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tdegames/libkdegames/kgameprogress.cpp

346 lines
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/* This file is part of the KDE libraries
Copyright (C) 1996 Martynas Kunigelis
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/**
* KGameProgress -- a progress indicator widget for KDE.
*/
#include <qpainter.h>
#include <qpixmap.h>
#include <qstring.h>
#include <qregexp.h>
#include <qstyle.h>
#include "kgameprogress.h"
#include <kapplication.h>
KGameProgress::KGameProgress(QWidget *parent, const char *name)
: QFrame(parent, name),
QRangeControl(0, 100, 1, 10, 0),
orient(Horizontal)
{
initialize();
}
KGameProgress::KGameProgress(Orientation orientation, QWidget *parent, const char *name)
: QFrame(parent, name),
QRangeControl(0, 100, 1, 10, 0),
orient(orientation)
{
initialize();
}
KGameProgress::KGameProgress(int minValue, int maxValue, int value,
Orientation orientation, QWidget *parent, const char *name)
: QFrame(parent, name),
QRangeControl(minValue, maxValue, 1, 10, value),
orient(orientation)
{
initialize();
}
KGameProgress::~KGameProgress()
{
delete bar_pixmap;
}
void KGameProgress::advance(int offset)
{
setValue(value() + offset);
}
void KGameProgress::initialize()
{
format_ = "%p%";
use_supplied_bar_color = false;
bar_pixmap = 0;
bar_style = Solid;
text_enabled = TRUE;
setBackgroundMode( PaletteBackground );
connect(kapp, SIGNAL(appearanceChanged()), this, SLOT(paletteChange()));
paletteChange();
}
void KGameProgress::paletteChange()
{
QPalette p = kapp->palette();
const QColorGroup &colorGroup = p.active();
if (!use_supplied_bar_color)
bar_color = colorGroup.highlight();
bar_text_color = colorGroup.highlightedText();
text_color = colorGroup.text();
setPalette(p);
adjustStyle();
}
void KGameProgress::setBarPixmap(const QPixmap &pixmap)
{
if (pixmap.isNull())
return;
if (bar_pixmap)
delete bar_pixmap;
bar_pixmap = new QPixmap(pixmap);
}
void KGameProgress::setBarColor(const QColor &color)
{
bar_color = color;
use_supplied_bar_color = true;
if (bar_pixmap) {
delete bar_pixmap;
bar_pixmap = 0;
}
}
void KGameProgress::setBarStyle(BarStyle style)
{
if (bar_style != style) {
bar_style = style;
update();
}
}
void KGameProgress::setOrientation(Orientation orientation)
{
if (orient != orientation) {
orient = orientation;
update();
}
}
void KGameProgress::setValue(int value)
{
QRangeControl::setValue(value);
}
void KGameProgress::setTextEnabled(bool enable)
{
text_enabled = enable;
}
const QColor & KGameProgress::barColor() const
{
return bar_color;
}
const QPixmap * KGameProgress::barPixmap() const
{
return bar_pixmap;
}
bool KGameProgress::textEnabled() const
{
return text_enabled;
}
QSize KGameProgress::sizeHint() const
{
QSize s( size() );
if(orientation() == KGameProgress::Vertical) {
s.setWidth(24);
} else {
s.setHeight(24);
}
return s;
}
QSize KGameProgress::minimumSizeHint() const
{
return sizeHint();
}
QSizePolicy KGameProgress::sizePolicy() const
{
if ( orientation()==KGameProgress::Vertical )
return QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Expanding );
else
return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
}
KGameProgress::Orientation KGameProgress::orientation() const
{
return orient;
}
KGameProgress::BarStyle KGameProgress::barStyle() const
{
return bar_style;
}
int KGameProgress::recalcValue(int range)
{
int abs_value = value() - minValue();
int abs_range = maxValue() - minValue();
return abs_range ? range * abs_value / abs_range : 0;
}
void KGameProgress::valueChange()
{
repaint(contentsRect(), FALSE);
emit percentageChanged(recalcValue(100));
}
void KGameProgress::rangeChange()
{
repaint(contentsRect(), FALSE);
emit percentageChanged(recalcValue(100));
}
void KGameProgress::styleChange(QStyle&)
{
adjustStyle();
}
void KGameProgress::adjustStyle()
{
switch (style().styleHint(QStyle::SH_GUIStyle)) {
case WindowsStyle:
setFrameStyle(QFrame::WinPanel | QFrame::Sunken);
break;
case MotifStyle:
default:
setFrameStyle(QFrame::Panel | QFrame::Sunken);
setLineWidth( 2 );
break;
}
update();
}
void KGameProgress::paletteChange( const QPalette &p )
{
// This never gets called for global color changes
// because we call setPalette() ourselves.
