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64 lines
2.0 KiB
64 lines
2.0 KiB
/****************************************************************
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Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
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All rights reserved.
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Permission to use, copy, modify, and distribute this software
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and its documentation for any purpose and without fee is hereby
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granted, provided that the above copyright notice appear in all
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copies and that both that the copyright notice and this
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permission notice and warranty disclaimer appear in supporting
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documentation, and that the name of the author not be used in
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advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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The author disclaim all warranties with regard to this
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software, including all implied warranties of merchantability
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and fitness. In no event shall the author be liable for any
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special, indirect or consequential damages or any damages
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whatsoever resulting from loss of use, data or profits, whether
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in an action of contract, negligence or other tortious action,
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arising out of or in connection with the use or performance of
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this software.
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****************************************************************/
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#include "config.h"
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#include <tqframe.h>
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#include <tqpainter.h>
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#include <tqpixmap.h>
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#include "ksmiletris.h"
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#include "npiecewidget.h"
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NextPieceWidget::NextPieceWidget(TQPixmap *s, bool *game, bool *pause,
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TQWidget *parent, const char *name)
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: TQFrame(parent, name)
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{
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in_game = game;
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in_pause = pause;
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sprites = s;
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setFrameStyle(TQFrame::Box | TQFrame::Raised);
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setLineWidth(2);
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setMidLineWidth(1);
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resize(2 * sprite_width + 10, 2 * sprite_height + 10);
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}
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void NextPieceWidget::drawContents(TQPainter *p)
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{
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TQRect r = contentsRect();
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if (!*in_game) {
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p->fillRect(r, black);
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return;
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}
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p->drawPixmap(r.x(), r.y(),
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sprites[next_piece_sprites[0]]);
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p->drawPixmap(r.x()+sprite_width, r.y(),
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sprites[next_piece_sprites[1]]);
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p->drawPixmap(r.x(), r.y()+sprite_height,
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sprites[next_piece_sprites[2]]);
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p->drawPixmap(r.x()+sprite_width, r.y()+sprite_height,
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sprites[next_piece_sprites[3]]);
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}
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