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318 lines
8.5 KiB
318 lines
8.5 KiB
/*
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This file is part of the TDE games library
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Copyright (C) 2001-2003 Nicolas Hadacek (hadacek@kde.org)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef KEXTHIGHSCORE_ITEM_H
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#define KEXTHIGHSCORE_ITEM_H
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#include <tqvariant.h>
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#include <tqnamespace.h>
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#include <tqmap.h>
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#include <tqvaluevector.h>
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#include <tdemacros.h>
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class TQWidget;
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namespace KExtHighscore
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{
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//-----------------------------------------------------------------------------
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/**
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* This class defines how to convert and how to display
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* a highscore element (such as the score, the date, ...) or a player
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* info (such as the player name, the best score, ...).
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*/
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class TDE_EXPORT Item
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{
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public:
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/**
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* Possible display format.
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* <ul>
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* <li> @p NoFormat : no formatting (default) </li>
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* <li> @p OneDecimal : with one decimal (only for Double) </li>
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* <li> @p Percentage : with one decimal + % (only for Double) </li>
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* <li> @p MinuteTime : MM:SS ie 3600 is 00:00, 1 is 59:59 and 0 is
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* undefined (only for UInt, Int and Double) </li>
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* <li> @p DateTime : date and time according to locale (only for
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* DateTime) </li>
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* </ul>
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*/
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enum Format { NoFormat, OneDecimal, Percentage, MinuteTime,
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DateTime };
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/**
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* Possible special value for display format.
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* <ul>
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* <li> @p NoSpecial : no special value ; a null DateTime is replaced by
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* "--" (default) </li>
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* <li> ZeroNotDefined : 0 is replaced by "--" (only for UInt, Int and
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* Double) </li>
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* <li> @p NegativeNotDefined : negative values are replaced by "--" (only
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* for Int and Double) </li>
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* <li> @p DefaultNotDefined : default value is replaced by "--" </li>
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* <li> @p Anonymous : replace the special value ItemBase::ANONYMOUS
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* by i18n("anonymous") (only for String) </li>
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* </ul>
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*/
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enum Special { NoSpecial, ZeroNotDefined, NegativeNotDefined,
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DefaultNotDefined, Anonymous };
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/**
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* Constructor.
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*
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* @param def default value ; the TQVariant also gives the type of data.
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* Be sure to cast the value to the required type (for e.g. with uint).
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* @param label the label corresponding to the item. If empty, the item
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* is not shown.
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* @param alignment the alignment of the item.
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*/
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Item(const TQVariant &def = TQVariant::Invalid,
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const TQString &label = TQString(), int alignment = TQt::AlignRight);
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virtual ~Item();
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/**
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* Set the display format.
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* @see Format
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*/
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void setPrettyFormat(Format format);
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/**
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* Set the special value for display.
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* @see Special
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*/
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void setPrettySpecial(Special special);
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/**
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* @return if the item is shown.
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*/
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bool isVisible() const { return !_label.isEmpty(); }
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/**
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* Set the label.
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*/
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void setLabel(const TQString &label) { _label = label; }
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/**
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* @return the label.
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*/
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TQString label() const { return _label; }
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/**
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* @return the alignment.
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*/
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int alignment() const { return _alignment; }
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/**
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* Set default value.
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*/
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void setDefaultValue(const TQVariant &value) { _default = value; }
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/**
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* @return the default value.
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*/
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const TQVariant &defaultValue() const { return _default; }
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/**
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* @return the converted value (by default the value is left
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* unchanged). Most of the time you don't need to reimplement this method.
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*
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* @param i the element index ("rank" for score / "id" for player)
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* @param value the value to convert
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*/
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virtual TQVariant read(uint i, const TQVariant &value) const;
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/**
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* @return the string to be displayed. You may need to reimplement this
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* method for special formatting (different from the standard ones).
