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tdegames/atlantik/libatlantic/auction.h

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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef LIBATLANTIC_AUCTION_H
#define LIBATLANTIC_AUCTION_H
#include <qobject.h>
#include "libatlantic_export.h"
class Player;
class Estate;
class LIBATLANTIC_EXPORT Auction : public QObject
{
Q_OBJECT
public:
Auction(int auctionId, Estate *estate);
virtual ~Auction();
int auctionId() { return m_auctionId; }
Estate *estate() { return m_estate; }
void setStatus(int status);
int status() { return m_status; }
void newBid(Player *player, int bid);
void update(bool force = false);
signals:
void changed();
void completed();
void bid(Auction *auction, int amount);
void updateBid(Player *player, int amount);
private:
bool m_changed;
int m_auctionId, m_status;
Estate *m_estate;
};
#endif