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tdegames/konquest/scoredlg.cc

81 lines
2.4 KiB

#include <qlayout.h>
#include <kapplication.h>
#include <klocale.h>
#include <kpushbutton.h>
#include <kstdguiitem.h>
#include "scoredlg.h"
ScoreDlgListViewItem::ScoreDlgListViewItem(QListView *parent, QString s1, QString s2, QString s3, QString s4, QString s5, QString s6) : QListViewItem(parent, s1, s2, s3, s4, s5, s6)
{
}
int ScoreDlgListViewItem::compare(QListViewItem *i, int col, bool) const
{
if (col == 0)
{
if (text(col) > i -> text(col)) return 1;
else if (text(col) < i -> text(col)) return -1;
else return 0;
}
else
{
if (text(col).toInt() > i -> text(col).toInt()) return 1;
else if (text(col).toInt() < i -> text(col).toInt()) return -1;
else return compare(i, 0, true);
}
}
ScoreDlg::ScoreDlg( QWidget *parent, const QString& title, PlayerList *players )
: QDialog(parent, "ScoreDlg", true ), plrList(players)
{
setCaption( kapp->makeStdCaption(title) );
scoreTable = new KListView( this, 0 );
scoreTable->addColumn(i18n("Player"));
scoreTable->addColumn(i18n("Ships Built"));
scoreTable->addColumn(i18n("Planets Conquered"));
scoreTable->addColumn(i18n("Fleets Launched"));
scoreTable->addColumn(i18n("Fleets Destroyed"));
scoreTable->addColumn(i18n("Ships Destroyed"));
scoreTable->setMinimumSize( scoreTable->sizeHint() );
KPushButton *okButton = new KPushButton( KStdGuiItem::ok(), this );
okButton->setMinimumSize( okButton->sizeHint() );
okButton->setDefault(true);
QVBoxLayout *layout1 = new QVBoxLayout( this );
QHBoxLayout *layout2 = new QHBoxLayout;
layout1->addWidget( scoreTable, 1 );
layout1->addLayout( layout2 );
layout2->addStretch( 2 );
layout2->addWidget( okButton );
layout2->addStretch( 2 );
connect( okButton, SIGNAL(clicked()), this, SLOT(accept()) );
init();
resize( 580, 140 );
}
void
ScoreDlg::init()
{
Player *curPlayer;
PlayerListIterator itr( *plrList );
for( ;(curPlayer = itr()); )
new ScoreDlgListViewItem(scoreTable,
curPlayer->getName(),
QString("%1").arg(curPlayer->getShipsBuilt()),
QString("%1").arg(curPlayer->getPlanetsConquered()),
QString("%1").arg(curPlayer->getFleetsLaunched()),
QString("%1").arg(curPlayer->getEnemyFleetsDestroyed()),
QString("%1").arg(curPlayer->getEnemyShipsDestroyed()));
}