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*
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* @param i the element index ("rank" for score / "id" for player)
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* @param value the value to convert
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*/
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virtual TQString pretty(uint i, const TQVariant &value) const;
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private:
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TQVariant _default;
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TQString _label;
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int _alignment;
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Format _format;
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Special _special;
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class ItemPrivate;
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ItemPrivate *d;
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static TQString timeFormat(uint);
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};
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//-----------------------------------------------------------------------------
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/**
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* Possible score type.
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* @p Won the game has been won.
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* @p Lost the game has been lost or has been aborted.
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* @p Draw the game is a draw.
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*/
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enum ScoreType { Won = 0, Lost = -1, Draw = -2 };
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/**
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* This class contains data for a score. You should not inherit from
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* this class but reimplement the methods in Highscores.
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*/
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class TDE_EXPORT Score
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{
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public:
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Score(ScoreType type = Won);
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~Score();
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/**
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* @return the game type.
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*/
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ScoreType type() const { return _type; }
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/**
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* Set the game type.
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*/
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void setType(ScoreType type) { _type = type; }
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/**
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* @return the data associated with the named Item.
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*/
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const TQVariant &data(const TQString &name) const;
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/**
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* Set the data associated with the named Item. Note that the
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* value should have the type of the default value of the
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* Item.
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*/
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void setData(const TQString &name, const TQVariant &value);
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/**
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* @return the score value.
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*
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* Equivalent to <pre>data("score").toUInt()</pre>.
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*/
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uint score() const { return data("score").toUInt(); }
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/**
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* Set the score value.
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*
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* Equivalent to <pre>setData("score", score)</pre>.
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*/
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void setScore(uint score) { setData("score", score); }
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/**
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* @return true if this is the worst possible score (ie the default
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* argument of ScoreItem).
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*/
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bool isTheWorst() const;
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/**
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* Comparison operator.
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*
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* @see Manager::isStrictlyLess
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*/
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bool operator <(const Score &score);
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private:
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ScoreType _type;
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TQStringVariantMap _data;
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class ScorePrivate;
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ScorePrivate *d;
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friend class MultiplayerScores;
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friend TQDataStream &operator <<(TQDataStream &stream, const Score &score);
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friend TQDataStream &operator >>(TQDataStream &stream, Score &score);
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};
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TDE_EXPORT TQDataStream &operator <<(TQDataStream &stream, const Score &score);
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TDE_EXPORT TQDataStream &operator >>(TQDataStream &stream, Score &score);
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/**
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* This class is used to store and show scores for multiplayer games.
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*
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* Example of use:
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* Initialize the class:
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* <pre>
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* KExtHighscore::MultiScore ms(2);
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* ms.setPlayerName(0, "player 1");
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* ms.setPlayerName(1, "player 2");
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* </pre>
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* At the end of each game, add the score of each players:
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* <pre>
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* KExtHighscore::Score score(KExtHighscore::Won);
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* score.setScore(100);
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* ms.addScore(0, score);
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* score.setType(KExtHighscore::Lost);
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* score.setScore(20);
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* ms.addScore(1, score);
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* </pre>
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*/
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class TDE_EXPORT MultiplayerScores
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{
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public:
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MultiplayerScores();
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~MultiplayerScores();
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/**
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* Set the number of players and clear the scores.
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*/
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void setPlayerCount(uint nb);
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/**
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* Set the name of player.
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*/
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void setName(uint player, const TQString &name);
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/**
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* Add the score of player.
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*/
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void addScore(uint player, const Score &score);
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/**
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* Clear all scores.
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*/
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void clear();
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/**
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* Show scores.
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*/
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void show(TQWidget *parent);
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private:
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TQValueVector<uint> _nbGames;
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TQValueVector<Score> _scores;
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class MultiplayerScoresPrivate;
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MultiplayerScoresPrivate *d;
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friend TQDataStream &operator <<(TQDataStream &stream,
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const MultiplayerScores &score);
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friend TQDataStream &operator >>(TQDataStream &stream,
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MultiplayerScores &score);
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};
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TDE_EXPORT TQDataStream &operator <<(TQDataStream &stream, const MultiplayerScores &score);
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TDE_EXPORT TQDataStream &operator >>(TQDataStream &stream, MultiplayerScores &score);
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} // namespace
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#endif
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