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tdegames/lskat/lskat/KRemoteConnect.h

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/***************************************************************************
KRemoteConnect.h - description
-------------------
begin : Tue May 2 2000
copyright : (C) 2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef _KREMOTECONNECT_H_
#define _KREMOTECONNECT_H_
//#include <ksock.h>
#include "KEMessage.h"
#include "KRSocket.h"
//#include "ksock.h"
#include "KChildConnect.h"
#include <dnssd/publicservice.h>
class KRemoteConnect: public KChildConnect
{
TQ_OBJECT
protected:
KRServerSocket *kServerSocket;
TDESocket *kSocket;
TQString IP;
TQString Name;
ushort port;
KR_STATUS socketStatus;
char *buffer;
KEMessage *bufferMsg;
DNSSD::PublicService *service;
// TQString inputbuffer;
// bool input_pending;
// TQStrList inputcache;
public:
KRemoteConnect();
~KRemoteConnect();
bool Init(int id=0,KEMessage *msg=0);
bool Exit();
bool Next();
// bool SendMsg(KEMessage *msg);
virtual bool Send(TQString str);
// void Receive(TQString input);
virtual KR_STATUS QueryStatus();
protected:
bool OfferServerSocket();
protected slots:
void socketClosed(TDESocket *sock);
void socketRead(TDESocket *sock);
void socketWrite(TDESocket *sock);
void socketRequest(TDESocket *sock);
signals:
void signalPrepareMove(KEMessage *msg,KG_INPUTTYPE type);
// void signalReceiveMsg(KEMessage *msg);
};
#endif