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119 lines
3.8 KiB
119 lines
3.8 KiB
/*
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* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef FIELD_H
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#define FIELD_H
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#include "solver/bfield.h"
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#include "frame.h"
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//-----------------------------------------------------------------------------
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class Field : public FieldFrame, public BaseField
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{
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Q_OBJECT
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public:
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enum ActionType { Reveal = 0, AutoReveal, SetFlag, UnsetFlag, SetUncertain,
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UnsetUncertain, Nb_Actions };
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struct ActionData {
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const char *name, *event, *eventMessage;
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};
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static const ActionData ACTION_DATA[Nb_Actions];
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public:
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Field(QWidget *parent);
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virtual QSize sizeHint() const;
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void setLevel(const Level &level);
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void setReplayField(const QString &field);
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const Level &level() const { return _level; }
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void reset(bool init);
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GameState gameState() const { return _state; }
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bool isActive() const { return _state!=Paused && _state!=GameOver; }
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void pause();
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void setGameOver() { _state = GameOver; }
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void moveCursor(Neighbour);
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void moveToEdge(Neighbour);
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void doReveal() { doReveal(_cursor); }
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void doMark() { doMark(_cursor); }
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void doUmark() { doUmark(_cursor); }
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void keyboardAutoReveal();
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CaseState doAction(ActionType type, const KGrid2D::Coord &c,
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bool completeReveal, KGrid2D::CoordList *autorevealed = 0,
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bool *caseUncovered = 0);
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void readSettings();
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void setAdvised(const KGrid2D::Coord &c, double proba);
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void setSolvingState(SolvingState state) { _solvingState = state; }
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SolvingState solvingState() const { return _solvingState; }
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signals:
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void updateStatus(bool);
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void gameStateChanged(GameState);
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void setMood(Mood);
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void setCheating();
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void addAction(const KGrid2D::Coord &, Field::ActionType);
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protected:
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void paintEvent(QPaintEvent *);
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void mousePressEvent(QMouseEvent *);
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void mouseReleaseEvent(QMouseEvent *);
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void mouseMoveEvent(QMouseEvent *);
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private slots:
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void keyboardAutoRevealSlot();
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private:
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GameState _state;
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bool _reveal;
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SolvingState _solvingState;
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KGrid2D::Coord _cursor, _cursor_back, _advisedCoord;
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double _advisedProba;
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int _currentAction;
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Level _level;
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void pressCase(const KGrid2D::Coord &, bool);
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void pressClearFunction(const KGrid2D::Coord &, bool);
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void placeCursor(const KGrid2D::Coord &);
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void revealActions(bool press);
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void doAutoReveal(const KGrid2D::Coord &);
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bool doReveal(const KGrid2D::Coord &, KGrid2D::CoordList *autorevealed = 0,
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bool *caseUncovered = 0);
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void doMark(const KGrid2D::Coord &);
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void doUmark(const KGrid2D::Coord &);
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void changeCase(const KGrid2D::Coord &, CaseState newState);
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void addMarkAction(const KGrid2D::Coord &, CaseState newS, CaseState oldS);
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QPoint toPoint(const KGrid2D::Coord &) const;
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KGrid2D::Coord fromPoint(const QPoint &) const;
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void drawCase(QPainter &, const KGrid2D::Coord &,
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bool forcePressed = false) const;
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int mapMouseButton(QMouseEvent *) const;
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void resetAdvised();
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void setState(GameState);
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};
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#endif // FIELD_H
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