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106 lines
2.9 KiB
106 lines
2.9 KiB
// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License version 2.1 as published by the Free Software Foundation.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; see the file COPYING.LIB. If not, write to
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// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#ifndef LIBATLANTIC_CORE_H
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#define LIBATLANTIC_CORE_H
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#include <qobject.h>
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#include <qptrlist.h>
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#include "libatlantic_export.h"
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class Player;
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class ConfigOption;
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class Estate;
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class EstateGroup;
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class Game;
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class Trade;
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class Auction;
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class LIBATLANTIC_EXPORT AtlanticCore : public QObject
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{
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Q_OBJECT
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public:
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AtlanticCore(QObject *parent, const char *name);
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void reset(bool deletePermanents = false);
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bool selfIsMaster() const;
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void setPlayerSelf(Player *player);
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Player *playerSelf();
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QPtrList<Player> players();
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Player *newPlayer(int playerId, const bool &playerSelf = false);
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Player *findPlayer(int playerId);
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void removePlayer(Player *player);
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QPtrList<Game> games();
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Game *newGame(int gameId, const QString &type = QString::null);
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Game *findGame(const QString &type); // finds game types
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Game *findGame(int gameId); // finds actual games
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Game *gameSelf();
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void removeGame(Game *game);
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void emitGames();
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QPtrList<Estate> estates();
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Estate *newEstate(int estateId);
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Estate *findEstate(int estateId);
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Estate *estateAfter(Estate *estate);
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QPtrList<EstateGroup> estateGroups();
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EstateGroup *newEstateGroup(int groupId);
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EstateGroup *findEstateGroup(int groupId);
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QPtrList<Trade> trades();
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Trade *newTrade(int tradeId);
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Trade *findTrade(int tradeId);
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void removeTrade(Trade *trade);
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QPtrList<Auction> auctions();
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Auction *newAuction(int auctionId, Estate *estate);
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void delAuction(Auction *auction);
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ConfigOption *newConfigOption(int configId);
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void removeConfigOption(ConfigOption *configOption);
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ConfigOption *findConfigOption(int configId);
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void printDebug();
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signals:
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void createGUI(Player *player);
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void removeGUI(Player *player);
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void createGUI(Game *game);
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void removeGUI(Game *game);
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void createGUI(Trade *trade);
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void removeGUI(Trade *trade);
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void createGUI(ConfigOption *configOption);
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void removeGUI(ConfigOption *configOption);
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private:
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Player *m_playerSelf;
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QPtrList<Player> m_players;
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QPtrList<Game> m_games;
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QPtrList<Estate> m_estates;
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QPtrList<EstateGroup> m_estateGroups;
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QPtrList<Trade> m_trades;
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QPtrList<Auction> m_auctions;
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QPtrList<ConfigOption> m_configOptions;
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};
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#endif
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