPlayers);
|
|
|
|
if (newGameDlg != 0) {
|
|
delete newGameDlg;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void kpok::betChange(int betChange)
|
|
{
|
|
PokerPlayer* p = findHumanPlayer();
|
|
|
|
switch(m_game.getState()){
|
|
case StateBet1:
|
|
if (p->getCurrentBet() + betChange >= m_game.getMinBet() &&
|
|
p->getCurrentBet() + betChange <= m_game.getMaxBet()) {
|
|
// Bet at least getMinBet() but not more than getMaxBet().
|
|
if (p->changeBet(betChange))
|
|
m_game.bet(betChange);
|
|
}
|
|
break;
|
|
case StateBet2:
|
|
case StateRaise2:
|
|
case StateRaise1:
|
|
if (p->getCurrentBet() + betChange >= currentMustBet
|
|
&& p->getCurrentBet() + betChange <= currentMustBet + m_game.getMaxBet()) {
|
|
if (p->changeBet(betChange))
|
|
m_game.bet(betChange);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
paintCash();
|
|
}
|
|
|
|
|
|
void kpok::saveGame()
|
|
{
|
|
kapp->config()->setGroup("Save");
|
|
saveGame(kapp->config());
|
|
}
|
|
|
|
|
|
void kpok::saveGame(KConfig* conf)
|
|
{
|
|
// kdWarning() << "save game" << endl;
|
|
int players = m_game.getNumPlayers();
|
|
|
|
conf->writeEntry("players", players);
|
|
conf->writeEntry("lastHandText", lastHandText);
|
|
|
|
for (int i = 0; i < players; i++) {
|
|
conf->writeEntry(QString("Name_%1").arg(i), m_players[i].getName());
|
|
conf->writeEntry(QString("Human_%1").arg(i), m_players[i].getHuman());
|
|
conf->writeEntry(QString("Cash_%1").arg(i), m_players[i].getCash());
|
|
}
|
|
|
|
m_game.clearDirty();
|
|
}
|
|
|
|
|
|
void kpok::toggleSound() { setSound(!sound); }
|
|
void kpok::toggleBlinking() { setBlinking(!m_blinking); }
|
|
void kpok::toggleAdjust() { setAdjust(!adjust); }
|
|
|
|
|
|
void kpok::slotPreferences()
|
|
{
|
|
if ( mOptions==0 )
|
|
mOptions = new OptionsDlg(this, 0, m_numPlayers);
|
|
|
|
if (m_numPlayers > 1)
|
|
mOptions->init(drawDelay, m_game.getMaxBet(), m_game.getMinBet());
|
|
else
|
|
mOptions->init(drawDelay, cashPerRound);
|
|
|
|
if (!mOptions->exec()) {
|
|
delete mOptions;
|
|
mOptions = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void kpok::setAdjust(bool ad)
|
|
{
|
|
adjust = ad;
|
|
|
|
//update guessed money statusbar if we currently are in need of adjust
|
|
if (m_game.getState() == StateRaise1
|
|
|| m_game.getState() == StateRaise2) {
|
|
if (adjust)
|
|
adjustBet();
|
|
else
|
|
out();
|
|
}
|
|
}
|
|
|
|
|
|
bool kpok::initSound()
|
|
{
|
|
sound = true;
|
|
return true;
|
|
}
|
|
|
|
|
|
void kpok::playSound(const QString &soundname)
|
|
{
|
|
if (sound)
|
|
KAudioPlayer::play(locate("data", QString("kpoker/sounds/")+soundname));
|
|
}
|
|
|
|
|
|
void kpok::setSound(bool s)
|
|
{
|
|
sound = s;
|
|
}
|
|
|
|
|
|
void kpok::readOptions()
|
|
{
|
|
if (mOptions != 0) {
|
|
if (m_numPlayers > 1) {
|
|
m_game.setBettingLimits(mOptions->getMinBet(), mOptions->getMaxBet());
|
|
for (int i = 0; i < m_game.getNumActivePlayers(); i++)
|
|
m_game.getActivePlayer(i)->setBetDefaults(m_game.getMinBet(),
|
|
m_game.getMaxBet()); // inform players how much they may bet
