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60 lines
1.7 KiB
60 lines
1.7 KiB
/***************************************************************************
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kbaiplayer.h
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----------
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Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
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(c) 2001 Nikolas Zimmermann <wildfox@kde.org>
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef KBAIPLAYER_H
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#define KBAIPLAYER_H
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#include <qobject.h>
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#include <krandomsequence.h>
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#include "kbstrategy.h"
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#include "kbattlefield.h"
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#include "kshiplist.h"
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class KBAIPlayer : public QObject
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{
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Q_OBJECT
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public:
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KBAIPlayer();
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~KBAIPlayer();
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void init(KBattleField *battle_field, KShipList *ai_shiplist);
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public slots:
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void slotRestart();
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bool slotRequestShot();
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bool shipPlaced(int shiplen, int x, int y, bool vertical);
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signals:
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void sigShootAt(const QPoint pos);
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void sigReady();
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private:
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void chooseStrategy();
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void addShips();
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KBStrategy *m_masterStrategy;
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KShipList *m_ownShipList;
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KBattleField *m_battleField;
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KRandomSequence *m_randomSeq;
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QRect m_fieldRect;
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};
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#endif
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