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103 lines
2.8 KiB
103 lines
2.8 KiB
// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef ATLANTIK_BOARD_H
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#define ATLANTIK_BOARD_H
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#include <qwidget.h>
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#include <qtimer.h>
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#include <qlayout.h>
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#include <qptrlist.h>
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#include "libatlantikui_export.h"
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class QPoint;
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class AtlanticCore;
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class Auction;
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class Estate;
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class Player;
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class Token;
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class EstateView;
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class LIBATLANTIKUI_EXPORT AtlantikBoard : public QWidget
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{
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Q_OBJECT
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public:
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enum DisplayMode { Play, Edit };
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AtlantikBoard(AtlanticCore *atlanticCore, int maxEstates, DisplayMode mode, QWidget *parent, const char *name=0);
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~AtlantikBoard();
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void reset();
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void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, bool animateTokens);
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int heightForWidth(int);
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void addEstateView(Estate *estate, bool indicateUnowned = false, bool highliteUnowned = false, bool darkenMortgaged = false, bool quartzEffects = false);
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void addAuctionWidget(Auction *auction);
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void addToken(Player *player);
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void removeToken(Player *player);
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void indicateUnownedChanged();
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EstateView *findEstateView(Estate *estate);
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QWidget *centerWidget();
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public slots:
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void slotMoveToken();
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void slotResizeAftermath();
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void displayDefault();
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private slots:
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void playerChanged(Player *player);
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void displayButton(QString command, QString caption, bool enabled);
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void prependEstateDetails(Estate *);
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void insertDetails(QString text, bool clearText, bool clearButtons, Estate *estate = 0);
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void addCloseButton();
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signals:
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void tokenConfirmation(Estate *estate);
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void buttonCommand(QString command);
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protected:
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void resizeEvent(QResizeEvent *);
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private:
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Token *findToken(Player *player);
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void jumpToken(Token *token);
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void moveToken(Token *token);
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QPoint calculateTokenDestination(Token *token, Estate *estate = 0);
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void updateCenter();
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AtlanticCore *m_atlanticCore;
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DisplayMode m_mode;
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QWidget *spacer, *m_lastServerDisplay;
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QGridLayout *m_gridLayout;
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Token *m_movingToken;
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QTimer *m_timer;
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bool m_resumeTimer;
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bool m_animateTokens;
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int m_maxEstates;
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QPtrList<EstateView> m_estateViews;
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QPtrList<Token> m_tokens;
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QPtrList<QWidget> m_displayQueue;
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};
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#endif
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