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tdegames/kmines/status.h

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3.2 KiB

/*
* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef STATUS_H
#define STATUS_H
#include <qdom.h>
#include "field.h"
class Smiley;
class KGameLCD;
class DigitalClock;
class Solver;
class QWidgetStack;
class QTimer;
class Status : public QWidget, public KMines
{
Q_OBJECT
public :
Status(QWidget *parent);
const Level &currentLevel() const { return _field->level(); }
bool isPlaying() const { return _field->gameState()==Playing; }
void settingsChanged();
Field *field() { return _field; }
bool checkBlackMark();
signals:
void pause();
void gameStateChangedSignal(KMines::GameState);
public slots:
void newGame(int type);
void restartGame();
void updateStatus(bool);
void pauseGame() { _field->pause(); }
void moveUp() { _field->moveCursor(KGrid2D::SquareBase::Up); }
void moveDown() { _field->moveCursor(KGrid2D::SquareBase::Down); }
void moveLeft() { _field->moveCursor(KGrid2D::SquareBase::Left); }
void moveRight() { _field->moveCursor(KGrid2D::SquareBase::Right); }
void moveLeftEdge() { _field->moveToEdge(KGrid2D::SquareBase::Left); }
void moveRightEdge() { _field->moveToEdge(KGrid2D::SquareBase::Right); }
void moveTop() { _field->moveToEdge(KGrid2D::SquareBase::Up); }
void moveBottom() { _field->moveToEdge(KGrid2D::SquareBase::Down); }
void reveal() { _field->doReveal(); }
void mark() { _field->doMark(); }
void autoReveal() { _field->keyboardAutoReveal(); }
void advise();
void solve();
void solveRate();
void addAction(const KGrid2D::Coord &, Field::ActionType type);
void viewLog();
void replayLog();
void saveLog();
void loadLog();
private slots:
void gameStateChangedSlot(GameState state)
{ gameStateChanged(state, false); }
void smileyClicked();
void solvingDone(bool success);
void replayStep();
private:
Field *_field;
QWidget *_fieldContainer, *_resumeContainer;
QWidgetStack *_stack;
Smiley *smiley;
KGameLCD *left;
DigitalClock *dg;
Solver *_solver;
QDomDocument _log;
QDomElement _logRoot, _logList;
QDomNodeList _actions;
uint _index;
bool _completeReveal;
Level _oldLevel;
QTimer *_timer;
void setGameOver(bool won);
void setStopped();
void setPlaying();
void newGame(const Level &);
void gameStateChanged(GameState, bool won);
static bool checkLog(const QDomDocument &);
};
#endif // STATUS_H