You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
225 lines
6.6 KiB
225 lines
6.6 KiB
/*
|
|
This file is part of the TDE games library
|
|
Copyright (C) 2001-2002 Andreas Beckermann (b_mann@gmx.de)
|
|
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Library General Public
|
|
License version 2 as published by the Free Software Foundation.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __KGAMECHAT_H__
|
|
#define __KGAMECHAT_H__
|
|
|
|
#include <tqstring.h>
|
|
|
|
#include "kchatbase.h"
|
|
#include <tdemacros.h>
|
|
class KPlayer;
|
|
class KGame;
|
|
class KGamePropertyBase;
|
|
|
|
class KGameChatPrivate;
|
|
|
|
/**
|
|
* @short A Chat widget for KGame-based games
|
|
*
|
|
* Call @ref setFromPlayer() first - this will be used as the "from" part of
|
|
* every message you will send. Otherwise it won't work! You can also use the
|
|
* fromPlayer parameter in the constructor though...
|
|
*
|
|
* @author Andreas Beckermann <b_mann@gmx.de>
|
|
**/
|
|
class TDE_EXPORT KGameChat : public KChatBase
|
|
{
|
|
TQ_OBJECT
|
|
|
|
public:
|
|
/**
|
|
* Construct a @ref KGame chat widget on @p game that used @p msgid for
|
|
* the chat message. The @p fromPlayer is the local player (see @ref
|
|
* setFromPlayer).
|
|
**/
|
|
KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, TQWidget * parent);
|
|
|
|
/**
|
|
* @overload
|
|
* To make use of this widget you need to call @ref setFromPlayer
|
|
* manually.
|
|
**/
|
|
KGameChat(KGame* game, int msgId, TQWidget* parent);
|
|
|
|
/**
|
|
* @overload
|
|
* This constructs a widget that is not usable. You must call at least
|
|
* setGame, setFromPlayer and setMessageId manually.
|
|
* @since 3.2
|
|
**/
|
|
KGameChat(TQWidget* parent);
|
|
|
|
virtual ~KGameChat();
|
|
|
|
enum SendingIds {
|
|
SendToGroup = 1
|
|
};
|
|
|
|
/**
|
|
* This sets the fromPlayer to @p player. The fromPlayer is the
|
|
* player that will appear as "from" when you send messages through this
|
|
* widget.
|
|
* @param player The player of this widget
|
|
**/
|
|
void setFromPlayer(KPlayer* player);
|
|
|
|
KPlayer* fromPlayer() const;
|
|
|
|
/**
|
|
* Set the @ref KGame object for this chat widget. All messages will be
|
|
* sent through this object. You don't have to implement any send
|
|
* functions, just call this function, call @ref setFromPlayer and be
|
|
* done :-)
|
|
* @param g The @ref KGame object the messages will be sent through
|
|
**/
|
|
void setKGame(KGame* g);
|
|
|
|
KGame* game() const;
|
|
|
|
/**
|
|
* @return The id of the messages produced by KGameChat. The id will be
|
|
* used in @ref KGame as parameter msgid in the method @ref KGame::sendMessage
|
|
**/
|
|
int messageId() const;
|
|
|
|
/**
|
|
* Change the message id of the chat widget. It is recommended that you
|
|
* don't use this but prefer the constructor instead, but in certain
|
|
* situations (such as using this widget in TQt designer) it may be
|
|
* useful to change the message id.
