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99 lines
2.7 KiB
99 lines
2.7 KiB
// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef TRADEWIDGET_H
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#define TRADEWIDGET_H
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#include <qwidget.h>
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#include <qmap.h>
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#include "libatlantikui_export.h"
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class QHGroupBox;
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class QLabel;
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class QListViewItem;
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class QSpinBox;
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class KListView;
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class KListViewItem;
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class KComboBox;
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class KPushButton;
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class AtlanticCore;
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class Player;
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class Trade;
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class TradeItem;
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class LIBATLANTIKUI_EXPORT TradeDisplay : public QWidget
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{
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Q_OBJECT
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public:
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TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, QWidget *parent=0, const char *name = 0);
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Trade *trade() { return mTrade; }
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protected:
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void closeEvent(QCloseEvent *e);
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private slots:
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void tradeItemAdded(TradeItem *);
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void tradeItemRemoved(TradeItem *);
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void tradeItemChanged(TradeItem *);
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void tradeChanged();
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void playerChanged(Player *player);
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void tradeRejected(Player *);
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void setTypeCombo(int);
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void setEstateCombo(int);
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void setCombos(QListViewItem *i);
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void updateComponent();
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void reject();
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void accept();
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void contextMenu(KListView *l, QListViewItem *i, const QPoint& p);
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void contextMenuClicked(int item);
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signals:
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void updateEstate(Trade *trade, Estate *estate, Player *to);
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void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to);
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void reject(Trade *trade);
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void accept(Trade *trade);
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private:
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QHGroupBox *m_updateComponentBox;
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QLabel *m_status, *m_fromLabel, *m_toLabel;
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QSpinBox *m_moneyBox;
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KComboBox *m_editTypeCombo, *m_playerFromCombo, *m_playerTargetCombo, *m_estateCombo;
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KListView *m_componentList;
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KPushButton *m_updateButton, *m_rejectButton, *m_acceptButton;
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AtlanticCore *m_atlanticCore;
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Trade *mTrade, *m_trade;
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TradeItem *m_contextTradeItem;
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// TODO: Wouldn't QPair make more sense here?
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QMap<TradeItem *, KListViewItem *> m_componentMap;
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QMap<KListViewItem *, TradeItem *> m_componentRevMap;
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QMap<int, Estate *> m_estateMap;
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QMap<Estate *, int> m_estateRevMap;
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QMap<int, Player *> m_playerFromMap, m_playerTargetMap;
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QMap<Player *, int> m_playerFromRevMap, m_playerTargetRevMap;
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};
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#endif
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