|
|
}
|
|
drawDelay = mOptions->getDrawDelay();
|
|
// kdDebug() << cashPerRound << endl;
|
|
// cashPerRound = mOptions->getCashPerRound(); // NOT(!) configurable
|
|
delete mOptions;
|
|
mOptions = 0;
|
|
}
|
|
}
|
|
|
|
|
|
bool kpok::loadGame()
|
|
{
|
|
kapp->config()->setGroup("Save");
|
|
return loadGame(kapp->config());
|
|
}
|
|
|
|
|
|
bool kpok::loadGame(KConfig* conf)
|
|
{
|
|
int numPlayers = DEFAULT_PLAYERS;
|
|
|
|
// conf->setGroup("Save");
|
|
numPlayers = conf->readNumEntry("players", -1);
|
|
|
|
if (numPlayers > 0) {
|
|
for (int i = 0; i < numPlayers; i++) {
|
|
QString buf = conf->readEntry(QString("Name_%1").arg(i),
|
|
"Player");
|
|
m_players[i].setName(buf);
|
|
bool human = conf->readBoolEntry(QString("Human_%1").arg(i),
|
|
false);
|
|
if (human)
|
|
m_players[i].setHuman(); // i == 0
|
|
int cash = conf->readNumEntry(QString("Cash_%1").arg(i),
|
|
START_MONEY);
|
|
m_players[i].setCash(cash);
|
|
m_game.setDirty();
|
|
}
|
|
initPoker(numPlayers);
|
|
|
|
// after initPoker because initPoker does a default initialization
|
|
// of lastHandText
|
|
conf->setGroup("Save");
|
|
lastHandText = conf->readEntry("lastHandText", "");
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// These slots are called from keyboard shortcuts ('1'..'5')
|
|
|
|
void kpok::exchangeCard1() { playerBox[0]->cardClicked(1); }
|
|
void kpok::exchangeCard2() { playerBox[0]->cardClicked(2); }
|
|
void kpok::exchangeCard3() { playerBox[0]->cardClicked(3); }
|
|
void kpok::exchangeCard4() { playerBox[0]->cardClicked(4); }
|
|
void kpok::exchangeCard5() { playerBox[0]->cardClicked(5); }
|
|
|
|
|
|
// This slot is called when the user wants to change some aspect of
|
|
// the card deck (front or back).
|
|
//
|
|
// FIXME: Maybe the slot should be moved to top.cpp instead and simply
|
|
// call a setDeck() or setBack() method in kpok.
|
|
|
|
void kpok::slotCardDeck()
|
|
{
|
|
kapp->config()->setGroup("General");
|
|
QString deckPath = kapp->config()->readPathEntry("DeckPath", 0);
|
|
QString cardPath = kapp->config()->readPathEntry("CardPath", 0);
|
|
bool randomDeck, randomCardDir;
|
|
|
|
// Show the "Select Card Deck" dialog and load the images for the
|
|
// selected deck, if any.
|
|
if (KCardDialog::getCardDeck(deckPath, cardPath, this, KCardDialog::Both,
|
|
&randomDeck, &randomCardDir)
|
|
== QDialog::Accepted) {
|
|
|
|
// Load backside and front images.
|
|
if (playerBox && m_blinking && (m_blinkStat == 0))
|
|
bTimerEvent();
|
|
|
|
cardImages->loadDeck(deckPath);
|
|
cardImages->loadCards(cardPath);
|
|
|
|
for (int i = 0; i < m_game.getNumActivePlayers(); i++) {
|
|
playerBox[i]->repaintCard();
|
|
}
|
|
|
|
// Save selected stuff in the configuration.
|
|
kapp->config()->writePathEntry("DeckPath", deckPath);
|
|
kapp->config()->writeEntry("RandomDeck", randomDeck);
|
|
kapp->config()->writePathEntry("CardPath", cardPath);
|
|
kapp->config()->writeEntry("RandomCardDir", randomCardDir);
|
|
}
|
|
}
|
|
|
|
|
|
#include "kpoker.moc"
|