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tdegames/kpat/simon.h

30 lines
612 B

#ifndef SIMON_H
#define SIMON_H
#include "dealer.h"
class Simon : public Dealer {
Q_OBJECT
public:
Simon( KMainWindow* parent=0, const char* name=0);
public slots:
void deal();
virtual void restart();
virtual bool isGameLost() const;
protected:
virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;
virtual bool checkRemove( int checkIndex, const Pile *c1, const Card *c) const;
private:
Pile* store[10];
Pile* target[4];
Deck *deck;
};
#endif