QFrame::paletteChange(p);
}
void KGameProgress::drawText(QPainter *p)
{
QRect r(contentsRect());
//QColor c(bar_color.rgb() ^ backgroundColor().rgb());
// Rik: Replace the tags '%p', '%v' and '%m' with the current percentage,
// the current value and the maximum value respectively.
QString s(format_);
s.replace(QRegExp(QString::fromLatin1("%p")), QString::number(recalcValue(100)));
s.replace(QRegExp(QString::fromLatin1("%v")), QString::number(value()));
s.replace(QRegExp(QString::fromLatin1("%m")), QString::number(maxValue()));
p->setPen(text_color);
QFont font = p->font();
font.setBold(true);
p->setFont(font);
//p->setRasterOp(XorROP);
p->drawText(r, AlignCenter, s);
p->setClipRegion( fr );
p->setPen(bar_text_color);
p->drawText(r, AlignCenter, s);
}
void KGameProgress::drawContents(QPainter *p)
{
QRect cr = contentsRect(), er = cr;
fr = cr;
QBrush fb(bar_color), eb(backgroundColor());
if (bar_pixmap)
fb.setPixmap(*bar_pixmap);
if (backgroundPixmap())
eb.setPixmap(*backgroundPixmap());
switch (bar_style) {
case Solid:
if (orient == Horizontal) {
fr.setWidth(recalcValue(cr.width()));
er.setLeft(fr.right() + 1);
} else {
fr.setTop(cr.bottom() - recalcValue(cr.height()));
er.setBottom(fr.top() - 1);
}
p->setBrushOrigin(cr.topLeft());
p->fillRect(fr, fb);
p->fillRect(er, eb);
break;
case Blocked:
const int margin = 2;
int max, num, dx, dy;
if (orient == Horizontal) {
fr.setHeight(cr.height() - 2 * margin);
fr.setWidth((int)(0.67 * fr.height()));
fr.moveTopLeft(QPoint(cr.left() + margin, cr.top() + margin));
dx = fr.width() + margin;
dy = 0;
max = (cr.width() - margin) / (fr.width() + margin) + 1;
num = recalcValue(max);
} else {
fr.setWidth(cr.width() - 2 * margin);
fr.setHeight((int)(0.67 * fr.width()));
fr.moveBottomLeft(QPoint(cr.left() + margin, cr.bottom() - margin));
dx = 0;
dy = - (fr.height() + margin);
max = (cr.height() - margin) / (fr.height() + margin) + 1;
num = recalcValue(max);
}
p->setClipRect(cr.x() + margin, cr.y() + margin,
cr.width() - margin, cr.height() - margin);
for (int i = 0; i < num; i++) {
p->setBrushOrigin(fr.topLeft());
p->fillRect(fr, fb);
fr.moveBy(dx, dy);
}
if (num != max) {
if (orient == Horizontal)
er.setLeft(fr.right() + 1);
else
er.setBottom(fr.bottom() + 1);
if (!er.isNull()) {
p->setBrushOrigin(cr.topLeft());
p->fillRect(er, eb);
}
}
break;
}
if (text_enabled && bar_style != Blocked)
drawText(p);
}
void KGameProgress::setFormat(const QString & format)
{
format_ = format;
}
QString KGameProgress::format() const
{
return format_;
}
#include "kgameprogress.moc"