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tdegames/atlantik/libatlantikui/token.h

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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_TOKEN_H
#define ATLANTIK_TOKEN_H
#include <qwidget.h>
class QPixmap;
class Player;
class Estate;
class AtlantikBoard;
class Token : public QWidget
{
Q_OBJECT
public:
Token (Player *player, AtlantikBoard *parent, const char *name = 0);
~Token();
Player *player();
void setLocation(Estate *estate);
Estate *location() { return m_location; }
void setDestination(Estate *estate);
Estate *destination() { return m_destination; }
void setInJail (bool inJail) { m_inJail = inJail; }
bool inJail() { return m_inJail; }
private slots:
void playerChanged();
protected:
void paintEvent(QPaintEvent *);
void resizeEvent(QResizeEvent *);
private:
void loadIcon();
Player *m_player;
Estate *m_location, *m_destination;
bool m_inJail;
AtlantikBoard *m_parentBoard;
bool b_recreate;
QPixmap *qpixmap, *m_image;
QString m_imageName;
};
#endif