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tdegames/libtdegames/highscore/kexthighscore_item.h

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8.5 KiB

/*
This file is part of the TDE games library
Copyright (C) 2001-2003 Nicolas Hadacek (hadacek@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KEXTHIGHSCORE_ITEM_H
#define KEXTHIGHSCORE_ITEM_H
#include <tqvariant.h>
#include <tqnamespace.h>
#include <tqmap.h>
#include <tqvaluevector.h>
#include <tdemacros.h>
class TQWidget;
namespace KExtHighscore
{
//-----------------------------------------------------------------------------
/**
* This class defines how to convert and how to display
* a highscore element (such as the score, the date, ...) or a player
* info (such as the player name, the best score, ...).
*/
class TDE_EXPORT Item
{
public:
/**
* Possible display format.
* <ul>
* <li> @p NoFormat : no formatting (default) </li>
* <li> @p OneDecimal : with one decimal (only for Double) </li>
* <li> @p Percentage : with one decimal + % (only for Double) </li>
* <li> @p MinuteTime : MM:SS ie 3600 is 00:00, 1 is 59:59 and 0 is
* undefined (only for UInt, Int and Double) </li>
* <li> @p DateTime : date and time according to locale (only for
* DateTime) </li>
* </ul>
*/
enum Format { NoFormat, OneDecimal, Percentage, MinuteTime,
DateTime };
/**
* Possible special value for display format.
* <ul>
* <li> @p NoSpecial : no special value ; a null DateTime is replaced by
* "--" (default) </li>
* <li> ZeroNotDefined : 0 is replaced by "--" (only for UInt, Int and
* Double) </li>
* <li> @p NegativeNotDefined : negative values are replaced by "--" (only
* for Int and Double) </li>
* <li> @p DefaultNotDefined : default value is replaced by "--" </li>
* <li> @p Anonymous : replace the special value ItemBase::ANONYMOUS
* by i18n("anonymous") (only for String) </li>
* </ul>
*/
enum Special { NoSpecial, ZeroNotDefined, NegativeNotDefined,
DefaultNotDefined, Anonymous };
/**
* Constructor.
*
* @param def default value ; the TQVariant also gives the type of data.
* Be sure to cast the value to the required type (for e.g. with uint).
* @param label the label corresponding to the item. If empty, the item
* is not shown.
* @param alignment the alignment of the item.
*/
Item(const TQVariant &def = TQVariant::Invalid,
const TQString &label = TQString(), int alignment = TQt::AlignRight);
virtual ~Item();
/**
* Set the display format.
* @see Format
*/
void setPrettyFormat(Format format);
/**
* Set the special value for display.
* @see Special
*/
void setPrettySpecial(Special special);
/**
* @return if the item is shown.
*/
bool isVisible() const { return !_label.isEmpty(); }
/**
* Set the label.
*/
void setLabel(const TQString &label) { _label = label; }
/**
* @return the label.
*/
TQString label() const { return _label; }
/**
* @return the alignment.
*/
int alignment() const { return _alignment; }
/**
* Set default value.
*/
void setDefaultValue(const TQVariant &value) { _default = value; }
/**
* @return the default value.
*/
const TQVariant &defaultValue() const { return _default; }
/**
* @return the converted value (by default the value is left
* unchanged). Most of the time you don't need to reimplement this method.
*
* @param i the element index ("rank" for score / "id" for player)
* @param value the value to convert
*/
virtual TQVariant read(uint i, const TQVariant &value) const;
/**
* @return the string to be displayed. You may need to reimplement this
* method for special formatting (different from the standard ones).
*
* @param i the element index ("rank" for score / "id" for player)
* @param value the value to convert
*/
virtual TQString pretty(uint i, const TQVariant &value) const;
private:
TQVariant _default;
TQString _label;
int _alignment;
Format _format;
Special _special;
class ItemPrivate;
ItemPrivate *d;
static TQString timeFormat(uint);
};
//-----------------------------------------------------------------------------
/**
* Possible score type.
* @p Won the game has been won.
* @p Lost the game has been lost or has been aborted.
* @p Draw the game is a draw.
*/
enum ScoreType { Won = 0, Lost = -1, Draw = -2 };
/**
* This class contains data for a score. You should not inherit from
* this class but reimplement the methods in Highscores.
*/
class TDE_EXPORT Score
{
public:
Score(ScoreType type = Won);
~Score();
/**
* @return the game type.
*/
ScoreType type() const { return _type; }
/**
* Set the game type.
*/
void setType(ScoreType type) { _type = type; }
/**
* @return the data associated with the named Item.
*/
const TQVariant &data(const TQString &name) const;
/**
* Set the data associated with the named Item. Note that the
* value should have the type of the default value of the
* Item.
*/
void setData(const TQString &name, const TQVariant &value);
/**
* @return the score value.
*
* Equivalent to <pre>data("score").toUInt()</pre>.
*/
uint score() const { return data("score").toUInt(); }
/**
* Set the score value.
*
* Equivalent to <pre>setData("score", score)</pre>.
*/
void setScore(uint score) { setData("score", score); }
/**
* @return true if this is the worst possible score (ie the default
* argument of ScoreItem).
*/
bool isTheWorst() const;
/**
* Comparison operator.
*
* @see Manager::isStrictlyLess
*/
bool operator <(const Score &score);
private:
ScoreType _type;
TQStringVariantMap _data;
class ScorePrivate;
ScorePrivate *d;
friend class MultiplayerScores;
friend TQDataStream &operator <<(TQDataStream &stream, const Score &score);
friend TQDataStream &operator >>(TQDataStream &stream, Score &score);
};
TDE_EXPORT TQDataStream &operator <<(TQDataStream &stream, const Score &score);
TDE_EXPORT TQDataStream &operator >>(TQDataStream &stream, Score &score);
/**
* This class is used to store and show scores for multiplayer games.
*
* Example of use:
* Initialize the class:
* <pre>
* KExtHighscore::MultiScore ms(2);
* ms.setPlayerName(0, "player 1");
* ms.setPlayerName(1, "player 2");
* </pre>
* At the end of each game, add the score of each players:
* <pre>
* KExtHighscore::Score score(KExtHighscore::Won);
* score.setScore(100);
* ms.addScore(0, score);
* score.setType(KExtHighscore::Lost);
* score.setScore(20);
* ms.addScore(1, score);
* </pre>
*/
class TDE_EXPORT MultiplayerScores
{
public:
MultiplayerScores();
~MultiplayerScores();
/**
* Set the number of players and clear the scores.
*/
void setPlayerCount(uint nb);
/**
* Set the name of player.
*/
void setName(uint player, const TQString &name);
/**
* Add the score of player.
*/
void addScore(uint player, const Score &score);
/**
* Clear all scores.
*/
void clear();
/**
* Show scores.
*/
void show(TQWidget *parent);
private:
TQValueVector<uint> _nbGames;
TQValueVector<Score> _scores;
class MultiplayerScoresPrivate;
MultiplayerScoresPrivate *d;
friend TQDataStream &operator <<(TQDataStream &stream,
const MultiplayerScores &score);
friend TQDataStream &operator >>(TQDataStream &stream,
MultiplayerScores &score);
};
TDE_EXPORT TQDataStream &operator <<(TQDataStream &stream, const MultiplayerScores &score);
TDE_EXPORT TQDataStream &operator >>(TQDataStream &stream, MultiplayerScores &score);
} // namespace
#endif