You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
262 lines
8.2 KiB
262 lines
8.2 KiB
/*
|
|
This file is part of the KDE games library
|
|
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License version 2 as published by the Free Software Foundation.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
Boston, MA 02110-1301, USA.
|
|
*/
|
|
// this class was shamelessy stolen from kdelibs/kdeui/kstdction.[cpp|h] and
|
|
// after that just edited for our needs
|
|
#ifndef KSTDGAMEACTION_H
|
|
#define KSTDGAMEACTION_H
|
|
|
|
class KAction;
|
|
class KToggleAction;
|
|
class QObject;
|
|
class KActionCollection;
|
|
class KRecentFilesAction;
|
|
class KSelectAction;
|
|
#include <kdemacros.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/**
|
|
* Replacement for KStdAction for KDE Games
|
|
*
|
|
* This class is an extension to the usual KStdAction class which provides
|
|
* easy access to often used KDE actions
|
|
*
|
|
* Games often use different menu entries than other programs, e.g. games use
|
|
* the menu "game" instead of "file". This class provides the entries which
|
|
* differ from the usual KStdAction entries.
|
|
*
|
|
* @see KStdAction
|
|
*
|
|
* @author Andreas Beckermann <b_mann@gmx.de>
|
|
*/
|
|
// #### KDE4: transform in namespace
|
|
class KDE_EXPORT KStdGameAction
|
|
{
|
|
public:
|
|
/**
|
|
* The standard menubar and toolbar actions.
|
|
**/
|
|
enum StdGameAction {
|
|
// Game menu
|
|
New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores,
|
|
Print, Quit,
|
|
// Move menu
|
|
Repeat, Undo, Redo, Roll, EndTurn,
|
|
// Settings menu
|
|
Carddecks,
|
|
ChooseGameType, // @since 3.2
|
|
ConfigureHighscores, // @since 3.2
|
|
|
|
Restart, // @since 3.2
|
|
Hint, // @since 3.2
|
|
Demo, // @since 3.2
|
|
Solve, // @since 3.2
|
|
ActionNone // @since 3.2
|
|
};
|
|
|
|
KStdGameAction();
|
|
~KStdGameAction();
|
|
|
|
/**
|
|
* Creates an action corresponding to the
|
|
* KStdAction::StdAction enum.
|
|
* @since 3.2
|
|
*/
|
|
static KAction* create( StdGameAction id, const char *name,
|
|
const QObject *recvr, const char *slot,
|
|
KActionCollection* parent );
|
|
|
|
/**
|
|
* @since 3.2
|
|
*/
|
|
static KAction* create( StdGameAction id,
|
|
const QObject *recvr, const char *slot,
|
|
KActionCollection* parent )
|
|
{ return create( id, 0, recvr, slot, parent ); }
|
|
|
|
|
|
/**
|
|
* Retrieve the action corresponding to the
|
|
* KStdGameAction::StdGameAction enum.
|
|
* @deprecated
|
|
*/
|
|
static KAction *action(StdGameAction act_enum, const QObject *recvr = 0,
|
|
const char *slot = 0, KActionCollection *parent = 0,
|
|
const char *name = 0L );
|
|
|
|
/**
|
|
* This will return the internal name of a given standard action.
|
|
* @since 3.2
|
|
*/
|
|
static const char* name( StdGameAction id );
|
|
|
|
/**
|
|
* This will return the internal name of a given standard action.
|
|
* @deprecated
|
|
*/
|
|
static const char* stdName(StdGameAction act_enum);
|
|
|
|
/**
|
|
* Start a new game
|
|
**/
|
|
static KAction *gameNew(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Load a previousely saved game
|
|
*/
|
|
static KAction *load(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Load a recently loaded game.
|
|
*/
|
|
static KRecentFilesAction *loadRecent(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Save the current game.
|
|
*/
|
|
static KAction *save(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Save the current game under a different filename.
|
|
*/
|
|
static KAction *saveAs(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Pause the game
|
|
**/
|
|
static KToggleAction *pause(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Show the highscores.
|
|
*/
|
|
static KAction *highscores(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
|
|
/**
|
|
* End the current game, but do not quit the program. Think of a "close"
|
|
* entry.
|
|
*/
|
|
static KAction *end(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Print the current screen? Game? Whatever - hardly used in games but there
|
|
* is at least one example (ktuberling)
|
|
*/
|
|
static KAction *print(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Quit the game.
|
|
*/
|
|
static KAction *quit(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
|
|
|
|
/**
|
|
* Repeat the last move.
|
|
**/
|
|
static KAction *repeat(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Undo the last move
|
|
**/
|
|
static KAction *undo(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Redo the last move (which has been undone)
|
|
**/
|
|
static KAction *redo(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Roll die or dice
|
|
**/
|
|
static KAction *roll(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* End the current turn (not the game). Usually to let the next player
|
|
* start
|
|
**/
|
|
static KAction *endTurn(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
|
|
/**
|
|
* Display configure carddecks dialog.
|
|
*/
|
|
static KAction *carddecks(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Display configure highscores dialog.
|
|
* @since 3.2
|
|
*/
|
|
static KAction *configureHighscores(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Give an advice/hint.
|
|
* @since 3.2
|
|
*/
|
|
static KAction *hint(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Show a demo.
|
|
* @since 3.2
|
|
*/
|
|
static KToggleAction *demo(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Solve the game.
|
|
* @since 3.2
|
|
*/
|
|
static KAction *solve(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Choose game type.
|
|
* @since 3.2
|
|
*/
|
|
static KSelectAction *chooseGameType(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
/**
|
|
* Restart game.
|
|
* @since 3.2
|
|
*/
|
|
static KAction *restart(const QObject *recvr = 0, const char *slot = 0,
|
|
KActionCollection *parent = 0, const char *name = 0L );
|
|
|
|
};
|
|
|
|
#endif
|