|
|
*
|
|
* See also @ref messageId
|
|
* @since 3.2
|
|
**/
|
|
void setMessageId(int msgid);
|
|
|
|
/**
|
|
* reimplemented from @ref KChatBase
|
|
* @return @ref KPlayer::name() for the player set by @ref setFromPlayer
|
|
**/
|
|
virtual const TQString& fromName() const;
|
|
|
|
|
|
public slots:
|
|
virtual void addMessage(const TQString& fromName, const TQString& text) { KChatBase::addMessage(fromName, text);}
|
|
virtual void addMessage(int fromId, const TQString& text);
|
|
|
|
void slotReceiveMessage(int, const TQByteArray&, TQ_UINT32 receiver, TQ_UINT32 sender);
|
|
|
|
protected:
|
|
/**
|
|
* @param id The ID of the sending entry, as returned by @ref
|
|
* KChatBase::sendingEntry
|
|
* @return True if the entry "send to all" was selected, otherwise false
|
|
**/
|
|
bool isSendToAllMessage(int id) const;
|
|
|
|
/**
|
|
* Used to indicate whether a message shall be sent to a group of
|
|
* players. Note that this was not yet implemented when this doc was
|
|
* written so this description might be wrong. (FIXME)
|
|
* @param id The ID of the sending entry, as returned by @ref
|
|
* KChatBase::sendingEntry
|
|
* @return True if the message is meant to be sent to a group (see @ref
|
|
* KPlayer::group), e.g. if "send to my group" was selected.
|
|
**/
|
|
bool isToGroupMessage(int id) const;
|
|
|
|
|
|
/**
|
|
* Used to indicate whether the message shall be sent to a single player
|
|
* only. Note that you can also call @ref isSendToAllMessage and @ref
|
|
* isToGroupMessage - if both return false it must be a player message.
|
|
* This behaviour might be changed later - so don't depend on it.
|
|
*
|
|
* See also toPlayerId
|
|
* @param id The ID of the sending entry, as returned by
|
|
* KChatBase::sendingEntry
|
|
* @return True if the message shall be sent to a special player,
|
|
* otherwise false.
|
|
**/
|
|
bool isToPlayerMessage(int id) const;
|
|
|
|
/**
|
|
* @param id The ID of the sending entry, as returned by
|
|
* KChatBase::sendingEntry
|
|
* @return The ID of the player (see KPlayer::id) the sending entry
|
|
* belongs to. Note that the parameter id is an id as returned by ref
|
|
* KChatBase::sendingEntry and the id this method returns is a
|
|
* KPlayer ID. If isToPlayerMessage returns false this method
|
|
* returns -1
|
|
**/
|
|
int playerId(int id) const;
|
|
|
|
/**
|
|
* @param playerId The ID of the KPlayer object
|
|
* @return The ID of the sending entry (see KChatBase) or -1 if
|
|
* the player id was not found.
|
|
**/
|
|
int sendingId(int playerId) const;
|
|
|
|
/**
|
|
* @return True if the player with this ID was added before (see
|
|
* slotAddPlayer)
|
|
**/
|
|
bool hasPlayer(int id) const;
|
|
|
|
/**
|
|
* @param name The name of the added player
|
|
* @return A string that will be added as sending entry in @ref
|
|
* KChatBase. By default this is "send to name" where name is the name
|
|
* that you specify. See also KChatBase::addSendingEntry
|
|
**/
|
|
virtual TQString sendToPlayerEntry(const TQString& name) const;
|
|
|
|
|
|
protected slots:
|
|
/**
|
|
* Unsets a KGame object that has been set using setKGame
|
|
* before. You don't have to call this - this is usually done
|
|
* automatically.
|
|
**/
|
|
void slotUnsetKGame();
|
|
|
|
|
|
void slotPropertyChanged(KGamePropertyBase*, KPlayer*);
|
|
void slotAddPlayer(KPlayer*);
|
|
void slotRemovePlayer(KPlayer*);
|
|
|
|
/**
|
|
* Called when KPlayer::signalNetworkData is emitted. The message
|
|
* gets forwarded to slotReceiveMessage if @p me equals
|
|
* fromPlayer.
|
|
**/
|
|
void slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me);
|
|
|
|
protected:
|
|
virtual void returnPressed(const TQString& text);
|
|
|
|
private:
|
|
void init(KGame* g, int msgid);
|
|
|
|
private:
|
|
KGameChatPrivate* d;
|
|
};
|
|
|
|
#endif
|