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tdegames/atlantik/libatlantikui/auction_widget.h

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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_AUCTION_WIDGET_H
#define ATLANTIK_AUCTION_WIDGET_H
#include <qwidget.h>
#include <qlayout.h>
#include <qmap.h>
#include <klistview.h>
class QVGroupBox;
class QSpinBox;
class QLabel;
class KListViewItem;
class AtlanticCore;
class Player;
class Auction;
class AuctionWidget : public QWidget
{
Q_OBJECT
public:
AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, QWidget *parent, const char *name=0);
private slots:
void auctionChanged();
void playerChanged(Player *player);
void updateBid(Player *player, int amount);
void slotBidButtonClicked();
signals:
void bid(Auction *auction, int amount);
private:
QVBoxLayout *m_mainLayout;
QVGroupBox *m_playerGroupBox;
QSpinBox *m_bidSpinBox;
QMap<Player *, KListViewItem *> m_playerItems;
QLabel *m_statusLabel;
KListView *m_playerList;
AtlanticCore *m_atlanticCore;
Auction *m_auction;
};
#endif